Economic Module Needs this Amendment to Bring Balance to the Game
Walpole
Fellow Erepublik players,
I have just submitted a ticket to Plato and proposed a simple amendment to the economic module. If enacted, I believe it will have a hugely positive effect in the game.
I have just wanted to share the text of the ticket with you; you can read, comment on, criticize and/or propose better alternatives.
Please do so.
Salvation of this beloved game of ours needs our good ideas more than anything else.
Here is the ticket I have just file😛
Dear Plato,
I would like to point out a serious problem in the economic module, which unfairly enhances imbalance among eNations, thus makes our game less strategic, more farmville-like and more boring.
As you know, players can have multiple holdings anywhere in the world. I have no problem with that.
The problem is about singular pool of “employees available” for players owning multiple holdings at various countries.
Let me explain with an example.
Let’s say I have Holding-A in Country-A where salaries are high due to high bonus, and Holding-B in Country-B where salaries are low due to low bonus. All my companies are in Holding-A. And, I have no single company in my Holding-B.
In current economic module, when I want to hire employees, my job offer will appear in both job market listings of Country-A and Country-B. And, I can hire all my employees from labor-cheap Country-B, though my holding over there does not possess a single company within.
If this example, I just gave, was exceptionally unique, it would not be a problem affecting all of us.
Alas, nowadays it is an Erepublik norm; hundreds of employers do the same thing.
And the net result is: worker salaries are pretty much equilibrated across the eWorld regardless of the bonus levels of the countries.
Because of this situation, hiring an employee becomes infeasible for any employer, if his/her factories are not located in few high-bonus powerful countries.
As a result, players are forced to move their advanced companies to one of the powerful high-bonus countries (e.g. eUSA, eSerbia, ePoland, etc) and make them more powerful by generating enormous sums of tax revenues, while the rest of the countries are squeezed out of life, their existence becoming more irrelevant and pointless day by day.
One simple amendment to the economic module will fix this problem, and bring some balance back to the game. It is as follows:
“Employees hired from Country-A by Holding-A can only be assigned to work in companies of Holding-A”
In other words, instead of having a singular pool of “employees available” for a player, there will be as many pools of “employees available” as the number of countries the player own a holding within.
With this amendment, the salaries of different countries will diverge to new equilibrium levels at which the entrepreneurs of low-bonus countries will be able to find employees to run profitable business. Thus, dense-accumulation of companies to few countries will come to an end, so will the unfair and artificial accumulation of economic power.
In addition to that, the new competitive environment will be a powerful incentive for each eCountry to look for baby-booms more aggressively to strengthen its labor base.
I think we all agree that we need more players in this game.
Please consider this amendment proposal of mine, and let me know your thoughts about it.
Best,
Walpole.
Comments
pirinç
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Voted
V
voted+ sub + shout
v for the article
but doing baby booms is Plato's job, not ours 😉
Counter-point:
Worker in Country B sees the wages are higher in Country A. They move to country A and take a job from that market before moving back to country B or even staying in country A.
Result: Nothing Changes.
I disagree. Wage divergence among eCountries will definitively happen no matter what.
That being said, in order to deal with the problem (labor outsourcing in different form) you raise, there is a simple solution:
When we work as manager in our own companies, we need to travel to the region hosting our companies, don't we.
If employees are forced to travel to the countries hosting the companies of their employers in order to do their daily work, that will effectively discourage them from finding jobs abroad.
An alternative and more drastic solution is to allow employees work only in companies present in their own countries.
Counterpoint (to travel to work): If a player has to move to a different country everyday to earn the higher wage then the efficient solution for him/her would be to move to say Kentucky and establish residence there.
The country (USA) then has an extra resident paying residential taxes and being located in the USA they would be more inclined to fight in alignment with the USA's MPP stack (rather then moving and fighting) and perhaps even join a local MU.
Result: Resource rich nation gets more tax, strength and influence.
Counterpoint (to working only in native region): Emmigrate and leave behind only the players who are too young to move, have no foreign friends who will get them CS and/or are generally disintrested.
Result: Resource rich nation still profits and you have 30-40 nations which are hollow shells and essentially used by the resource rich nations to farm medals and occasional strategic or TW means.
I don't wish to disparage your efforts, merely provide you with the actual end results.
Counterpoint to Counterpoint (to travel to work):
You are assuming that many players will get residency to work in foreign countries, or even in enemy countries, just because employers over there pay few bucks more. I don't think so. As I say again and again, players of this game is not here to play Farmville. We are playing it because of the team playing dimension within the frame of eNations and eAlliances.
That being said, several mechanisms can be devised to limit residency permits to foreigners.
Counterpoint to Counterpoint (to working only in native region):
I reiterate my previous comment. You assume eNational allegiances play no whatsoever role in this game. Those allegiances are the main reason why we play this game, not Farmville.
And overall: In current economic module, perhaps %80 percent of the all companies in eRep are concentrated in 3-4 high-bonus countries. That is neither normal nor fair.
Assuming that there were enough players willing to stay commited to an eNation over playing the game efficiently AND assuming their eNation is not already puppeted.
Over a period of time of playing inefficiently - Earning less thus fighting less, buying less etc.... they will eventually be overtaken by the more efficient players who will use their earned advantages to just wipe the other nation, bully it into an unequal TW, use it as a road to somewhere else, harvest its taxes and on and on.
Whilst you might not wish to play 'Farmville' you should be looking to maximise your playing style otherwise you are the guy with a knife in a nuclear shootout.
If you want to get rid of 'Farmville' then there are other ways to do it BUT at the end of the day it has to mean more or at least an unchanged amount of money going to eRepublik Labs or its never going to happen
ROFL
So you want players from small nations to have to leave for better wages, while the not bright enough to do that, get exploited.
You also do not seem to realize that almost the entire economy is work as manager and that is what decides where holdings are placed.
Resource regions are there to make wars relevant and these regions matter too little today, not too much.
The fundamental problem with the economy is work as manager and that is very easy to fix but Plato does not want to.
Firstly, I just would like to reiterate the answer I have just given to "UKs Finest" just above.
Secondly, if taking a job in a foreign country for 350 cc per day instead of one in your home country for 300 cc constitutes to be a criterion of "smartness" for some people, perhaps those people should leave this game a start playing the farmville.
First and foremost, this is a strategy game and the war is the main theme. Acting as if it is a variant of Farmville suffocates the game.
This and indeed any game is about optimising your playing style.
That means I'm more likely to set up a factory in Serbia then Singapore otherwise I'm falling behind all the other players that play it smart.
[removed]
Dear Plato dan sonrasını okumadım
Voted, shout.
v and shouted.
v
Reiz bizi Platoyu sikmeye götür !!!!!!
v
please kurdish
çavani başi ?
töbe töbe neyin başı. ne adar ayıp🙁
voted and shouted.
This idea is very common in some minded brains in eRepublic. I agree with Walpole because there is a big issue that affects people both positively and negatively depending on their country. We are supporting our parliamentarian-Walpole !
Vote + Shout
eBabies Truth or Myth?
https://www.erepublik.com/en/article/ebabies-truth-or-myth--2665397/1/20
v+s+shout o7
I would point out two things.
First, even if outsourcing has such effect, salaries are still not fully equilibrated between high bonus countries and low bonus countries. For me, a free player the only way to make the production profitable (or at least not lossy all the time) is the combination of high bonus+low salary. Combinations of high bonus+high salary and low bonus+low salary won't work, these will lead to shutdown of the economic activity.
Second, even if I have holdings in high bonus countries, not a single cc tax is payed there after employees, because work tax is payed to the country of the employer's citizenship.
And one more point, if you somehow manage to keep the salaries of low bonus countries significantly lower than in high bonus countries, the accumulated wealth of the citizens will be much lower, and thus you just increase the imbalance.
It doesn't make sense to produce in low bonus areas. It's just inefficient and wasteful for the small countries themselves.
The problem is Erep is a dull game. In RL it's always possible to improve the efficiency of the production no matter where it is. In Erep you have just some fixed numbers, that is your country's ability and that's it. There is no way to improve it.
Kardeş oyun dandik,bir tarafı düzeltsen öbür taraf elde kalır.Tek yolu bonusları kaldırıp üretimi eşit yapmak siyasi kavgaları ön plana çıkarmak,bu durumda sırp düşmanları bile gidip sırbistanda çalışır saçma bir düzen.
I totally agree. With the change, game will also be closer to real life. Can you work in a weapon factory in Serbia while living in Argentina? This should be fixed.