The Real Guide on v2 Careers
Benedict James
But before you think otherwise, all this information is readily accessible:
http://www.erepublik.com/en/article/-new-economic-module-products-1208058/1/20
http://www.erepublik.com/en/article/-new-economic-module-professions-1197456/1/20
Buried in another insider is the information that they will, in fact, be keeping "iron."
As is well known by now, there will be 11 professions in v2, as opposed to the 3 professions in v1.
There will be 14 different products which utilize seven different combinations of professions.
So, professions by product:
Foo
😛producer, marketing manager
Travel Ticket: producer, marketing manager, project manager
House: carpenters, architects, builders
Hospital: project manager, builder, carpenter
Defense System: project manager, builder, architects
Weapons (rifle, tank, artillery, helicopter): engineer, mechanic, fitter, technician
Raw materials: workers
The key to not getting locked into a dead-end job is to choose those professions which are most in demand.
Which professions are going to be most in demand? To answer this question, we will have to address a new feature in v2: durability.
Houses, hospitals, defense systems, and weapons will eventually disintegrate and fall apart. There is no word yet on how long exactly these can last. What does that mean? It means that demand will be higher for all these items because they will constantly be in need of being replaced. On the other hand, demand for weapons might be a little lower in v2 because weapons in v2 will last more than one fight.
Travel tickets will also be in higher demand because one is no longer able to move "wherever one wants." Instead, one will be limited by the travel ticket to traveling only a certain number of regions. In short, more travel tickets will be needed to move long distances.
Another VERY important point is this: companies will only be as productive as their least productive workers. For example, if a food company is able to churn out tons of packaging, but there isn't enough people producing the food to go IN the packages, then companies will be wasting time and money producing empty packages!
Consequently and in general, demand for the professions within each company will be relatively equal. This is because companies will need an equal amount of productivity producing each of the components of the product in order to be most efficient.
Finally, what does this mean for you? It means that you should pick whatever you want to pick!
Quite simply, there are too many unknowns for any one person to be able to suggest any "ideal profession." Anyone who does is either seriously mistaken or trying to take advantage of you for his own benefit. The best bet is try to pick whatever you feel like being. If you don't feel like taking any sort of risk, spread your skills around.
In the end, everything will equalize and the job market will stabilize. The worst you can do is hesitate waiting for the "ideal profession" to materialize.
Comments
First!
Another VERY important point is this: companies will only be as productive as their least productive workers. For example, if a food company is able to churn out tons of packaging, but there isn't enough people producing the food to go IN the packages, then companies will be wasting time and money producing empty packages!
I am not sure, please quote the source for this.
1. Food has two product components: ingredients and packaging. Ingredients increase health, while the packaging increases happiness. So, depending on your daily needs, you can purchase the type of food that suits best. One day you might want food that gives you a lot of health, while another day you need more happiness.
To me, this sounds like you could have food that is all packaging, and thus you would not need anybody working on anything but that, or food that is all ingredients, and thus you would not need anybody working on anything but that.
It seems likely that we will have some better information when the actual release is imminent or occurs.
Wait a sec..... this is basically a re hash of what the insider article said but, you also speculate alot and insult another excellent article. If I could 'anti' vote I would...
@Buck:
http://www.erepublik.com/en/article/-new-economic-module-professions-1197456/1/20" target="_blank">http://www.erepublik.com/en/article/-new[..]1/20
"Today we will talk about the new professions in eRepublik. Let's start at the beginning: all manufactured products available in the New World will require team work. This means that a company will need several types of employees who work as a team to create the final product. Furthermore, each component of the product will influence a specific attribute. One short example of the team work: If you hire only carpenters you will get many roofs completed, but no whole house that you can sell! More about this topic later, for now let's examine the professions."
http://wiki.erepublik.com/images/9/9e/Temp_company.jpg" target="_blank">http://wiki.erepublik.com/images/9/9e/Te[..]y.jpg
@Buck:
It seems clear that even at its most basic level, some "packaging" will be required. Thus, the least quality food will at least give one health and one happiness.
1. The Producer creates the ingredients for food and the paper for travel tickets. A spontaneous riot of producers would mean death by starvation and the shutdown of the entire moving ticket industry!
2. Marketing Managers are responsible for designing the packaging of food and travel tickets. Without cool packaging you will sell nothing, that's a law!
@12Monkeys:
If anything, his article is more full of speculation than mine. He cannot justify hardly a single claim he makes. He ends up telling people not to be engineers. Why? Probably so he can be an engineer.
i agree with Buck and BJ's final point, it does seem like the only way we'll know for sure what to choose is to wait until v2 day. without an accurate census, hard analysis on production, and effects of the final product, its all speculation.
It seems clear that even at its most basic level, some "packaging" will be required. Thus, the least quality food will at least give one health and one happiness.
1. The Producer creates the ingredients for food and the paper for travel tickets. A spontaneous riot of producers would mean death by starvation and the shutdown of the entire moving ticket industry!
2. Marketing Managers are responsible for designing the packaging of food and travel tickets. Without cool packaging you will sell nothing, that's a law!
sorry, this level of evidence is too circumstantial for me.
I am not yet convinced that you cannot customize a product entirely into one of its attributes. Fortunately, we are not required to make any moves yet based on the answer to this.
Let's start at the beginning: all manufactured products available in the New World will require team work. This means that a company will need several types of employees who work as a team to create the final product.
Actually, this seems to be a possible clincher.
That does not mean that Food will have a minimum of 1 wellness point and 1 happiness point, however.
> Consequently and in general, demand for the professions within each company will be relatively equal. This is because companies will need an equal amount of productivity producing each of the components of the product in order to be most efficient.
This, however, is where you make the biggest leap of faith. In a company that wanted to specialize heavily into the happiness of its food, it is not reasonable to assume that the workers would be equally distributed between the producers (wellness) and the marketing managers (happiness).
hmm interesting they should add more features for the newpaper. Also starting religion,casino's as well 🙂
> If you don't feel like taking any sort of risk, spread your skills around.
This could either be the best strategy, assuming you are right that every product requires equal parts of each type of worker and you can apply yourself to all of them... or it could be the worst strategy, assuming products require disproportionate work in certain areas to be customized a certain way, or assuming that you cannot contribute in more than one area of the production process.
For example, you may be able to apply as a marketing manager, and then you would be required to use only your marketing manager skills.
The article to which you replied, to be honest, was not inspired either.
"Without cool packaging you will sell nothing, that's a law!"
@ buck: looks like you're right, but so am I. I guess it just depends on what are "required" and what aren't.
http://www.erepublik.com/en/article/-new[..]1/20" target="_blank">http://www.erepublik.com/en/article/-new[..]1/20
But how many Customization Points can you spend on a single component? The answer is 100. This means that you can never have a product that has all its attributes maxed out. On the other hand, some attributes require a minimum amount of CPs; like durability for example, you can't leave this at zero CP.
Yes I told everybody to not be engineers so that I could be the only engineer. My master plan is revealed.
There is a dynamic here according to the lists.
Within construction, three types of profession will be allowed to work on either Hospital/Defense or House, while one type of profession each will be devoted to either Hospital or Defense (that being project manager). Only one is in all three (that being builder). An even distribution will result in too many project managers and too few builders.
Within manufacture, four types are dedicated to the four varieties of weapons, while three types are dedicated to food and moving tickets, forming a complete division of labor. Once again, an even distribution will result in too many project managers, who can work only on tickets.
but... the fact that project manager appears in both manu and const is very curious. does this mean that manu and const, as we know it, are out... and that you CAN hop careers between them? very curious.
Not to mention that an even distribution among all 12 types would result in a massive shortage of rm workers.
"Not to mention that an even distribution among all 12 types would result in a massive shortage of rm workers"
- This is why I suggested RM workers as a pretty safe career choice and suggested that people might pursue that one.
I find it funny people keep saying RM is not a lucrative career.. last I checked we make more than manu and most construction jobs. lol
dilluting the RM pool further by adding all these sub jobs will simply increase my wages further. Plz do.
@Uncontested
I have to agree, in that if anyone is looking for a 'safe bet' for employment RM is the way to go. However, if there _are_ market imperatives introduced by v2, RMs could be left by the wayside in earnings until reaching a fairly high skill rating. Might be an interesting set of curves to look at once it happens.