2694
Military updates and daily food consumption information - UPDATE 3
UPDATE 3, Day 996, 08.50
Dear citizens,
This probably will be the last update to this Insider and we are planning tomorrow to focus on your questions in a Q&A Insider, like we’ve promised at the beginning of this week.
Right now we wanted to let you know what is the status on the Military Module changes.
The first improvement that you’ll notice tomorrow is that the turn time will be reduced to 2 minutes. This was one of the majors complains in the survey and, as we told you, we will focus on all of your problems, one at a time.
Another thing that would like to let you know is that also tomorrow, you will be able to experience some of the updates that we’ve announced yesterday: removal of the redeploy rule and health will go to 70 points.
We are waiting of course for your feedback about this features after you’ve tried them.
This is all for today, see you soon!
Regards,
The eRepublik team
UPDATE 2, Day 995, 09:22 eRepublik time - Alliances and wars - what’s happening with them?
Dear citizens,
As we mentioned earlier today, we will keep you updated regarding pressing issues. We’re happy to finally announce that we solved another batch of issues caused by the security breach last week. We concentrated our efforts towards fixing the “mess” with the alliances so here is the story and the decisions that were taken so far.
The entire chain of problems started when the account of the Serbian and Hungarian presidents were compromised. The first battle that triggered all this “mess” was Serbia vs. Pakistan (link). When Serbia attacked, Hungary became automatically Pakistan’s ally in the battle and the alliance between Hungary and Serbia was automatically canceled.
Because Hungary, Serbia and Pakistan were neighbors at that moment, Hungary automatically attacked Serbia (link). To keep the story short, due to the “very easy”
to understand chain reactions of the alliances (link), the gates of hell opened and the New World delicate balance started heading towards very unfair results.
Without further prolonging the tension, here are some of the important decisions taken:
1. The opened battle between Hungary and Poland was stopped and Podolia was given back to Hungary. If the security issues wouldn’t have occurred, Hungary would have had 10 alliances against Poland in this battle, but instead it had none, and lost. A main factor in our decision was that Poland used in this war Gold obtained through illegal methods.
2. Regarding the battle from Southern Grate Plain (SGP) between Romania and Hungary: Hungary got back all the alliances that it had before and, on the other hand, Romanian’s alliances were lost (all the allies were undeployed from the battle). This will give Hungary the chance to redeem all it’s lost territories and to concur new ones.
3. Additional battles that shouldn't have existed in the first place like were closed: Serbia vs Croatia, Hungary vs.Serbia, Hungary vs.Slovenia.
4. Also, Hungary got back Galicia and Lodomeria.
5. Poland lost all his allies.
We will analyze what if and what penalties/fines need to be applied to the Romanian and Poland Presidents for agreeing and participating in all this situation.
Please take into account that this are not all the measures that will be taken so stay around for further updates.
Regards,
The eRepublik Team
UPDATE 1, Day 995, 13.30 eRepublik time - The good and not so good news
Dear citizens,
The not so good news
The eRepublik engineers are still working on fixing the "mess" with the alliances (some of them where malevolently deleted as a result of the last security breaches).
Please be a little patient; we'll publish another update as soon we have good news (in the next few hours). We've read all your tickets and we’ve taken into account all your suggestions and complains.
The good news
As part of the security fixes, we've disabled for a limited period of time the embedding of images in articles. We're happy to announce that we tweaked this last final detail: you can use BBCodes in articles without any worries. For further information regarding BBCode usage, see the "all mighty" Wikipedia
article: please see following link: BBCode
Regards,
The eRepublik team
I. Military updates
A. First of all, many players complain that capturing empty tiles is boring and unrewarding. They are right, this is why we are working on making the capture of empty tiles more rewarding.
We'll get back to you soon with the final details. Of course it would be very helpful if you could post feedback regarding this feature.
B. The first change, that is currently in testing, represents the removal of the redeploy rule. At the moment, when you retreat from the battlefield or when you get removed from the battlefield after a defeat you can only redeploy on the same tile or, if this tile belongs to the enemy now, on the nearest possible tile.
The problem is that the situation on the battlefield can change rather quickly within a few turns. In many cases this leaves you stranded on a tile far away from the front line, far away from a hospital and far away from your friends. This is especially worrying when you return to the battlefield after a few hours. So after a defeat or retreating, you will be able to deploy in the next turn on any tile owned by your side.
C. We also received a lot of complains regarding the health lost in a battle. Right now when you are defeated by an enemy, your health goes automatically to 40 points (the first 3 times). Well, we decided to change this feature also, so, in a very short time, we will make the following change: when you get defeated your health will go to 70 points (the first 3 times).
This will be a temporary measure, because it will depend on the Food Consumption Project’s evolution.
D. Last but not least, we are analyzing right now the weapon balancing. We received a lot of tickets and complains about this issue and we decided to fix it. Indeed, right now the weapon damage is unbalanced:
1. Tanks in the hands of high-skill and high-rank players are overpowered, while infantry units are too weak.
2. Tanks win most of the time.
3. Infantry rarely wins against other units.
How can we tackle this?
1. We will consider reducing the maximum critical hit chance.
2. We will consider reducing the maximum weapon damage
3. We will analyze the boosters' effects
This project is in the concept phase, but we wanted to let you know that we are working on it and that we are listening to your suggestions and working on implementing the most important and pressing ones.
II. Food Consumption Project - More information
As we announced in yesterday’s Insider, we wish to make changes in the way food is consumed in the New World.
At the moment, one unit of food is consumed from your inventory at the beginning of each eRepublik day. With these changes, you will be able to eat the first food from your inventory by clicking on a new button in the sidebar. Multiple times a day; you can restore up to 300 health/day this way.
Taking into consideration that the health and happiness given by certain food may be higher than what you need at a particular moment, you might want to edit your inventory before using this new feature. In case you do not have any food in your inventory, the same button will direct you to the marketplace.
Of course, the new introduced manual food consumption will make the automatic eating obsolete ; thus the food will not count in the beginning of the day’s calculation of health/happiness. The only item which will be taken under consideration will be the first house from your inventory. For those of you who like math, let’s describe the amount of health/happiness given by the first house with H. At the beginning of each day, each citizen will lose/gain X health/happiness points. Here is how X. is calculated:
* If you have <=10 health: X = H-1
* If you have 10<health<=50: X = H-2
* If you have 50<health<=80: X = H-3
* If you have 80<health<=100: X = H-4
But wait, we have more good news for house companies owners. The amount of health given by the customization points of houses (the roof component of them) will be multiplied 5 (five) times. As an example, a Q5 house customized to give you maximum health now will give you 50 health per day.
And there’s more: the changes in houses will be made in the entire economy system of the New World. This means current citizens/organizations inventories, company stocks, company customization pages, marketplace offers and company for sale offers.
Along with these changes, we’re going to remove the “70 health check” feature (if you fight in a day, you will not receive a free 70 health bonus recovery the next day). It has become obsolete and... we admit it... we received more than the expected share of tickets from you complaining that it was not working properly.
That being said, we hope that we covered some of the worries you shared in the eRepublik Survey.
That being said, we wish good luck to all company owners!
Best regards,
The eRepublik team
Dear citizens,
This probably will be the last update to this Insider and we are planning tomorrow to focus on your questions in a Q&A Insider, like we’ve promised at the beginning of this week.
Right now we wanted to let you know what is the status on the Military Module changes.
The first improvement that you’ll notice tomorrow is that the turn time will be reduced to 2 minutes. This was one of the majors complains in the survey and, as we told you, we will focus on all of your problems, one at a time.
Another thing that would like to let you know is that also tomorrow, you will be able to experience some of the updates that we’ve announced yesterday: removal of the redeploy rule and health will go to 70 points.
We are waiting of course for your feedback about this features after you’ve tried them.
This is all for today, see you soon!
Regards,
The eRepublik team
UPDATE 2, Day 995, 09:22 eRepublik time - Alliances and wars - what’s happening with them?
Dear citizens,
As we mentioned earlier today, we will keep you updated regarding pressing issues. We’re happy to finally announce that we solved another batch of issues caused by the security breach last week. We concentrated our efforts towards fixing the “mess” with the alliances so here is the story and the decisions that were taken so far.
The entire chain of problems started when the account of the Serbian and Hungarian presidents were compromised. The first battle that triggered all this “mess” was Serbia vs. Pakistan (link). When Serbia attacked, Hungary became automatically Pakistan’s ally in the battle and the alliance between Hungary and Serbia was automatically canceled.
Because Hungary, Serbia and Pakistan were neighbors at that moment, Hungary automatically attacked Serbia (link). To keep the story short, due to the “very easy”
to understand chain reactions of the alliances (link), the gates of hell opened and the New World delicate balance started heading towards very unfair results.Without further prolonging the tension, here are some of the important decisions taken:
1. The opened battle between Hungary and Poland was stopped and Podolia was given back to Hungary. If the security issues wouldn’t have occurred, Hungary would have had 10 alliances against Poland in this battle, but instead it had none, and lost. A main factor in our decision was that Poland used in this war Gold obtained through illegal methods.
2. Regarding the battle from Southern Grate Plain (SGP) between Romania and Hungary: Hungary got back all the alliances that it had before and, on the other hand, Romanian’s alliances were lost (all the allies were undeployed from the battle). This will give Hungary the chance to redeem all it’s lost territories and to concur new ones.
3. Additional battles that shouldn't have existed in the first place like were closed: Serbia vs Croatia, Hungary vs.Serbia, Hungary vs.Slovenia.
4. Also, Hungary got back Galicia and Lodomeria.
5. Poland lost all his allies.
We will analyze what if and what penalties/fines need to be applied to the Romanian and Poland Presidents for agreeing and participating in all this situation.
Please take into account that this are not all the measures that will be taken so stay around for further updates.
Regards,
The eRepublik Team
UPDATE 1, Day 995, 13.30 eRepublik time - The good and not so good news
Dear citizens,
The not so good news
The eRepublik engineers are still working on fixing the "mess" with the alliances (some of them where malevolently deleted as a result of the last security breaches).
Please be a little patient; we'll publish another update as soon we have good news (in the next few hours). We've read all your tickets and we’ve taken into account all your suggestions and complains.
The good news
As part of the security fixes, we've disabled for a limited period of time the embedding of images in articles. We're happy to announce that we tweaked this last final detail: you can use BBCodes in articles without any worries. For further information regarding BBCode usage, see the "all mighty" Wikipedia
article: please see following link: BBCodeRegards,
The eRepublik team
I. Military updates
A. First of all, many players complain that capturing empty tiles is boring and unrewarding. They are right, this is why we are working on making the capture of empty tiles more rewarding.
We'll get back to you soon with the final details. Of course it would be very helpful if you could post feedback regarding this feature.
B. The first change, that is currently in testing, represents the removal of the redeploy rule. At the moment, when you retreat from the battlefield or when you get removed from the battlefield after a defeat you can only redeploy on the same tile or, if this tile belongs to the enemy now, on the nearest possible tile.
The problem is that the situation on the battlefield can change rather quickly within a few turns. In many cases this leaves you stranded on a tile far away from the front line, far away from a hospital and far away from your friends. This is especially worrying when you return to the battlefield after a few hours. So after a defeat or retreating, you will be able to deploy in the next turn on any tile owned by your side.
C. We also received a lot of complains regarding the health lost in a battle. Right now when you are defeated by an enemy, your health goes automatically to 40 points (the first 3 times). Well, we decided to change this feature also, so, in a very short time, we will make the following change: when you get defeated your health will go to 70 points (the first 3 times).
This will be a temporary measure, because it will depend on the Food Consumption Project’s evolution.
D. Last but not least, we are analyzing right now the weapon balancing. We received a lot of tickets and complains about this issue and we decided to fix it. Indeed, right now the weapon damage is unbalanced:
1. Tanks in the hands of high-skill and high-rank players are overpowered, while infantry units are too weak.
2. Tanks win most of the time.
3. Infantry rarely wins against other units.
How can we tackle this?
1. We will consider reducing the maximum critical hit chance.
2. We will consider reducing the maximum weapon damage
3. We will analyze the boosters' effects
This project is in the concept phase, but we wanted to let you know that we are working on it and that we are listening to your suggestions and working on implementing the most important and pressing ones.
II. Food Consumption Project - More information
As we announced in yesterday’s Insider, we wish to make changes in the way food is consumed in the New World.
At the moment, one unit of food is consumed from your inventory at the beginning of each eRepublik day. With these changes, you will be able to eat the first food from your inventory by clicking on a new button in the sidebar. Multiple times a day; you can restore up to 300 health/day this way.
Taking into consideration that the health and happiness given by certain food may be higher than what you need at a particular moment, you might want to edit your inventory before using this new feature. In case you do not have any food in your inventory, the same button will direct you to the marketplace.
Of course, the new introduced manual food consumption will make the automatic eating obsolete ; thus the food will not count in the beginning of the day’s calculation of health/happiness. The only item which will be taken under consideration will be the first house from your inventory. For those of you who like math, let’s describe the amount of health/happiness given by the first house with H. At the beginning of each day, each citizen will lose/gain X health/happiness points. Here is how X. is calculated:
* If you have <=10 health: X = H-1
* If you have 10<health<=50: X = H-2
* If you have 50<health<=80: X = H-3
* If you have 80<health<=100: X = H-4
But wait, we have more good news for house companies owners. The amount of health given by the customization points of houses (the roof component of them) will be multiplied 5 (five) times. As an example, a Q5 house customized to give you maximum health now will give you 50 health per day.
And there’s more: the changes in houses will be made in the entire economy system of the New World. This means current citizens/organizations inventories, company stocks, company customization pages, marketplace offers and company for sale offers.
Along with these changes, we’re going to remove the “70 health check” feature (if you fight in a day, you will not receive a free 70 health bonus recovery the next day). It has become obsolete and... we admit it... we received more than the expected share of tickets from you complaining that it was not working properly.
That being said, we hope that we covered some of the worries you shared in the eRepublik Survey.
That being said, we wish good luck to all company owners!
Best regards,
The eRepublik team

naiss
who cares give back our mpps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Hol a kibaszott életbe vannak az MPP-ink barmok?????
FIX BUGS FIRST!
Marynarka Wojenna!
A) sounds good
FIX PHOENIX MPP RUINED BY HACKER!
V2 sucks, Back to v1 !
about time, now how about those hackers?
In millitary modul, turn should be at 1:30sec, that's enough, 2:15 is too much.
Fairly Quick update but
we also want table tag for articles
how about those hackers?
what about the unanswered tickets?Give my gold back!!!!
deal teh hacks not and poland bots
FIX PHOENIX MPP RUINED BY HACKER! x2
and the houses companies??
cool
Szőröstalpú "adminok"...
>"Of course it would be very helpful if you could post feedback regarding this feature."
No it wouldn't. You guys don't read our suggestions.
It is getting better when you start listening our input
interesting
votado. ummm
military changes sounds good.
pffff very boring
FIX IT OR return to V1
Nor a word about nice pricez of q5 weps around.
When will these updates be out?
YEAH
BUT NOW KILL THE HACKER
what about the hack?
who cares give back our mpps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! x2
They won't listen to us, my friends.
RIP V1.
answer my tickets please!
Not bad updates.
Today i bought a helth pack and i didn't get that health. Give me back my gold!
No bugs, no hacker, no concrete dates, no worries...
Add ukrainian language!
Dont make tanks worthless, keep them as valuable. Also give advantages to players that have played longer, they deserve them!!
good news here
Give back our MPPs!
NOT A WORD ABOUT SECURITY!????
FIX IT!!!!!!!!!!!!!!!!!!!!!!
Please hire me to balance your models, and stop doing insanely stupid things. How do you expect to develop one industry by destroying another and possibly think this could be a good measure.
You have one main problem and you're not addressing it at all. There is too much gold leaving the game and not enough coming in, it should have become painfully clear by now, that people will not fork over the vast sums of cash you expected to cover that hole, so you need to make it smaller, or it's game over.
I hope it rocks ...
Fix your system!!!
Bu´yaa!!
.
Aly!!
If i go in holiday 2 weeks when i came back i'm dead
It's stupid.Could remain automatic and you could implement button too
"adminok" melyikőtöket rúgjam seggbe? Hmm?
I just did some maths, and the Health update effectively kills any food above Q1, as it becomes pointless, and more costly.
You need to limit the amount of food you can eat per day, example, you can eat 30 times.
Thus those eating q1, get about 30-60 health, those eating q5 can get the full 300 health.
Don't Gimg the Tanks. Power up the infantry! Give them def bonuses everywhere but cities.
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND????
Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer?
Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened!
Any another solution is WRONG!
And houses whit happiness http://economy.erepublik.com/es/company/constructora-colombia-sa/230129 , lose the investment?? , only spends 24 per day maximum happiness, and my company will supply 45 of happiness.
What will become of happiness??
What will become of happiness??
dont forget that artillery is a RANGED weapon, RANGED, here is a melee weapon that only can move 1 tile each turn...............
lol, after admin saved food, he just killed it!
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND???? Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer? Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened! Any another solution is WRONG! x2
not bad...
what about those hackers?
vote and sub
Just this time give chance to migrate skills AFTER CHANGES.
open letter to the adimns
http://www.erepublik.com/en/article/-edn-open-letter-to-the-admins-1482080/1/20
Please read it, there are some solutions for the economical module
FIX BUG WITH MPP
AND REVERSE THE SITUATION
waow
FIX BUGS FIRST!
now any unit can move everywhere in the next turn.. i didnt think you could make air units more useless than they actually are
get rid of hackers, fix bugs
back v2
Wow
You didn't even address hacking or media module
You will go bankrupt, the media will hear about it
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND???? Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer? Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened! Any another solution is WRONG! x7
Admins if you dont fix this missing mpp's than you make the proof: you play with the EDEN really. You don't fear to lose your jobs? Every fair player will leave the game if you dont care about the hackers/cheaters of EDEN, especially the polish and croatian cheaters.
why you just watch and dont answer our reports after Poland attack against and against while we lost our MPP's BECAUSE A HACKING?!
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND???? Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer? Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened! Any another solution is WRONG! x8
yay tanking with food o/
FIX PHOENIX MPP RUINED BY HACKER!
FIX PHOENIX MPP RUINED BY HACKER!
FIX PHOENIX MPP RUINED BY HACKER!
http://www.erepublik.com/en/battlefield/667 there is still tons of polish bots in this regions capital and hospital ruining this game
tbh this sounds good to me
o7
Nice!
Sounds good.
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND???? Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer? Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened! Any another solution is WRONG! x9
anyátokat szájonbaszott hülyék
please, let the booster's more cheap
Fix the military module so we can actually fight!
anyátokat szájonbaszott hülyék
Stolen gold is still missing
Who cares about this bullshit, food, houses... LOOK what happens in LITHUANIA war with POlAND. Fix POLISH multi army, than make this stupid changes
anyátokat szájonbaszott hülyék
YOU HAVE DESTROYED THE GAME!
BLACKOUT MOVEMENT FTW
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND???? Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer? Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened! Any another solution is WRONG! x9
FIX THE BUGS FIRST.
Of course it would be very helpful if you could post feedback regarding this feature.
SURE... FORGET THIS CRAP FEATURE..... FIX THE ALREADY EXISTENT FEATURES CONTAINING MULTIPLE BUGS.... FOR THE 1000000000000000000000000000000000000000000000 TIME
IS THAT FEEDBACK ENOUGH FOR YOU YET??????
Ok. But don`t forget to clode your holes, that hacker these days hacked you twice trough the same place. Or at least he said so...
DON'T MAKE WEAPON BALANCE, I AM TANK, I DON'T WANT TO BE BALANCED WITH OTHERS!
Give us pictures back in articles.
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND???? Why could not do it after 4 day? Or admins want to help Poland/Eden against Hungary? It is the answer? Please stop the war modul! Fix the bugs, fix the cheats! Fix the exploits! Rollback the game before the first big hack happened! Any another solution is WRONG!
Vote
we need pictures
me can't read
plus make infantry get in helicopters
New migration ! Back v1 !
voted! but seek and destroy that hacker first!!!!
still havent answered my ticket about 2 treasure maps that were not given :'(
Give my gold back!!!!
They replaced gifts and then some. I'm satisfied today.
Although, if their only fix inre rebalancing is to cock chop tanks, then they need to rethink the whole multi-weapon battle mod until they can make it more dynamic.
My dream:
Flybys with helos
Huge evasion bonus with infantry
Obviously super strong tanks
Splash damage with art
Make it so.
Quelle épique bande de tocards, quand même. Heureusement que ce sont des professionnels.
well it's getting better
WHEN WILL YOU GIVE BACK HUNGARIAN MPP'S AGAINST POLAND????
"We received a lot of tickets and complains about this issue and we decided to fix it."
Note the "we decided to fix it" part... Isn't the MAIN idea of ticketing system to FIX THINGS? NOW they DECIDED to fix something...
And by "tuning up" houses they hope to make people stay? F*** 'em, I say!
Every new Insider makes me more and more irritated... All they do and say looks like one hell of a Beta phase... Except that IT IS NOT! All this shit should have been done BEFORE launching the eRepublik "The Failing" Rising. Alongside with FIXING THE DAMN BUGS!
I must agree with PHX about the Hungarian MPPs. Poland just attacked Podolia and it's completely unfair when they had MPPs stacked up.
- Some eUSA citizen