New Player Education: How to Own Enemies and Influence Wars

Day 1,048, 15:24 Published in USA USA by Blank Keating


A few days ago I released some cutting edge information on the new mod but it wasn't organized. Today I'm organizing a full guide on fighting like my last, and the full workings of hospitals instead of the tidbits I gave you last time. Elder players can really extract the most out of the hospital section, since it is a weird system indeed and I've found a lot of confusion swirling about it (even I didn't fully get it until today, which is why some other articles are on hold). Without further ado, my V2 fight guide...again.

Remember, you can click any shrunken educational picture to enlarge it. Control click to open it in a new window.

Preparation

Before you fight, it's important to work and train. Fighting does direct damage to your health, and low health decreases effectiveness in these simple one-click activities. There are 4 different unit types, you should train in one of these until it gets to level 9 or 10, then work on a different one. Right now, there's no difference between the four besides looks and names, but the admin stated that changes are on the horizon. Whatever will happen between the units, you should still pick something that looks cool to you, whether it's being a pilot, tank operator, or Rambo himself. The game is what you make it.

To get maximum results from fighting, you'll need a weapon. You can finance your weaponry yourself by buying it from the marketplace, but a better route is to join the military (United States Training Corps is where to start) or a private militia (like SEAL Team 6, or a party-affiliated one like USWP's, Federalists', or SEES'). If it's your first time around the block and you'r enot ready to join one of these prestigious organizations, fear not, no one falls through the cracks. Contact New Citizen Assistance to get some free stuff. You can do modest damage without a weapon, if you need to attack right this second.

Contributing

You'll hear a lot of players talk about "the wall", but this probably means nothing to you. The wall is a mythical creature from the last version that decided battles based on how much damage people pumped into it. It has returned in this form:



Think of that point where the colors collide near the middle as a bomb. You want to push that thing past the 2 arrows, and as far away from your flag as you can and into enemy territory. How? Fighting!


The two buttons on the side you see (health kit for 0.5 gold, and rocket launcher instakill for 1 gold) are gold boosters. Don't use these, they're for the rich people only - you want to conserve your gold when you're new.

You'll immediately get matched up with an enemy when you enter a battlefield. This bad guy will represent an enemy troop, complete with a unit of their own, skill level and health bar. Everytime you click that big fight button, you'll take off a chunk (or all, if you're weapon's good enough) of their health, and you'll lose 10 health of your own. You want to maim, shoot, and bomb the crap out of him until his health hits 0. After that...



You'll get your influence, which grows your country's bar and helps your team win the current battle. You'll also get one experience point everytime you pressed fight in that battle. You must destroy your enemy to get awarded your influence and XP, so make sure to plan ahead and make sure you have enough health to take out the guy on the other side.

You May Have Won the Battle

...but not the war. Each battle consists of eight to fifteen 2-hour rounds (also called battles, but called rounds here for the sake of avoiding confusion). You and your country will fight relentlessly, and should they have the longest bar after 2-hours, win the round. The individual who did the most damage for either side will be awarded the coveted Battle Hero medal.


China is about to win a round in this training battle, 64% to 36%.

Once a country has won 8 rounds, the region is conquered (attacker victory) or secured (defender victory). Rounds won are signified by filled in crowns on their side.


Our friends in Croatia have won 6 rounds so far in this pictured battle. Their current battle hero is LK777 (which I can only assume is half man, half dream-crushing machine god from the future).

Hospitality
Remember, there are still bugs in the system where you just won't get a hospital when you're supposed to, it's been recognized by admin in EI: so don't ever rely on hospitals completely until it's fixed.

There are two ways to regain your health after fighting. the first is rather straight forward, food consumption. Go to the marketplace, drag your "health per use" to 30 (heals 3), 60 (heals 6), or 90 (heals 9), and buy as many as you need to get back up. This can be tough to afford though, so a better way is to cash in on a hospital.

Hospitals are placed by the government in regions they expect to be attacked. Defending countrymen can move to the struggling region and get an amount of free 10-point heals from the hospital. In our (eUSA's) case, it's almost always Far Eastern Russia. You can get a moving ticket free from the Citizen Assistance form I linked earlier. Unfortunately, it's a little more complicated than just using it. Hospitals can only be used in a certain battle, set by the President who placed it. To find out which battles, follow these steps:




There's three hospitals here in Far Western Alaska (or the artist formerly known as Far Eastern Russia) for the 6th, 7th, and 8th rounds. Let's check the battle raging here right now...



Damn, I'm one round late. Regardless, I now know (as do you, my friend) that I should hold my fire until the 6th round comes, then unleash hell.

The hospital button will replace your food consumption button on the battle screen, with how many uses you have left in a little bubble in the corner of the button.

Attacking nations cannot use hospitals in any capacity for the time being.

I Don't Want To Die

Don't worry, you can't. The game will stop you at 20 health if you try to fight yourself to death. What about defending you ask? When you head out onto the battle screen, the game takes a "copy" of you. It reads your best weapon, your skill type, current health, and your name, and replicates it for the other team. You're not really fighting the actual citizen, you're fighting their stats, as they will to you. Defending is done by your shadow self, you have no say or drawback from it. You'll never have to have the worry of someone blowing you up with a launcher, only you can blow up them.



That's all for today's episode. Thanks to everyone who participated in my discussion about regions a couple days ago, whether you thought the ideas contained were good, possible or not, my intent was to get people talking (get on the forums if you haven't!). I hope you found this information helpful, and remember you're always welcome to send topic requests, friend requests, and messages to me.

Have a good one,
Blank Keating