Canada's weak weapons economy
amsull
For Canadians weapons are an inexpensive purchase, selling for under $2 a unit (with the exception of Q4-Q7 weapons). But for manufacturers weapons are not economical to produce, at least not by employees.
The maximum amount of weapons that can be produced per person per day is 14 units. The average competitive wage for Canadians is $20. Let's say we have a Q3 weapons factory with 3 employees and goods that are purchased not made as this is the cheapest way to produce the maximum output per day. So let's do the math:
Wages:
3x$20😳
60
Profit
3x14=42
42x$1😳
42
$42-$60😳
-18
So as we see it is unprofitable to hire employees which is why I encourage Canadians to pay less and charge more, and have the government do what they can to fix this issue.
Read my second article where I lay out my plan for a better Canadian economy:
http://www.erepublik.com/en/article/implementing-a-new-economy-2180554/1/20
Comments
It is already known that you may only make profit with companies with a higher Quality company. Companies aren't as profitable as it was back then, sadly.
I believe that it only takes 1 stupid guy with a couple of multis to produce tons of weapon with no salary to ruin the economy of evryone and thats exacly what is happenning with this game, therefore i stick to raw, they aren't much profitable but you don't lose money from them.
'stick to raw' ~ yup
I used to think it was good to be self-sufficient and produce my own weapons but now it may be easier to produce WRM and buy weapons, since the upgrade costs are so high.
So long as the WRM market doesn't crash....
more and more of us are switching back to making our $ through WRM. As this trend contiues the market will slowly lose value. We've already seen a drop in prices this week. It's only a matter of time untill WRM sell for $0.05 or less.
This issue is out of the control of governments and can only be fixed by the admins.
I think this issue can be fixed by the government. All political party presidents should talk to their party members and explain this situation and get them to lower their wages. If we all do it, this will work.
haveing a lower wage in the country will make it atractive for players to work in other nations. If players leave the country there will be less demand for products thus making prices even lower.
Unless everyone raises prices substantially (at least $2) hiring employees doesn't make sense for any factory whether its Q1-Q6 food, Q1-Q4 weapons because it is just way to unprofitable. As for WRM each employee has to produce at least 400 units just for the factory to break even, wages need to be lowered or it makes no sense to even have the option of hiring.
I do agree that it does make it tempting for citizens to leave the country so maybe the government can give everyone working for under a certain wage some money to even things out.
You'd have to get every producer globally to increase rates; otherwise producers from other countries could just easily undercut prices and sell weapons on our markets more easily.
Of course, raising Import Tax prevents this, but then you get hit with the fact that the average citizen has less buying power with their wages. Less buying power = less influence in wars, which is a huge negative.
Q1-Q5 are not profitable because they have largely been replaced by Q6/Q7. There is very little incentive to pay big money for low Q weapons when they are easily out-done by Q6 or Q7.
@Bryan you are right, that's not practical. So that leaves lower wages as the only option. If you read my second article here I explain my plan for a better Canadian economy:
http://www.erepublik.com/en/article/implementing-a-new-economy-2180554/1/20
Tanks make their own tanks
MUs have communes
A player thinking he can own companies make money is not happening.
If you can't make money from owning a company what is the point of having a company? How will you make money so that you can buy weapons and food?
You need Q6 or Q7 companies to make any real money. However, with lower Q companies, you can keep yourself supplied with food and guns, then save Gold from any medals or missions.
It's a very slow road building up a serious economic base that can make money selling guns. In fact, it may be quite impossible to do from scratch without buying large Gold packs. In the past, it was easier to start a small company and play wisely to earn cash steadily. These days, you're better off selling WRM to the market bot and then investing in training facilities so you can increase your fighting capacity. Finding the right balance between training facility upgrades and weapon/food self-sufficiency is where the real game for non-goldbuyers is at.
Even with WRM though if you hire an employee that employee will make your business unprofitable. With the average wage around $20 the employee has to make 400 units at $0.05 just for you to break even but the max production per person per day is 350 units. So everything except Q4-Q7 weapons are unprofitable.
I meant buying multiple WRM companies and working them yourself, then selling off the WRM. Even then, the return on investment is quite lengthy before you start gaining profit. The economy module is really not very hospitable for new, developing players.
I agree with you. So this needs to change so that we can become better. Also if we go through with this plan for a better economy it will make us more formidable against other countries, which will help us since the UK is currently kicking our asses. Maybe we could even start taking other land and expanding Canada's borders.
your example is not very bright
for 1q3 weapon you need 30raw and just this raw is worth (1unit = 0.06cc) 1.8cc
and in canada you sell q3weapons for less than 1.00cc
why produce a weapon for 1cc
if you get 1.80cc for just the raw?
so if you produce q3-weapons you lose more than 0.80cc per weapon
instead it would be better to just sell the raw and make more money (that would be 1.8cc instead just the 1.00cc you get for the same raw if you make it into a weapon)
and then you calculate the price of employees in a q3? a company that is losing money just by producing as manager? are you kidding me? i really can't believe what i see in erepublik all the time...
if you produce the raw you can even sell 30units for 1.8cc and buy a q3weapon for 1cc and then you have 0.8cc left!!!! don't produce if the raw is more expensive than the product YOU LOSE MONEY
read and learn*
http://www.erepublik.com/en/article/trading-on-the-product-market-2174792/1/20
*read also the linked "Trading on the Monetary Market"
and now please say me you produce the raw yourself and then make the weapon
a)
this would mean by producing a weapon (1.00cc) you sell the unit-weapon raw for like 0.03 (that would be like half the marketprice of raw)
this way you just cut your profit from selling raw in half
b)
but when you say me now that you BUY the raw from market and then sell the weapon
you PAY 1.8cc for raw-investment
then you GET 1.00cc money back from weapons (we just ignore the taxes it would be just too depressing to calculate also with tax here)
this way you lose 0.8cc with every unit q3-weapon you produce
this player is 3 weeks old. its a common mistake among new players.
People who do not smoke cannot fathom why smokers enjoy being stinky and polluting the air everybody else has to breathe, while smokers cannot fathom why everybody looks at them like an asshole when they smoke in confined spaces.
This game is very much like that. New players cant understand why we dont just use price fixing to manipulate the market to the benefit of everybody, and old players forget that once upon a time the "economy module" was an actual thing because now we are all just hopelessly addicted to crack and will pay anything to get more..
@screamingslave Day 1,860, 09:31
yeah some countries try to do something about bad imports and stuff and then they tamper with the taxes and fail
some weeks ago prices in belarus for food were so high that everyone from there bought food in other countries it was like 3.00cc for q5-food and even with half of that being tax i made nice money with selling some units as importer...
@plugson
you can actually make good money off raw materials with employees too, under the right circumstances and price. with the WRM going down to 0.06 i almost tore my hair out cuse the average wage was at 22.5 (it had to be at 20 for any sort of profit) but now that i have 4 employees at 20 CAD i make 1 CAD an employee, which an extra 4 CAD a day. you add that up and it start to see that it doesn't take all that long for WRM to become profitable. i was laughing when i first got my rubber plant cuse the average wage was 20 CAD and WRM price was 0.07, which is a profit of 4.5 CAD PER employee, or 18 CAD a day
in a capitalist himself lowers CP
250 is the base rate for Rubber Plants
Multiply 250 by 1.4 for the 40% WRM production bonus
=350
Multiply 350 by 0.06 for current WRM prices
=21
Subtract current wage costs (current top wage on the job market = 21 CAD)
21 CAD - 21 CAD = 0 CAD
Estimated return on investment for 35 Gold/rubber plantation = maybe never
You could instead buy 2.5 aluminum mines for that 35 Gold and work them for next to nothing at a higher productivity rate per click.
It's possible my math is wrong ~ please let me know if so.
no your math is right so at the worst you make no profit but so far 80% of the time i've been making profit due to the fact that the circumstances you presented change, right now my wage is at 20 CAD not 21. and if WRM goes back up to 0.07 which it has been at for most of the time i've played i get a very nice profit off this. it's risky and i can't say that i will make the profit i made at the start (18 CAD a day) but it makes rubber plantations go way up the list on possible return. also i with aluminum mines you have to wast a bunch of energy
which i don't like cuse it lvls me faster 😛
@ragalanow jadon Day 1,860, 14:08
because of overproduction if anything the price of raw is going down
only big specials will keep it at the current level if there is stuff were many weapons and with this raw is used.
the price will go up only if the admins implement some new stuff wasting weapon-raw - like back in the days q7 which pulled the weapon-raw price from 0.07 or 0.08 up to over 0.25cc (and with rockets before that)
by the way with the q7-maximum-raw-wasting-stunt they killed all the weapon-industry and until now only q7 to q6 have profit (q5-sometimes). so it might not be the best to wish that the admins tamper with the game, you never know what they destroy by mistake when trying to 'save' the economy
There are two reasons to own companies.
1) Self Supply
2) Build tanks for communes
@Agent 86 Day 1,860, 15:27
and the 3rd is to invest money (to have more profit - even if it is just little more) because all money you have that is more than 10g + 3333cc (= needed for dealing on monetary market) just lying around otherwise
because you have the 10g-limit on monetary-market the only ways to make more money are
a ) producing products and sell them
b ) buy and sell products (no need to own companies here)
c ) buy and sell companies
and everything of these is either limited through admins (like 10g-limit on MM and 10%-limit for company-prices) or has limited profit because of overproduction
@eisenmutter2 You say that everyone should produce WRM (even though it's day one economics where you will learn that if everyone sells the same thing the value of that item decreases). The reason for producing weapons is not that it makes more money but the fact that there is a more open market for weapons than WRM.
As a side note, whats with the tone? Seriously this is my opinion, and there's no reason for anyone to be insulting anyone.
@amsull Day 1,860, 16:08
what more open market for weapons?
the market for weapons is allready full (supersaturated?)
and thats why the product (that consists of raw + workingpower to make the weapon)
is much cheaper than just the raw
and when you sell q3 weapons for 1.00cc instead of selling the raw needed for 1.8cc you shouldn't come with "day one economics".
if you want to sell your raw fast then you could just sell it below the marketprice.
because even if you sell the 30 raw at a lower price than on market (0.06cc) say 0.04cc you make 1.20cc which is still more than with selling the weapon.
when i start the game in the morning and i have still like 30000foodraw for 0.03 and 10.000weaponraw for 0.06cc not sold i just clear my storage and make it 0.01cc cheaper...
but what you do with weapon-producing is the same like selling weaponraw now for 0.03cc...
maybe i have that tone because i startet this game in 2010 as a trader on monetarymarket and then invested all my profits into companies + i managed companies back in the days when you realy had to manage them (different workingskills influence of worker-number and -wellness o performance etc). and lets see: i am still here and not bankrupt
and as long as people like you produce low-quality weapons with loss they will never bring profit. the rocketbuilder need them but it seems they have more than enough supply on market that is kept cheap because enough guy still produce them...
btw
raw will be bought as long as weapons are sold
and there it is of no interest which quality of weapons are build with it
before you were born we had like 5 raw and 7(?) products
with just 2 products and raws it is quite hard to not produce stuff others are producing
i have 2q3 weapon companies too but i don't produce there because i would lose money
lets calculate
i would make 2x16 weapons
= 2x 480raw
and sell the weapons for gross 1.06cc in russia
in sum (32x 1.06cc) = 33.92cc
(in fact we have 1%tax too but lets ignore that)
and what would i get for 2x 480raw instead?
with 0.06cc = 57.60cc
and if i want to be sure to sell so i sell for 0.05cc
it still would be a profit of 48cc
so if i would produce in two q3weapon-companies instead of selling the raw i produce i would lose at least 14.08cc profit. this is not using open spots on market - this is losing money you already had in your pocket.
and so here comes the question for the jackpot:
why would a newbie burn at least 48.20gold
(q1=9.00g and uprgrade with 44%special offer)
to build a q3-weaponcompany
and then produce weapons were he is losing 11,2cc every day with the click on the "start production"-button?
--
it's like the russian newbies who tried to sell much weaponraw they just bought for much less then marketprice on the russian market. the aim was to get the low quality weapon-production into profit zone (because of lower raw-costs) - it was some time after q7-implementation. they also debated with me before (or while they already started) but they didn't listen to reason and so they burned much of their money for some days after they finaly admitted that this wouldn't work...
in erepublik you really can find the craziest stuff