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民兵甲﹕

4 Day 961, 13:55 Published in China China

回應前文﹕ http://www.erepublik.com/en/article/-1-1447898/1/20

難得有人REPLY﹐當然要計劃下週未旅行。

不過﹐口講無憑﹐有興趣的人﹐請先留下名字。兩個星朞後﹐戰爭模式開始時﹐大家選一個 場地(小戰)﹐選一個時間﹐最後2小時( 最好週未)﹐一起入戰場﹐嘗下“一起”加入戰場的效果﹐也嘗下用Q1 兵器 對Q5兵器的效果 (被SM的情況)。

平民(工兵)﹕帶Q1直升機足夠﹐ 不要交戰﹐ 只要佔地﹐ 不要進入對方下次攻擊範圍。(我只

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'就算一張廁紙都有佢本身的用處'的時代

8 Day 961, 00:14 Published in China China

就算一張廁紙都有佢本身的用處. 用來比喻在V1時,一個新手(我)在戰爭的作用,真係一流.10個蟻兵可以中和TAN K的一下. 因為V1的戰爭模式係計多少, 少少的分數, 積多了, 也可左右大局.

可惜, 廁紙的時代已經過去. V2的戰爭模式講求"質",唔係"量". 因為V2的勝負, 是以主城和領地比例算, 再多的蟻兵都好難在戰爭結束前或突然死亡情況下, 攻入主城, 或守護主城.(一千個蟻兵,可在30分鐘攻入二十個TANK的主城嗎?) 蟻兵多, 反而會

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Health and happiness

1 Day 960, 15:45 Published in China China

For most player, 80% Health and happiness is quite important.

In the previous article, I mainly use "rest" to recovery "happiness" because
"happiness" can be recovered by "rest" and good "food and

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V2 lifestyle

1 Day 960, 15:18 Published in China China

V2 has 4 components "Train" "Work" "rest" "Study". (Unlike "Train" "Work" in V1)

You can check their formula here in Chinese: http://bbs.cwebgame.com/thread-341610-1-1.html

"

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Economic war changes: Ch3. suggestion to eChina

6 Day 865, 13:26 Published in China China

New rule apply. Then, new method should use.
1.Change citizen habit. People, who get used to eat Q1 food and have no house, will continue to eat Q1 food and have no house.

You cannot just give them money and force them to get Q5 food and Q5

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