[New Economic Module] Professions

Day 815, 01:45 Published in by Plato

Dear citizens,

Today we will talk about the new professions in eRepublik. Let's start at the beginning: all manufactured products available in the New World will require team work. This means that a company will need several types of employees who work as a team to create the final product. Furthermore, each component of the product will influence a specific attribute. One short example of the team work: If you hire only carpenters you will get many roofs completed, but no whole house that you can sell! More about this topic later, for now let's examine the professions.


1. The Producer creates the ingredients for food and the paper for travel tickets. A spontaneous riot of producers would mean death by starvation and the shutdown of the entire moving ticket industry!

2. Marketing Managers are responsible for designing the packaging of food and travel tickets. Without cool packaging you will sell nothing, that's a law!

3. Carpenters work hard to build roofs for houses and hospitals. What would our houses be without roofs? Brrr, we can't even imagine!

4. Architects design layouts for houses and defense systems. Pay them well; a nice layout means a big happy smile on our citizens' faces!

5. Project Managers establish itineraries for travel tickets and take care of the logistical requirements of hospitals. Since they are managers, it's also their job to create project plans for defense systems. These guys will influence your daily life a lot. But you`ll understand later how 😛

6. Builders give us walls for our houses, hospitals and defense systems. They work hard and they make fun of the architect. Why? WHY? The Architect has never done any real hard manual work! He has never held a hammer in his hands nor has he done anything but the easy work of designing and managing from behind his desk!

7. Engineers produce the barrels for rifles, tanks and artillery, and missiles for air units. No engineers means no war. It is as simple as that.

8. Mechanics forge the frame for the rifles, and the engines for the tanks, artillery and air units. No engineer or no mechanics means no war. It is as simple as that.

9. Fitters create the rifle butt for the rifles and the body of tanks, artillery and air units. No engineers, mechanics or fitters means no war. It is as simple as that.

10. Technicians fulfill the hunger for ammunition for the rifles, tanks, artillery and air units. No engineers, mechanics, fitters or technicians means no war. You get the idea 😛

11. Last, but not least, we have raw materials workers. They are the ones extracting the valuable resources, the only familiar job so far!

In our next Insider of the Series we'll talk more about products, products parts, and what exactly each product part influences. So, stay tuned!


Previous Insiders in the Series:

- The New Economic Module – an overview

- The New Economic Module – Time Management

Regards,
The eRepublik Team