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[New Economic Module] Products
Dear citizens,
Today we continue with our educational Insiders by proudly presenting the new products that will make your virtual life much more interesting! Even the "old" products that you are used to can be considered new because in the future the products will be made of components that provide certain benefits or improve/influence certain attribute . For example, there will be no more generic “food”, but food that offers you different benefits according to the component customizations; this is explained bellow.
1. Food has two product components: ingredients and packaging. Ingredients increase health, while the packaging increases happiness. So, depending on your daily needs, you can purchase the type of food that suits best. One day you might want food that gives you a lot of health, while another day you need more happiness.
2. A Travel Ticket has three product components: paper, packaging and itinerary. The paper gives a health bonus and the packaging increases the traveler's happiness. The itinerary defines the moving distance. This means that you will buy a ticket according to your needs. You can buy a ticket with a short moving distance if you only need to fly to the neighboring country, which means that there are lots of customization points available to increase the other two attributes. But, if you want to fly half way around the world at the same price, you will have to lower your expectation when it comes to your health or happiness.
3. A House consists of roof, layout and wall. The roof influences health, the layout influences happiness, and walls assure longer durability (days of usage). If most of the customization points are used to improve the roof and the layout, naturally this means weaker walls and the house will collapse earlier. Conversely, a house can have long durability, but not provide as much health or happiness to the inhabitant. We are sure that the market and citizens will define what the most desirable characteristics are to have in a house.
4. A Hospital is made from three components: roof, walls and logistics. Roofs and walls work almost like they do for houses . Logistics determine the “area of effect”. We will describe this concept more in depth in the future Insiders about the military module. But, in short, each hospital will only heal the citizens which are inside a certain area surrounding the hospital (different from how it is now, one hospital per region). The bigger this area, the less points available for the other characteristics. Once again we are confident that the eRepublik citizens will calculate and customize these components to reach the optimal hospital.
5. A Defense System has the following components: layout, walls and project plans. The layout gives defensive power to protect against enemies. Do not confuse it with the layout-happiness relation we have seen in houses. The walls have an impact on durability. Project plans do for defense systems what logistics does for hospitals, set the area of effect.
6. A Rifle has four components: rifle barrel, frame, rifle butt and ammunition. Rifle barrels determine the attack accuracy while the frame provides defensive capabilities, which make it harder for an enemy to hit you. The rifle butt is responsible for durability while the ammunition causes damage. If durability is totally "consumed", you will need a new rifle. Of course, a rifle which is simultaneously very powerful, long lasting and with very powerful ammunition, will be expensive, similar to the current Q5 weapon. But of course, many of the four components can be combined to create many customized weapons. Additionally, rifles like all military products, can be used several times, depending on how it is customized.
7. A Tank has four components: tank barrel, engine, body and ammunition. Resembling the rifle barrel, the tank barrel gives attack accuracy, the tank's body provides defense capabilities, the engine is responsible for durability and ammunition determines the damage of the tank.
8. Artillery is almost the same as tanks, except the only difference is that the barrel is called the “gun barrel.”
9. Helicopter is also identical to tanks with the only difference of “missiles” instead of “tank barrel”.
Along with these new and enhanced products, there will be a change in the raw materials used to produce them.
- Grain is used for food;
- Oil is used for travel tickets;
- Stone is used for houses, hospitals and defense systems;
- Titanium is used for rifles, tanks, artillery, helicopters.
Yes, some industries are gone. We assure you that you don't need to worry for your business in gift/diamonds/wood industry. You will not lose your investment, it will be converted. More details about migrations of current products, companies, skills, strengths and so on, will be offered in a separate Insider.
Stay tuned for the next Insider, which will present the “customization points” concept and how the current “quality upgrades” are going to turn into improved products!
Previous Insiders in the series:
- The New Economic Module – an overview
- The New Economic Module – Time Management
- The New Economic Module – Professions
Regards,
The eRepublik Team
Today we continue with our educational Insiders by proudly presenting the new products that will make your virtual life much more interesting! Even the "old" products that you are used to can be considered new because in the future the products will be made of components that provide certain benefits or improve/influence certain attribute . For example, there will be no more generic “food”, but food that offers you different benefits according to the component customizations; this is explained bellow.
1. Food has two product components: ingredients and packaging. Ingredients increase health, while the packaging increases happiness. So, depending on your daily needs, you can purchase the type of food that suits best. One day you might want food that gives you a lot of health, while another day you need more happiness.
2. A Travel Ticket has three product components: paper, packaging and itinerary. The paper gives a health bonus and the packaging increases the traveler's happiness. The itinerary defines the moving distance. This means that you will buy a ticket according to your needs. You can buy a ticket with a short moving distance if you only need to fly to the neighboring country, which means that there are lots of customization points available to increase the other two attributes. But, if you want to fly half way around the world at the same price, you will have to lower your expectation when it comes to your health or happiness.
3. A House consists of roof, layout and wall. The roof influences health, the layout influences happiness, and walls assure longer durability (days of usage). If most of the customization points are used to improve the roof and the layout, naturally this means weaker walls and the house will collapse earlier. Conversely, a house can have long durability, but not provide as much health or happiness to the inhabitant. We are sure that the market and citizens will define what the most desirable characteristics are to have in a house.
4. A Hospital is made from three components: roof, walls and logistics. Roofs and walls work almost like they do for houses . Logistics determine the “area of effect”. We will describe this concept more in depth in the future Insiders about the military module. But, in short, each hospital will only heal the citizens which are inside a certain area surrounding the hospital (different from how it is now, one hospital per region). The bigger this area, the less points available for the other characteristics. Once again we are confident that the eRepublik citizens will calculate and customize these components to reach the optimal hospital.
5. A Defense System has the following components: layout, walls and project plans. The layout gives defensive power to protect against enemies. Do not confuse it with the layout-happiness relation we have seen in houses. The walls have an impact on durability. Project plans do for defense systems what logistics does for hospitals, set the area of effect.
6. A Rifle has four components: rifle barrel, frame, rifle butt and ammunition. Rifle barrels determine the attack accuracy while the frame provides defensive capabilities, which make it harder for an enemy to hit you. The rifle butt is responsible for durability while the ammunition causes damage. If durability is totally "consumed", you will need a new rifle. Of course, a rifle which is simultaneously very powerful, long lasting and with very powerful ammunition, will be expensive, similar to the current Q5 weapon. But of course, many of the four components can be combined to create many customized weapons. Additionally, rifles like all military products, can be used several times, depending on how it is customized.
7. A Tank has four components: tank barrel, engine, body and ammunition. Resembling the rifle barrel, the tank barrel gives attack accuracy, the tank's body provides defense capabilities, the engine is responsible for durability and ammunition determines the damage of the tank.
8. Artillery is almost the same as tanks, except the only difference is that the barrel is called the “gun barrel.”
9. Helicopter is also identical to tanks with the only difference of “missiles” instead of “tank barrel”.
Along with these new and enhanced products, there will be a change in the raw materials used to produce them.
- Grain is used for food;
- Oil is used for travel tickets;
- Stone is used for houses, hospitals and defense systems;
- Titanium is used for rifles, tanks, artillery, helicopters.
Yes, some industries are gone. We assure you that you don't need to worry for your business in gift/diamonds/wood industry. You will not lose your investment, it will be converted. More details about migrations of current products, companies, skills, strengths and so on, will be offered in a separate Insider.
Stay tuned for the next Insider, which will present the “customization points” concept and how the current “quality upgrades” are going to turn into improved products!
Previous Insiders in the series:
- The New Economic Module – an overview
- The New Economic Module – Time Management
- The New Economic Module – Professions
Regards,
The eRepublik Team

Perfect, great changes are coming
nice...
WOW!
voted
VOTE!
too complicated
vote
Yeay
"You will not lose your investment, it will be converted" - how? start to buy companies with lot of licenses?
voted
vote!
great thing for eRepublik
wow
Creativity at its highest level \o/
it's stupid!
Herro
vote
looks cool
OK guys, thanks for the infomation, but please tell us: WHEN, WHEN, WHEN will it start????????
You are talking about it for months, WHEN it will come?
Cool , keep it up.
Nice.
And BTW. Fix bugs and headless chickens
Very nice!
The question is when?
.. nd
What about iron? Iron=titanium?
The sims :S
Ireland is united \o/
Wow, no more diamonds or gifts? Heug change there.
- Grain is used for food;
- Oil is used for travel tickets;
- Stone is used for houses, hospitals and defense systems;
- Titanium is used for rifles, tanks, artillery, helicopters.
So, no more gifts ?
@Big Bambino: it takes a long time to code a completely new game, offering you (we hope) a brand new experience. We said it before, this spring the modules will be live. Please have a little more patience, the whole team is working full-speed to achieve the deadlines
No more gifts ? Congratulations, you killed new players !
looks a bit complicated at first sight...
We're sorry to inform you that your walls collapsed while you were sleeping, you will lose 1 hp everyday you lie in the collapsed house.
Hurry up!!!
when will be this new version?
waaaauuuuu
thing are going to be so much different in LAND sector
what happened to iron?
WHYWHYWHY?
titanium? there wasnt any other less abundant mineral to use?
So how will it be if we have 2 houses in inventory, one of them gives 3 units of health, and other one gives 3 unites of happiness?
(Eg. both of them are Q3, but differentiated in different ways..)
Will their effect be in addition to each other, or the "system" will select one of them, and just let us use that one?
wait so now what happens to the Q5 house I invested in two weeks ago?
que bien
Nice.
<strong style="COLOR: RED">WOW . Thats Great</strong>
I like that!!!!
selling q3 Titanium company, in eSerbia, LionKing, high Titanium region
igm me, for details
ok
And what about the company's who produce presents or diamonds are they going to get destroyed because theres no more need of them.
vamos a quedar desempleados wiiiiiiiiiiii
locura
ok
Game's gonna be hard to play
not good changes
"while the frame provides defensive capabilities, which make it harder for an enemy to hit you."
Please,no.
"Stone is used for houses, hospitals and defense systems"
High Stone to eEstonia!
WHERE IS THE SUBSCRIPTIONS BUTTON!!!
Ok
what will i do with my old house ?
x2
sim city :o)
crazy.....
Oh boy, now we can look forward to a bunch of redundant weapon types, and houses that collapse after a month.
Sounds fun.
Can't wait!
"the packaging increases happiness" . . .
eh... really "childish"
what about iron?
good!
i am waiting
Disposable house... sounds pretty lame.
vote
too complicated
+1
very intresting !!!!!
vote!!!
We are having problems retaining citizens now with relatively simple concepts, products and institutions. This sounds like you will have to take classes and have detailed manuals to play the game.
All this complication=huge fail
My prediction is that beginning or moderate players will just abandon the game when the change wipes out their homes, makes their business nonviable and dries up the labor market with the exit of players.
America is about choice, but too many choices freeze the consumer into inaction.
V1 all over again, what happened then? most of active players left, economy crashed, etc.
iron=titanium now?
will stone be put in random places?, will stone replace diamonds,...?
buenisimo!! votado
Tell the date for this changes.....
Stone Age, here we come
What with the gift companies and stocks?
high wood regions are not high stone regions in real life!
tanks and helicopters do not spend oil? : (
well IRL brazil got largest world reserve of anatasium, that makes titanium, in southeast region
no
when, and check out and our ideas
nice
looking at this, who the heck is going to want to run a compabny without spending all day on here? Too many moving parts. This is going to become work rather than fun.
And now that gifts are gone... let me guess... mini wellness packs for gold.
cool
voted
My happiness level dropped to zero after I've read this
Third time...
Headless chickens ahead... be ready !
No gift?!
will medium regions be useful?
Does durability mean that houses, hospitals and defense systems will simply collapse after a period of time, after being paid heaps of money for??? 'Cause that's just stupid. Unless you also create some new job and new industry specifically designed to maintain/repair buildings.
Lol, so basically, the Lionking region we worked so hard to get will become worthless because there won't be any titanium in it?
ROFL!
nice...
more complex system means more complex bugs that will appear...
can we all plz get old bugs (like subs. button, etc.) fixed before the new will appear?!
Jänskättää!
9 products - not that much. Are there technical limitations or what?
You're putting all you effort to the war module, you have to think about other areas, DIVERSITY in the industry
So,the new raw material will be only available at EDEN areas ?
TITANIUM!? WHAT!! THAT DOESN'T EVEN MAKE SENSE.
this is gonna decimate small economies, and make things waaaaaaay too complicated. You cant do things properly as it is, fix things that are broken first, dont make more issues!!!! fail, epic epic fail. I can understand eRep wants to make more money, but this isnt the way to do it.
'Houses collapsing after a month or a fortnight' scenario isn't funny, and sacrificing everything else for durability isn't either. Hope you tread carefully there, admins, or you can disappoint helluva many fans!
titanium = iron?
And why titanium, just keep iron and let's assumed it's refined a bunch.
So which communities are going to be Stone HIGH ?
what happens to Iron compaines?
Say, why throw out the wood thing completely? Wood could be used to craft furniture - product that would 'act' somewhat like the current houses (only the 'highest level' would count), would have to be replaced every now and then but would give a happiness bonus - so those willing to buy furniture AND house could buy houses with better walls and health bonusses.