Pizza, Elitism, and The Game: A Manifesto For Everyone

Day 1,432, 05:46 Published in USA USA by Blank Keating

There have been many articles and comments this month about the long renowned legacy of elitism, and questioning the dangerousness of Pizza the Hut.



I've seen a fair share of articles from newer players inquiring as to why Pizza the Hut is so dangerous. Why him letting in enemies of the state in the past for political gain is so terrible. The reason is simple to understand in two principles: the power of PTOs, and the balance between being constructive and pessimistic.

First of all, PTOs don't happen overnight. They're not quick decisions a crazy Serb and a couple of his buddies cook up on the fly. They are long and arduous processes. To start a PTO, a bad guy must only get a single seat in congress, which is why we have blockers. From that one seat, a hostile congressman can let in enough bad guys to win another seat in a small state. This continues exponentially until 66% of congress is controlled, allowing them to control the presidency as well.

A PTO is hard to stop once the ball is rolling, and impossible to break out of once it reaches 66% penetration. The only thing to do then is to hope for mercy while you fight for your enemies and deal with 99% taxes that go into the pocket of your PTOers. Ask a friendly Australian if you don't believe me, who were in this dilemma with Indonesia last year. That is why PTOs are dangerous, and why they are hunted down fervently.

The reason PTH is dangerous is because he will stop at nothing for power. Even the most conniving, conspiring, power hungry congressman in office today has some semblance of constructivism: there is a universal unspoken code of what is going too far for power. Don't let in Serbs, don't steal money, don't make proposals without debating. Easy stuff. PTH has no code, no optimism, no constructiveness: everything he does has an ulterior motive, and anything he gives he will hold against you when it's necessary. He's the kinda guy who would burn a house down just so he can rebuild it his way. If you dispute this, go browse through his old articles and try to find some positive mentions of other eAmericans in there. It will be remarkably difficult, especially if you leave out the backhanded comments.

Little known fact: when I was president, I actually gave PTH a shot to redeem himself in the eyes of the government, more than anyone else did in a year and at great risk to my reputation. I let him be the ambassador to Greece, a small position with a country he has good relationships with. Instead of doing his job, he poofed up his job title, talked to diplomats from other countries as if he was the Secretary of State, tried to weasel into secret channels behind my back, and after I talked to him about it, went to destroy the relations we had with Greece which I hired him to upkeep. Class act, eh?



Topic #2, Terrible Elitism. Terrible elitism is a long-running joke in the eUS ever since it started to be used as a blanket for everyone in charge a good year or so ago. However, newer players come along, and it becomes necessary to explain why the concept is so laughable in eRep.

Even though it's fun to compare RL to the game, our Congress and Executive are not the common-man-crushers of RL. First of all, they don't make $174,000 for doing what they do, in fact, the common congressperson never touches a dime - real or cyber - in their tenure, provided they donate their medal gold to the CBO as custom, and aren't part of the CBO themselves.

People in the government stay up until 4 am watching battles for NSC, or spend their afternoons doling out food and weapons to new players. They don't get vacations, feasts, grants or salaries. They work for the game because they like the people they know in it, even if they're vastly underappreciated by everyone else. In fact, the only thing that stops eRep government workers from working harder than actual ones is the one month term duration.



Hopefully this provided you with some insight into the mind of the "other side". Remember that this is a game with no end, and there is a person trying to get their definition of winning behind every name. My doctrine is this: The government, the departments, the military are all constructs that we built for each other, filled with every name, group, argument, collaboration and change that has scraped the game since 2007. Being hungry for power inside these constructs is part of the game, being hungry to destroy them and make your own is selfishness.

Until next time,