Experience Level Race Through history (Part II)
Wilhem Klink
For Part 1 see here
In the Middle Ages, the player base grew quickly and many improvements were made in the game. Weapons grew to Q4 & Q5 and an active market grew for them.
Weapons from the Middle Ages
Most were mele weapons which required the players to engage at close range. But defensively, the game allowed castles and walls to be built which had the effect of negating mele weapons. Entire nations grew around defensive perimeters like the eGreat eWall of eChina, the wall that protected Constantinople, and castles of the Holy eRoman Empire Alliance. Sure one could attack a fortress with a Q5 sword, but Experience Points slowed to a crawl as it took several hours to get anywhere.
Rare historical footage of players with Q5 weapons futilely attacking a defensive fortification that is so indifferent it is having a barbecue
Most of the time, the fortifications prevented battles from even starting due to their game-breaking nature
Two players armed with Q5s walk away dejectedly from a defensive fortification. They feel repressed by the system
In the first of many game-wrecking decisions, the elites introduced a new weapon made from several other weapons
How does that even work, some sort of alchemy?
But work it did. The captapult (and the three-star siege weapon, the trebuchet) made quick work of walled fortifications.
Witness the power of this fully armed and operational group of trebuchets
Countries and alliances had to pivot from defense to offense as their previous defensive stance proved untenable.
The next major game break happened when gun powder entered the game. The Q1-Q5 weapon icons were replaced by firearms. Experience point racing was still a niche activity practiced by only a few. Advances in the game outpaced those joining races.
Soon, eRepublik saw war between alliances as the eFrench Empire alliance faced off against the Coalition, a group of anti-French nations in a long-running war. Players at the time gathered in markets, hotel lobbies and other venues to play eRep with wooden figurines. Many players started to paint their pieces in similar colors and the Military Unit came into being in-game.
The friendless and the unloved gather together in the 69th Regular Coalition Sappers, a tradition that continues today
Another tradition that arose was groups of players that would hide during a round only to emerge right before victory and claim they were the hero of a battle.
The game entered into a stable period with little changes by the Admins for decades. The player based slowly eroded as the same battles were fought and refought even with two eWorld-wide alliance fights in the early to mid-1900s. The weekly challenges were monthly at this time and they just repeated the same ones each and every month. I mean, honestly, can you imagine such a thing?
During the 1940s, eRepublik developed a mixed air-land battle mode to encourage players to develop both theaters evenly. They advertised heavily to the youth market through comics graphic novels.
No fair! You have a Q3 weapon and I only have a Q2
Alas, Theater Mode only happened once every six rounds and ground players nearly always won so eRep discontinued the mode within a year after starting.
The Admins tried to encourage more Experience Level Racing, even as people found themselves with fewer gold because of all the battles happening around the eWorld and the constant need to buy weapons.
Pile up them XPs, boys!
After the 1950s, the game slowly made changes that drove more Experience Level Races. While the dice game was being phased out, dice-based Experience Level Racing still was quite popular.
Gosh Sally, that's one more experience point for me
Another "innovation" was the guerilla fight which became popular for a short period in the 1950-60s.
NOT the Village People. Well, kind of. Different Village. And far more lethal.
A wave swept through eRep creating new eCountries as guerilla fights proved popular for a period. The lack of Experience Level Racers engaging in guerilla fights lead to a decline in interest. Many players forget guerilla fights still are in use.
Innovating once more, eRep saw one of the first uses of computers to simplify Experience Level Racing.
Wilson, check the printout, we may have leveled up.
That makes three this year, sir. This calls for a scotch
Eventually the home computer revolution pushed eRep online
And Experience Level Racing became the exciting adventure it is today.
Not all attempts to make eRep always available were as successful, however.
Short-lived Gameboy Color game was poorly-received and never quite finished. Can't say the same about the eRep mobile version (available for Android, iOS, and PalmOS), though!
--End of Part Two. ---
On the back of this historical weight, two players join in the ancient art of the Experience Level Race
TemujinBC - still uses a TRS-80 hooked to a 19" tube TV
Wilhem Klink - has a secret Pop-O-Matic
The winner is the first to add 100 experience levels to their profile. Said winner gets to lord it over the loser, confident in their superiority as evidenced in an dizzyingly pointless 15-year old browser-based game that has a market for Q1 moving tickets despite them not being produced or given away for 9 years
And loser has to donate 100,000 200,000cc for enhanced payouts to the Hot Air Program (a program the entirety of eCanada loves - even those with working trebuchets).
The Starting point of this historic epic
Where the players stand after 13 long weeks
The Big chart
Temu goes up nine levels, Klink goes up six. The lead falls to 15
A running graph for your muzzle loader
New Chart! Levels per week
Lets do a Zoolander mood check
Klink
Tem
This may take until the Summer Solstice
Sic transit gloria mundi
.
Comments
Todd, are you not aware I get bloated and farty with a Tem win?!
Captivating......
Maybe you Elites are onto something with your method of gameplay
I'd like to thank Foxfire for encouraging me in this endeavor.
It helps to have someone chum the water
This is kind of like the tortoise and the hare, butt will Tem pull a win out of his butt.
The screenshot from Temujin saying that he started at level 815 is obviously doctored.
Temujin started at level 487. We have proof and it will be released soon. But the internet, the KGB and the North Korean KIM regime are working together to keep us from releasing this information.
I only have one question from you Wilhelm Klink. WHERE WERE YOU ON JANUARY 6TH, 2021?
On January 6, 2021 i was visiting a government office building where I hoped to discuss business with elected officials. Unfortunately they all left right before I got there.
Things tighten up a bit. I like the new chart.
Question: can TemujinBC turn left?
i enjoyed the first half up to the group of soldiers with swords.
waiting to see the q6 and q7 article soon.
Age of kings one of my favorite games still play it.. nice work