Ambient on/off

Classes: Revisited, But Briefly

5 Day 876, 13:55 Published in USA USA

In v2, the dominant theme is that of choice. What is one going to choose to do, or be, or think.

However, one does not merely "make choices" with no regard to anything else. We would not call one a rational person who made choices

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If Communes Stay Smart for v2, They Will Be Stronger than Ever

3 Day 873, 15:50 Published in USA USA

I want to respond to this article:

Communes v2 Ideas and a Proposal

The v2 transition will put some intellectual strain on commune company owners to

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Poll: Will You Allocate All Your Skills to One Profession or Spread Them Out?

10 Day 872, 06:50 Published in USA USA

http://tinyurl.com/yahoneu

Please comment on why you chose your answer.

I should make clear that this is PROFESSION (e.g., carpentry, etc.) and NOT military specialization. … read more »

v2 Hospital System Makes It Harder to Fight (and Work)

9 Day 871, 15:48 Published in USA USA

Obviously, hospitals are going to work just a little differently in v2. One will not be guaranteed 50 health for fighting. Instead, hospitals will have an effect only on the battlefield, and even then, only between turns.

Additionally,

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Arbitrary Choices Means Exploitable Weaknesses in v2

10 Day 870, 12:24 Published in USA USA

http://eusforum.com/index.php/topic,21020.0/topicseen.html

If we can take 216 people voting on the eUS boards as a representative sample (I'm not a statistician), then there is a further problem associated with the move over to v2.

I have … read more »