MoD - Air and Ground Player Support Scheme Analysis
Ministry of Defence
Introduction
The Christmas Air Programme scheme has delivered 162 weeks of rewards while the British Armed Forces Q7 Weapon Rewards Scheme has delivered 71 weeks of rewards.
There has been some concern from a few of those in Congress about their application?
This article will provide some analysis and commentary on the schemes and their application to hopefully address those concerns however in some sense to does depend on your perspective of what is fair and equitable.
Aircraft Rank Schemes - The Christmas Air Programme and Air Cadet Programme
As a reminder the schemes rules are
• We will be paying out 6cc per air kill with the following limitations:
• You get 6cc per air kill, regardless of the battle.
• There will be a cap of 2,500 kills (15,000 cc) per week for each individual
• Only eUK citizens of level 20 or higher are eligible
• You must do at least 100 kills for the week to qualify
• "Air Cadets" (eUK pilots outside the National rank Top 50) will receive an additional 3cc per air kill on issue Christmas Air Programme rewards.
The pilots fulfilled the requirements can claim their rewards by commenting on an article.
Scheme design and analysis
Our Air Programmes are designed to encourage aircraft rank development with some incentivisation. It’s an ideal scheme for those with a clear intention to optimise their increase in their aircraft rank are encouraged and rewarded based on their efforts.
Of course the effort players are able to make towards this activity varies, however the scheme is fair and equitable towards all, not biased towards a smaller group of players.
A lower maximum kill cap has been suggested by a small minority of players. However the main disadvantage of a lower kill cap would be a failure to treat those achieving the most desirable rank growth equitably under the “guise of fairness”.
We are all provided an equal opportunity in this game, the player field is level. This is proven by a new player in the top 15 of our aircraft rank growth development over the past 250 days or so.
If you look at aircraft rank growth since Day 5,713, it’s clear some of our players are more committed to this than others. Which again is reasonable, we all play this game for different reasons however our rank growth optimisation schemes will naturally better reward those who are making a committed effort to grow their rank as it’s their design.
With aircraft rank growth, length of time in-game or current aircraft rank makes little difference and the middle plot shows you can start to really optimise your aircraft rank growth anytime really, the Christmas Air Programme stands ready to support your development. There is no downside, you’ll benefit from the same incentives those pilots some wish to unfairly cap and the UK will have a stronger airforce. It’s win win!
Returning to analysis of a lower cap of say 1,000 kills, the evidence strongly suggests that this would not be fair or equitable; the current 2,500 kills currently means that the majority of pilots who do above 100 kills gets 6cc for every kill (those under national rank 50 get 9cc per kill).
Reducing the cap means less than half of our pilots get rewarded for all their kills with some pilots drastically under rewarded.
It is also worth noting whilst our top pilots contribute the majority of our aircraft rank growth the rewards are not proportionally distributed to them, the rewards are more evenly distributed currently to better proportionally reward lower rank players already.
The Ministry of Defence and UK Player Support offers a number of useful guides for pilots
✈MoD Handbook Guide for Soldiers
✈New Player's Guide to the Military Module
✈New Player's Guide to the Military Module - 2
✈Aircraft Rank Development Guide
✈New Players Guide to the Weekly Challenge
✈Pilot Life Cycle
✈Player Guide to an active warrior playstyle
British Armed Forces Q7 Weapon Rewards Scheme
As a reminder the schemes rules are
• We will award 5% of your weekly ground kills in Q7 Weapons in all ground divisions with the following limitations:
• There will be a cap of 2,500 kills (125 Q7s) per week for each individual
• Only eUK citizens of level 20 or higher are eligible
• You must do at least 300 kills for the week to qualify
• You should do a division dependant about of weekly damage too
(500,000 Div I; 10,000,000 Div II; 40,000,000 Div III; 300,000,000 Div IV)
• To support UK weapon producers supplies will be brought from the UK Marketplace*
*when UK marketplace prices are closely aligned to world marketplace prices)
The ground fighters who fulfilled the requirements can claim their rewards by commenting on an article.
Scheme design and analysis
Our ground scheme is designed to thank our players for their military rank development. Like our Air Scheme it’s working as intended, those who increase their military rank are encouraged and rewarded based on their efforts.
Again the effort players are able to make towards this activity varies and some players no longer need to put as much effort into Military Rank as they’ve reached Legend XX. However the scheme remains fair and equitable towards all, not biased towards a smaller group of players.
It must be said that unless you’ve been actively managing your account for a number of years, opportunities for military rank growth can be more challenging, however not impossible. Military rank growth since Day 5,713 highlights some tremendous effort to increase military rank however other players have made less effort, which again is reasonable as we all play this game for different reasons
Once again the nature of rank growth optimisation schemes will better reward those making more of an effort to grow their military rank.
Again when looking at a lower cap of say 1,000 kills. The evidence strongly suggests a lower gap would not be fair or equitable; the current 2,500 kills currently means that the majority of ground kills above 300 are rewarded with Q7 weapons; a lower 1,000 kills gap would mean only a very small percentage of our players would be equally rewarded.
Once again our top tanks contribute the majority of our military rank growth, however the rewards are not proportionally distributed to them, the rewards are more evenly distributed currently to better proportionally reward lower rank players.
The Ministry of Defence and UK Player Support offers a number of useful guides for pilots
💥MoD Handbook Guide for Soldiers
💥New Player's Guide to the Military Module
💥New Player's Guide to the Military Module - 2
💥New Players Guide to the Weekly Challenge
💥Player Guide to an active warrior playstyle
💥UK Player Support - Advice on Strength
In summary our Aircraft and Military Rank scheme reward rank growth are equitable and have been running for 162 weeks whilst the country has built a large reserve of funds.
They should serve as a strong incentive for players to celebrate and own their account development with active energy pool management and interact with our military newspapers to grow their aircraft and military rank growth which many of our players do.
The only blocker to aircraft and military rank growth development in the UK is personal playstyle and the government is on hand to help you if you’d like to change your playstyle so if you are not already maximizing your aircraft and military rank growth each week, you can \o/
When it comes to supporting our pilots and fighters via these schemes. Government continues to be happy to lead a country which rewards in-game effort and strategically supports players building strong accounts which strengthen the United Kingdom.
Published by Huey George on behalf of the Ministry of Defence
Comments
hue /o
voted, that was a lot to read, thanks for all the time and effort put into creating this,
o7
Very good data, all agreed.
V + c
This is the sort of information that proves useful, it may appear to be boring to most but for newer players can provide an extremely useful insight to a style of play that may be their jam so to speak
I might add that, apart from encouraging people to enhance their ground and air ranks and thus make our country more secure, the scheme is effectively funded by the tanks in the community who provide the lion’s share of eUK tax revenue, both through WAM in their companies that keep them self-sufficient and so able to fight more, and in the items they buy and sell on the eUK market, from which 1% of the price comes to the Treasury as VAT. Even players with companies in foreign countries still contribute 20% of their work tax to the eUK, regardless of where they have companies.
You know who owns large amounts of companys or you making this up?
It's Wingfields taxes not ours
Quite simple. I asked the big hitters outside of the TRS and friends. Unlike some, I do my research before making a statement like this.
Go on then, show me the data.
My latest daily work tax figures
Work Tax:
3074.25 GBP paid to United Kingdom, 12960.08 GBP paid to Republic of China (Taiwan)
So in a week I pay about 21.5k to the eUK Treasury.
I invariably receive the maximum capped payout of 125 Q7 weapons which is worth about 10k. I very rarely take part in air battles these days as they are totally uneconomic for me compared with ground battles.
So i get less than 50% of my work taxes that are paid to the eUK treasury returned to me in the form of a Q7 weapons handout. Still the production bonuses in eScotland make it worthwhile.
You'd be better off under a more equitable scheme, slightly
@harveytailbanger I think you probably WAM more than most, or anyone in the UK - I'm guessing thats ~370 companies .
According to the chart there are only 7 'tanks' so even if all of them work as much as you (which they don't) thats still less than half of the UK's WAM income, so I'm not sure where wingfield is getting this. Air fighter don't WAM a lot, if at all, it'd screw up your progress in the weekly challange and you'd end up wasting the gold you earn buying EB's.
I WAM in none of these as it's more profitable to fight.
https://prnt.sc/TEkuX-zjsY7d
And by asking them you determined that they are both self sufficient yet buy so much off the market that their VAT alone helps fund these rewards?
What’s the point of a new player rushing to get to d4? Sure they’ll be a higher level but their strength will be piss poor
@AMD it's a lifestyle thing (coolshadesemodji)
omg I said emodji 😃
I like your stats but the thing fueling air rank growth is gold. The people at the top end are pulling in 700+ gold a week from farming, giving them less than 15k a week wouldn't change anything.
What would collectivly increase the countrys air rank growth would be to increase everyones armoury bonus with a weekly air epic. You could fund that with pre-epic damage rewards (or just put on CO's). Would people prefer it? Who knows but it would be nice to switch things up every now and again.
I know your trying to keep the ground rewards fair and inline the rest of the rewards but the game is to rank up slowly in the lower divisions while gaining easy BH's. Rewards for kills in these divisions is counterproductive.
I really hope you do an indepth defense of the bounty scheme, be an interesting read.
Also well done 'New Player!' (TopBoy Mitko) o7
Yay mits
i’m blushing d{^.^}b
O7
If the starting point is money doesn't grow on trees and everyone contributes tax, and if you take the view that therefore government expenditure shouldn't heavily favour only a small cross section of players, then you won't conclude that it's a fair use of funds. It is relatively simple to piece together a rewards program that sounds fair on paper but the volume amd proportion of tax payers cash that goes to 15-20 people is very large and fundamentally unfair.
This article depends on the motion that fairness is not based on how gov resource is distributed but is based on arbitrarily rewarding kills. Thats a logical fallacy in my view. A lower cap with higher cc per kill is a fundamentally fairer use of finite resources evencif it means 10 or so people get less funds. It would mean over 75 got more, and they'd be people who would benefit more from getting the rewards.
That's without considering wider questions of who needs encouragement and support and who has enough resource and gold winnings that extra gov support doesn't add much to their take whilst costing everyone else.
notion*
Feels like I'm plugging this everywhere recently but the figures I observed were eye watering
https://www.erepublik.com/en/article/rewards-and-bounties-spending-daylight-robbery-2777465/1/20
Every program needs rejigging to break the pattern of huge amounts of money going to a group of pals
Oh and what I've suggested is consolidating the programs into one and capping what is paid whilst upping the cc per kill. Examples are in the article with figures that demonstrate this would mean the majority of players get more than they currently do. Ignoring the suggestion to consolidate the programs into one with a higher reward and saying that what has been proposed is lowering the kill cap on both schemes is a gross misrepresentation of what I've said and what beta proposed last month.
o7
Great!
great article, great analysis Huey. I'm honored to have been voting for these programs that benefit all of eUK! A great bipartisan initiative that everyone can benefit from!
Did you write all of this huey because there's some real clangers in here which smell more like Wingfield logic than yours, as he is minister of statistics or similar did he write parts of this?
o7