America, today I write you not as a salesman, nor as a recruiter, but as a friend. It's been a while since a militia has had a media presence, and I've been seeing some misconceptions about them lately. I thought I would clear the air, starting with two of my favorite statements I see about militias.
Militias are irresponsible and fight whatever they want.
False. First off, no militia can fight any ally of the United States, by TERRA affiliation or by MPP (that's why OWLS can't get funding at the moment) or they lose all government funding and backing. Secondly, militias contact either the JCS or TERRA officials to choose battle orders. Too much freelancing, and they lose their funding.
Militias waste money and are accountable to no one.
That is also a falsehood, sir and/or madam. Militias get their funding from the Office of Militia Support, whose director is tasked with both splitting the funds (7% of the budget, less than one tenth of what the military gets) between all the active militias, and tracking their members, communes, fighting trends, and anything that can be used to watch where the money goes.
What's the difference, then?
If they're so responsible, they must be as intense as the military, right? Nope.
Militias provide a sense of personal freedom. There's no tests, no obstacle courses made of forms, and no strict codes of conduct.
You don't have to salute, watch your language, or jump through hoops.
You don't have to throw out your personal goals for your unit - militias were promoting political freedom before it was cool.
You don't have to feel like a rank and file, militias are living and breathing communities, all unique from the way their avatar looks to the way they communicate.
The teamwork in militias often goes farther than just clicking the fight button. Your team members become your friend no matter what rank they are. You can pursue other goals besides the mil module and be supported. You can ask questions to anyone without feeling like you're wasting someone's time. Think about it this way: would you rather be in a class of 30 people, or 3000 people?
SEAL Team 6
"I started my eLife as a lonely eAmerican baby in the pre-WWIII era, right when the Baja training wars started. Never had any real eFriends till I saw a ST6 ad on the eUSforum and at this point I was about to quit. I decided to give it a try and since then, I've been a happy seal . Sure there has been some rough times, V2, we lost some friends and fellow seals along the way (talking about you Jsky >.<) and even recently when we were back on an awesome streak, Mizu had to go away because of RL. It's during those rough and hard times that the sense of unity, friendship and belonging gets stronger and stronger. It's during those times that the bonds between those people, cause that's what they are, are formed and grow. That person not only represents some ranks, they are friends and they are for most of us what make us play this game day after day!" - Bob Dupuis, Executive Officer of ST6
Probably the most famous militia in America, SEAL Team 6 was built over a year ago by 3-time president Josh Frost and is run today by long-time SEAL Clemens65. ST6 has had a big presence in resistance wars, IRC, and the U.S. Congress for several months. It's more than just a fighting unit: SEALs help each other at every turn, from voting up each others articles to helping rising stars get their voice heard in the government. I can personally attest to both.
"The biggest thing about UM is our total lack of Roleplay. We don't have ranks, and we don't do a lot of things other units do that aren't necessary to get the job done. No Roll Call, no echoing orders, just check the forum or our IRC channel for marching orders, use our roster to request your food, and fight when/where needed. We're not about playing soldier, we're about having a group come together to fill the 100 or so minutes between each mini battle, and have some fun. If you read our announcement article, we have 3 goals. #1 and #3 are to have fun." - Pfeiffer, Co-Leader of the Ultramarines
A relatively new militia forged by a colorful community including many ex-military members, the Ultramarines have no ranks, no conduct code, and no new forum to register on - and pride themselves on it. Jointly run by Avruch, Maruishima, and Pfeiffer (or Henry Arundel), the Ultramarines were built on the lighter side of fighting. There's no complicated way for supplying or chain of command to report to: you simply work in a militia company, get the products you make for free, and fight where you're needed - no strings attached.
"EZC, 391 days old is still kickin’ and is rolling even harder than it ever has. A strong fighting force, strong backed work force, tight knit community, and an overall rockin’ group of people!" - havocpwn, Commanding Officer of EZC
The sole survivor from an age of party based militias, Easy Company is a long standing fighting force supported by the Federalist Party. It's commanding officer is havocpwn. Most active members of the Federalist Party are in Easy Company, and it's proved to be a tightknit group which can withstand the test of time through thick and thin. It's likely EZC will be proud and horny to fight for America for many years to come.
If you're happy freelancing or being in the military, good on ya. But if you're new to organized fighting, or you're older and want to try something else, give a militia a chance.
Join SEAL Team 6, the Ultramarines, or Easy Company today!
Until next time,
Vote this article too for my bro, Athanaric
What is this?You are reading an article written by a citizen of eRepublik, an immersive multiplayer strategy game based on real life countries. Create your own character and help your country achieve its glory while establishing yourself as a war hero, renowned publisher or finance guru.