[Response] Q2 Hospitals for every state
Kyle321n
This is a serious article. Sorry for not bringing my usual lulz, they'll return.
Jay-Z and Alicia Keys after a USO Show in Karnataka
I'm from the empire state that's Karnataka!
Iron jungle where dreams are made of
There's nothing you can't do
Now you're in Karnataka
These streets will make you feel brand new
The lights will inspire you
Let's hear it for Karnataka
Remember when the most patriotic thing you could do move to Karnataka? I do. Now we're seriously having discussions come back about hospitals in every state. There was a great propagandist who wrote something very similar about 7 months ago. Back then Congress had the sense to ignore him. I hope they seriously consider the costs of doing this.
If they don't hopefully I can talk some "cents" into them with this article.
The Costs of Q2 hospitals, in time.
We currently have 49 (original) regions that we don't have a hospital in, so we'd need to build 49 hospitals to reach Aero's goal of all regions with at least a Q2. I'd say we need about 8 companies, to produces this goal really quick. Here's what we'd get though.
1 Hospital worked on by 20 Skill 5 workers at 100 wellness would take 18 days to produce.
Well that's not very fast. So 8 companies producing at 10 days/hospital would give us our 49 hospitals in 61 days, or just over 2 months. (1)
Cool, so that's the cost in terms of time, but how much in terms of money would it cost?
The Costs of Q2 hospitals, in money.
We'd need 49 hospitals, and to get this done in 61 days, we need 8 companies. 1 Q2 company costs 40 gold to start up.
Companies Cost: 10666 USD or 320 GOLD
In order to produce 1 Q2 Hospital you need 2000 pieces of Q2 Wood, or 4000 pieces of wood. At current market, wood is costing $0.26 USD per unit. (2)
Wood Cost: 1068.37 USD per hospital or 1570.5 GOLD for 49 hospitals
As I said earlier it'll take 10 days to produce a Q2 Hospital with 20 Skill 5 workers. We would need 160 workers to man the companies, and I would venture a guess that says we would be able to man them with an average of people who are Skill 5. Construction Skill 5 workers are currently paid $11 USD a day. (3)
Employee Cost: 2200 USD per hospital or 3234 GOLD for 49 hospitals
So what does that cost for 49 hospitals?
TOTAL COSTS: 5124.5 GOLD for 49 Q2 Hospitals or 13,934.37 USD
A Comparison of Costs
The United States averages about 416 new citizens a day. (4) In 110 days we'd gain 45760 citizens. We have around a 33% retention rate, which is pretty good. If we were to offer every one of those citizens a ticket it would cost 8557.12 GOLD. But for funsies, let's say we only have to offer 40% of those citizens a ticket it would cost us 3422.848 GOLD.
We'd be increasing our damage from 2 fights a day to 5 fights a day and would increase our damage by 128%.
So would it be worth dropping our damage done per battle by 128% or spend some more money and move them to Karnataka?
I'll let you be the judge.
Sources:
(1) A picture of the spreadsheet I used.
(2) World Wide Wood Prices
(3) US Skill 5 Construction Job Market
(4) New eRepublik citizens - USA from Carbon's eRep Tools
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now I'm down in Tribeca,
right next to DeNiro,
But I'll be hood forever,
I'm the new Sinatra,
and since I made it here,
I can make it anywhere,
yeah they love me everywhere.
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Comments
No Pertamax
No Blankmaaxxxx
Thnaks kyle for educating away the fail in the country
I love stats, thanks for going to all this trouble. 🙂
I have previously made offers to completely pay for the Q2 Hospitals if the government decides to move in this direction. There will be zero cost to the government. The only costs are second-order effects, as follows:
~ Economic productivity cost. My volunteers for these projects always work for minimum wage to make them feasible.
~ Opportunity cost. Some people will choose to stay in the wasteland rather then move to a fortress state.
~ Strategic cost. This will spread some two-clicker population from the fortress states.
Should the government ever decide to move in the direction of spreading Q2 Hospitals, there is no direct government cost factor; there are only secondary game mechanics factors.
V/r,
Max
"So would it be worth dropping our damage done per battle by 128% or spend some more money and move them to Karnataka?"
It's not worth it. Its more cost efficient in the long run to provide tickets to the Fortress States. Losing that much damage per battle is not worth it.
Pk veo yo esto?
p-p
the UK has very high Q for almost every region!
Q2's are pointless but it's difficult for newbies to get higher if they can't heal
Thank you Kyle for trying to knock some sense into people.
"The UK has very high Q for almost every region!"
Thanks for making the argument for me.
@Kyle321n: The arument is to provide some infrastructure ro states that have high RL population as a tool to increase player retention, which is currently pretty miserable. IL, TX, PA and a few other states would be the priority targets for Q2 (possibly Q5) systems. Nobody is saying we need to hurry and drop resources in ND, SD, ID, WY, etc.
There lies, damn lies and then there are statistics.
In closing with 5k more active citizens we wouldn't need the fortress strategy as the best defence is a good offense.
NXNW
CO, eArmy
Vice Chairman, JCS
As with all numbers they're static. So it doesn't fluctuate like RL. Today we might have 300 newcomers but tomorrow we may only have 100. I for one believe we should go with the Q2 concept. McFarland himself is offering and I'm sure there would be plenty of companies that might even donate the wood and labor, just to help the eUS. We should try something new, because obviously our current methods aren't really the best.
The fortress strategy has strengths and weaknesses. If Max McFarland would produce Q2 hospitals via McFarland Construction, and if enough players would help out in the production, then I see this as worthwhile. Players who die in the wasteland never have a chance to learn enough about the game to get involved. They contribute nothing but to fill up our graveyards.
Suppose that our retention rate rose from 33% to 50% by taking this step. Would that extra 50 players per day make the investment worthwhile?
Do we stop moving players from the wasteland to fortress states? No. But do we do everything possible to give our new players an opportunity to learn the game and get over their psychological attachment to their home states and still contribute to the eUS? I would argue that we should.
Thanks for a one sided article to keep the FAIL firmly in place. Wonder how long before Romania passes us up for population due to our continued loss of citizens in the wasteland? I love how things are not working, but rather than change, adapt, and grow the "older and wiser" elites want things to stay just like they are.
Instead were these lost citizens to survive and be educated most would later move to our fortress states making our fortresses stronger and increase our damage.
Hoamley, people are working every day to get citizens more active.
But honestly, you can't blame "elites" for this. It's the duty of every citizen him- or herself to become educated enough to make an informed decision. I was a newbie once and it was pretty darn easy to learn the way of things with other people answering my questions and helping me out.
50 extra citizens a day x 30 = 1500 addiitonal citizens in 1 month.
1500 x 50 damage = 75k "extra" damage. Many a fight has been lost by less than this amount.
If we did that 2 months in a row that would be an extra 150k of damage (actually more since people would have increased their strength and ranked up).
But you're forgetting about the major benefits of building walls in the regions that we need to defend. If we built all of these hospitals, our defenses would suffer.
Why not just turn states in which a lot of new people join into new Q5/Q5 fortresses? I haven't looked at the numbers, but I would imagine that a just few states account for the majority of the new players. This would probably be cheaper than Q2's everywhere and the new players could fight 5 times a day vs 2.
pk veo yo esto si la luna es mejor
bad idea why build 49 q2 hospitals when you can just move to 1 of the 3
I believe a few Q2's in states with high ebirth rates might be the only way to test this.
Another weakness of the fortress strategy is that it makes attacking for initiative in the eUS as well as disrupting business and resources very cost-effective for our opponents. Rather than allowing players who don't 'get with the program' to die in the wasteland, we could use them to raise the attack cost for our enemies.
In deciding the order in which to place hospitals, it would be smart to place training hospitals in areas that attract the most new players (New York, Texas, North Carolina, etc) and that have important resources (Pennsylvania, Texas, etc.) and work toward the areas that attract the fewest new players and have few if any resources, such as Wyoming and Nevada.
I don't think that all states need training hospitals, as you would not get much return from many of them, but about half of the states would provide a return on investment.
In that way, we get the most marginal return for investment.
eHealth Refrom?
@Astra: Every citizen does have the duty to get educated themselves. I did it through dumb luck of just looking in the right places, but some people just don't know where to start looking. I am one of those working to reach new citizens, but many more still slip through the cracks.
What I AM blaming the "elites" for is their unwillingness to change the system and help some of those players we would otherwise lose so that we ALL reap the benefits.
A possible presidential platform?
*Very good idea Talon Roke
I think that it may be a good idea for the eUSA to put Q2's in key states to see if that will help with player retention. That way some of the newer players will survive long enough to realize that it is better for them to move to a state with a Q5 hospital/Q5 defense system if they want to survive. That way, the fortress strategy will still be in tact.
I'd say that having hospitals in every region makes sense. Creating fortress states seems like a good idea, but why have those weak gaps if we can simply strengthen the country as a whole?
i could go either way 🙂
The fortress strategy works but is boring. Wouldn't it be nice to live in your native state with a Q5 hospital and show some state pride? Sure it will take time, but what else do we have in this game?
Wisconsin needs a hospital.
Too much fail going on in the comments imo; Many hospitals in the country does not strengthen us; infact it does the opposite. It spreads out our population which does nothing but make it cheaper for enemies to attack us. Simple as that.
The eUsa used to have a system like this in the past and it didn't do much for retention, and we almost got wiped off the map with that silly hospital in every region strategy. The "elites" as you call them have already learned from past mistakes. If you weren't around to see them, it hardly makes any sense for the "elites" to allow the same mistakes to occur again now does it?
didn't bother ot read it... youwill twist it as you like !!!!
What is worst is kyle using a cost argument for 49 more hospitals as the basis of refusing to build *any* more hospitals. The most cursory look at population figures shows that Texas and NY deserve much better than a Q2 hospital.
The 'bastion' idea appears to have blinded so many in government to any improvement in infrastructure. A singular failing given the special identification many eUS citizens have with their real home state--they are not going to 'play' your bastion strategy and to leave them to stagnate or die in unsupported states actively harms the eUS.
that song is the bomb
I thought so too Jon!
Anyway, I am opposed for building hospital for the sake of player retention. If we get people "used" to living in their home state, then we will weaken our military strength, our fortress's strength, and we'll become a nation of what we were before the invasion. I don't want to see that happen, so if the people are going to die because they won't listen to the Welcoming Committee or the New Player Message, then that is their fault and they weren't meant to play the game. The ones who will listen and become active are the ones we want in the game.
Exactly the attitude I'm talking about Kyle. I am not wasting my time with you blinded "old school" fools that refuse to listen to the voices of reason. You cannot grasp the true concept that has been presented and only continue to twist it to be something it is not. I am done talking to myself, since you are obviously not listening. Now I see why some citizens get sick of the BS and move to another ecountry.
I would like to know more about our new citizen retention rate before weighing in
This is the most disgusting article I've ever read in my entire elife! Do you hear yourself talking? Let me translate what are you saying: "Those newbies are not financially feasible so let them rot in Hell!!!". What are you, a financial monster or something? Population numbers is the most important asset in this game and retention rate plays a very important part in it! I wouldn't vote this ecrap even if you'd pay me my weight in gold.
Aeros, NXNW, Max McFarland 2 and others, stick together and maybe you'll pull out something positive for your ecountry. As an ally, I'll support you all the way...
we should make it(if possible)so that when you choose a state in eUSA you get a message saying that its recomended to go to florida because it has a Q5 hospital that willl help you
Kyle stop talking about an invasion, that won't happen anymore, deal with it.. It won't cost you a dam thing to build those hospitals... After 2 weeks the new citizens will see that their homestate has only a Q2, and they will move on their own to a Q5.. Even Colombia and Mexico have more hospitals than us.. Look at brazil, argentina, they both have their country full with hospitals, and they are doing great..
The invasion began because their was no organisation in the US, now there is and we are stronger than ever. And we can expand that, by building hospitals
Its people like you who are destroying the US, kyle
i vote no for q2 for every state.
i vote yes for q5 for a few more states, including New York, Texas, and Alaska ('cause irl, alaska would be a critical stategic thing)