A Terrorist Reads the Global Economy
John A Kelly
“We need to find common goals to fight for together. We need to decide on the direction and make everything necessary to reach those goals.” -- Zoli, Gondolatok / Thoughts (Day 67
😎
Canadian weapons manufacturers have gone public with multiple calls for war to increase sales of weapons and citizens are demanding battles (even training wars) to raise wellness. Wages are falling faster than productivity, inventory is rising and many born or who started companies after WWIII started are beginning to panic. (As an aside: If you were born during the war there are two things you must accept right now: first, you were being paid WAY too much and your wages WILL go down, and second, 70% wellness is not "starving to death" during peace time, stay above 50%.)
Welcome to the Great Depression: This is what follows the end of war and, not uncommonly, is the CAUSE of war in the first place. As Calangao explains in Understanding the problems of the economic module (Wanted Dead or Alive), over-production is an inevitable result of peace-time (and training war) economic production which we typically expect to be resolved during the over-consumption of total war. While often forgotten amid PEACE propaganda which focuses on "for the lolz" and silly accusations of empire-envy, resolving the crisis of over-production in the eUS was a key rational rationale for Canadian Bacon, French Toast and Taco Bell (the cumulative parents of World War III).
In Overproduction crisis: too much gold have been spend in WW3 (One day more), Two-Four-Six-0-One demonstrates the the phenomenon of global over-production with graphs by product and industry. With few exceptions, stocks have risen world-wide and are now at a 6-month (or all-time) high (check this yourself at http://ereptools.net/companies/worldstock). Two-Four-Six-0-One argues that this is the result of over-spending of gold during World War III and the inevitable inflation of gold values, but I'm afraid I must disagree.
In-game production is not a function of the relative value of gold, but of production skill and wellness. It follows that over-production is a result of a global increase in median-age of the (active) eRepublik population and the fact that regular battles kept wellness near 100%, resulting in a near doubling of worker productivity, in much of the eWorld. (This is independent of price levels and exchange rates.)
As Calangao demonstrates in Understanding the problems of the economic module (Wanted Dead or Alive), it takes “a total of 7.88 skill points just for one soldier to fight fully armed... Anyone with less than 7.88 skill receiving 5 Q1 weapons a day to fight or more is being subsidized. The great majority of players are not even close to this skill level, which makes it a production impossibility today to supply all players with weapons every day.” This assumes over-consumption, however, which requires that income is redistributed so that players below 7.88 skill points can consume above the value of their production (and consequently, of their income).
In other words, it is the the failure to redistribute income downward which has retarded the ability of citizens to over-consume on a personal basis, resulting in a consistent global surplus of production above consumption. This is how we ended up with a supply glut after a period of mass wealth destruction (in the form of weapons, gifts, moving tickets, hospitals and defense systems). To some extent, war-time gold expenditures by governments have allowed high-power soldiers to consume above their production, but this has not been sufficient to avoid a consistent increase in the stocks of Q5 weapons.
In Gondolatok / Thoughts (Business Magazine), Zoli writes that “because we are facing over production we must shift our focus from quantity to quality. People with higher skill should work in higher quality companies”. While this is especially true in Canadian food industries (where higher quality food will be necessary to maintain elevated wellness in our economy during peace-time), it is unlikely to solve the problem of over-production created by a free market (unless inexperienced company owners upgrade before selling stock and inventory, thus destroying prior production on a massive scale).
The RL solution to this “crisis of capitalism” is one unavailable to us by game mechanics: debt-financed consumption which has powered the RL USA's consumer economy for the last 40 years, allowing the USA to consume surplus production on a global scale (which in part explains impact of the credit crunch last year).
As I see it, we have two options available to us in eRepublik: first, government intervention to use high income taxes to supply low-productivity workers above their ability to produce; or second, semi-feudal organizations in which high-productivity workers transfer wealth to low-productivity workers in a patronage system. The first option is common in PEACE countries, where the ministries of defense use the comments on battle orders articles to distribute weapons to low-level citizens (i.e. See the eRussian military). The second option is not entirely unlike the ilitary “resistance organizations” which sprang up in eCanada and the eUSA near the beginning of the war (i.e. SPF Bear Cavalry, Bruck's Canucks, etc). If you have other alternatives, I hope you'll write them up in your newspaper with a trackback (or leave a comment).
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Author's Note: As usual, if you like it, vote and subscribe, that's always nice. But if you have a newspaper and find these ideas interesting, please consider giving this article a trackback. Trackbacks are evidence that I have contributed to the global discussion, but votes I can get by posting images of pretty girls.
Speaking of which...
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UPDATE DAY 682 After two days in Canada's Top-5, this article is off the front page. This update adds a few links I've collected for future publications which deserve responses but were not covered in this article:
Wilhelm Gunter. "Will a Prolonged Peace Lead to Depression?". (The D'Arcy McGee Herald). http://www.erepublik.com/en/article/will-a-prolonged-peace-lead-to-depression--964482/1/20
Sage Marshall. "War: What Is It Good For? Absolutely Everything!". (Life & Living). http://www.erepublik.com/en/article/war-what-is-it-good-for-absolutely-everything-1-964331/1/20
Craig Rossiter. "The Economy". (The Independent). http://www.erepublik.com/en/article/the-economy1-945219/1/20
Zoli. "Free Burgenland + What I would change in eRepublik". (Business Magazine). http://www.erepublik.com/en/article/free-burgenland-what-i-would-change-in-erepublik-924474/1/20
valyfl. "[RO/ENG] eR Crisis - Unbalanced Game". (Dezvaluirea). http://www.erepublik.com/en/article/-ro-eng-er-crisis-unbalanced-game-853446/1/20
Pete1. "What's Happening?". (Light of Knowledge). http://www.erepublik.com/en/article/what-s-happening-1-787341/1/20
UPDATE DAY 698 "Blueprints for a Green War" (The Economist Manifesto) http://www.erepublik.com/en/article/blueprints-for-a-green-war-987818/1/20
"El correcto uso de los impuestos de importación" or "The proper use of import taxes" (Cambio 16) http://www.erepublik.com/en/article/el-correcto-uso-de-los-impuestos-de-importaci-n-989102/1/20
UPDATE DAY 708 "A Look into the eRep Economic Module" by Hekter (Constructing the Future) argues that overproduction results from training wars and can be addressed by services and added industries. The most novel idea: making newspapers a commercial concern.
Comments
AustrianSchoolTrollmaxxx
...I think I'll stick with the pinup girls in the future.
Quite a good read.
Complain, complain.
At least admit that eRep is better than RL. War destroys guns and defense systems, not people.
That being said, you're right! Hayek and Friedman (OK, he's Chicago .. but still!) are spinning with joy in their graves, hahahaha ...
MZ
I'm no economist so I can't say if your suggestion would work yet I had a good read.
@Dr. Pain: Thank you.
@Mighty Zontar: I discourage complaining, because every challenge is just an opportunity to play a better game. If we can figure out the puzzle of over-production, eRep can be a lot more fun.
@Plugson: you don't have to be an economist to imagine ways to allow people to consume more than they produce. Anyone can do that.
Excellent stuff. A very good read.
So are we in the final stages of a Ponzi scheme with not enough new players to support the growing upper class? Or are ppl not living within their means in respect of their skill and strength level? Either way I think you're right, game mechanics need to be adjusted to fit reality.
Very interesting read. though I never would have thought to describe the Bear Cavalry as encouraging a semi-feudal patronage system! 🙂
When I'm reading the "stock" numbers, some considerations trouble me:
1- How much of that stock is locked up in dead companies?
2- How much of that stock is being produced at a cost that is higher than the market is willing to buy it at, and is often overpriced?
If it is possible to factor these things out a little bit -- (1), for example, should grow over time like garbage in a landfill -- it may be possible to estimate better the amount of stock that has fair potential to be sold.
Also, I wonder about how most companies operate on a hand-to-mouth basis: they will rarely think about the possibility of sales a month (let alone three months) from now. I also think about how many companies operate on a stubborn mule basis... they will not shut down even if it's unlikely to sell the stock produced with the current wages at a profit. Those facts surely make the market less efficient: the former by forcing prices higher when there is a surge in demand and in that way making it so that fewer stock are actually moved during that spike, the latter by making it harder for other companies to produce at a lower cost (because of the intensity of the labor market competition) and thus to price their product at a price that will move the product.
Good article.
@Enoch Root: Thank you.
@george lladislav: From my perspective (and I'm happy to be proven wrong), the problem is that we *are* living within our means and there is no (legal) free market way to live beyond them. If we each produce more than we are paid for, and it is all sold at cost, then we can never consume all that we produce. The result is that surpluses pile up higher and higher, driving down prices, profits and wages. Localized panics and booms are temporary exceptions, and occasionally you find people willing to subsidize wages above production (i.e. with RL money) but on a global scale the trend lines appear to be pretty steady.
@Phoenix Quinn: I thought about quoting the Prime Minister of Canada with regard to "de-unifying clique-y resistances" who "work for free in a socio-communist paradise", but I thought that might ruffle a few more feathers. You guys know I love you. 😉
@Buck Roger: re #1, I have no idea. I am not familiar with ereptools.net's methodology. re #2, what the market is willing to pay swings substantially (i.e. weapons when there's a battle vs no battle, moving tickets during elections, etc). A quick look at the Q1 weapons market in eCanada suggests it would all be cleaned out if prices hit 2/3rds of the 60-day high. I think your comment about taking a closer look at stock on the market is well advised and it's always smart to look at the methodology. That fifth paragraph is really great: this is how individual actions make business cycles worse. Thanks for the thoughtful comment (I'll PM if I quote it next time).
Voted o/ the girl won me away 😃
The economic module is flawed. Thas is why admins are working on changing it. I agree with george lladislav that this is like a Ponzi scheme. As you pointed out people with higher skill produce more then they consume. Increasing quality would be only a temporary solution.
In Hungary we tried both solution you have mentioned, but they are also temporary. During important fights people receive free weapons and there is a program that distrubuts 2 Q1 weapons to lower level players with money from older players. At least 100 people are helpe this way.
A big conflict was the solution in the past, but it is not a solution in the present. Even during the past 3 months, during the world war which involved almost all countries the stock, even weapon stocks, have increased.
I believe a temporary solution is for people to spend all of their income, or the economy will collapse.
I have lived through several depressions, the worst at the start of V1, when the resources where created and markets go haywire.
overproduction sets in very quickly after every single global war, as the weapons market produces huge numbers to meet skyrocketing demands. these demands decline drastically in peacetime, and many weapons companies shut down, forcing employees to work in sectors already flooded with qualified workers. The economic system is flawed, but in reality it just makes it so that we have to have huge wars all the time or face stagnation 😉
Great read, its good to see in depth, well researched articles that also expand on other peoples hard work.
I like
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Very informative, and a great read... I have to say, I agree with the points you're making, they're quite accurate IMO... Especially the part about 70% wellness. I never had that much during the BETA days.
Good article.
But I don't understand all this talk of WWIII being over and it being peace time. I mean the Huns are right there! They are right there! [looks south to Washington, East to Manitoba, and North to Nunavut]
Hopefully our leaders know what they are doing, but I want some eHun blood! I am ready now.
nice 🙂
@John A Kelly
You're awesome
actually i disagree john. I think we should live WITHIN our means with a slower but steady growth in our economy. The american format of overspending via debt is a bad one IMHO. Which in real life results in nasty recession trends. Rather than getting into debt players should band together forming monetary unions for the purposes of growth ie. starting companies, or buying each other houses etc.
on the governmental level we should only get ourselves into debt for wartime defense spending. and even then their should be a cap.
They just need to create more products that are useful in peace time. Worker tools that do... something. Increase productivity, decrease how much wellness is spent or increase how much skill you gain each day or whatever (expended on use like weapons). Trainer tools that increase how much strength you gain (expended on use as well).
Another problem with the current economy module is that there might be too many companies around for the number of workers. A company needs 10 (or 20) workers so only 10% or so of workers can own a company for the system to work. And I'm sure everyone wants to own a company or five to rake in the profits. The sad part is that very often there's no profit to be had, the market is so saturated with companies already that wage are threw the roof and goods are sold at a loss. A temporary fix to this would be to lower the number of workers in a company from 10 to 5.
A well thought out article, and appreciated.
Happy to refer to your article in my newspaper 'And I quote"
I dislike the girl-y picture however; and thought to protest it, but instead perhaps I will start inserting 'he-man/stud' pictures at the end of my articles & this month I may start an organization for women in eRepublik
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