[Economy] The seesaw effect will save us from pollution?
Gueneo
First I want to remember yesterday's article as a result from the Productivity Commission: http://www.erepublik.com/en/article/2604239/1/20
Because not all the peoples read updates, I think is better new article for a specific suggestion.
Assumption
I don't know if pollution is calculated by work that gives you work ticket or when you use your ticket to make products (as seems by the official news). I think is related on the last one and all the article is based on this. If this is wrong, I'm sorry, but things could be a little different and less convenient for company owners.
"Pollution Factor is calculated based on the number of goods of the same type that were produced in the region compared to the overall average production for that type of goods."
How seesaw works
Using our South Australia, Q7 weapons, as example.
Region bonus: +7.00%
Yesterday pollution: 12.02 (total -5.02
😵
Today pollution: 8.80 (total -1.80
😵
Why the decline? Some products havenìt used their tickets because of the malus.
The seesaw effect said us that:
If the pollution level is high, than all producers could avoid to use their work ticket during the day. In the best case with no one that uses his/her work ticket
when you have 25% pollution, you will get the day after 0% of pollution.
So this is the best day to use all your work ticket of the current and the previous day. The third day you will achieve 25% pollution: again, take the tickets and use it in the day after.
Pollution should be like a seesaw:
25% or something like this > 0% or something like this > Loop
Be sure to talk with other producers and try the trick. So we will know if it works. If not, probably pollution is related to the effective work of players.
The seesaw effect will save us from pollution?
Comments
Plato has fixed the economy \o/
http://www.erepublik.com/en/article/176-pollution-and-counting--2604275/1/20
Plato "fixed" the economy 5 years ago.
The pollution formula is confidential and they didn't confirm that is updated daily.
Proof:
https://forum.erepublik.com/index.php?/topic/4780-economy-changes/?p=61990
https://forum.erepublik.com/index.php?/topic/4780-economy-changes/?p=61955
I'm really confused, they said also:
"Regions will be affected by a pollution factor that is based on the number of “works” done in the Region in the previous day."
But I think they don't give us the formula becase the yneed to see how it works and adjust it before give some suggestions, if this will ever happen.
There is a lot of seesawing from yesterday, hopefully what you say is true once full industry goes into effect in big countries.
It will be a week or so before it settles. Developers are most likely still adjusting formulas in the back-ground to find out where it looks like we are not losing out and where the game will benefit from additional gold purchases.
Probably we will see some economy pack that give wirk ticket and ignore pollution for X days..
Good prediction. The tycoon production boost does counter pollution somewhat, but perhaps there will be one available with a bigger bonus than the current 20%, especially as the highest region bonus is now 118%.
Plato will just make a "Pollution Pack" to counter the Tycoon Pack ....
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