Economic Module Needs this Amendment to Bring Balance to the Game

Day 3,751, 23:56 Published in Turkey Turkey by Walpole

Fellow Erepublik players,

I have just submitted a ticket to Plato and proposed a simple amendment to the economic module. If enacted, I believe it will have a hugely positive effect in the game.

I have just wanted to share the text of the ticket with you; you can read, comment on, criticize and/or propose better alternatives.

Please do so.

Salvation of this beloved game of ours needs our good ideas more than anything else.

Here is the ticket I have just file😛



Dear Plato,

I would like to point out a serious problem in the economic module, which unfairly enhances imbalance among eNations, thus makes our game less strategic, more farmville-like and more boring.

As you know, players can have multiple holdings anywhere in the world. I have no problem with that.

The problem is about singular pool of “employees available” for players owning multiple holdings at various countries.

Let me explain with an example.

Let’s say I have Holding-A in Country-A where salaries are high due to high bonus, and Holding-B in Country-B where salaries are low due to low bonus. All my companies are in Holding-A. And, I have no single company in my Holding-B.

In current economic module, when I want to hire employees, my job offer will appear in both job market listings of Country-A and Country-B. And, I can hire all my employees from labor-cheap Country-B, though my holding over there does not possess a single company within.

If this example, I just gave, was exceptionally unique, it would not be a problem affecting all of us.

Alas, nowadays it is an Erepublik norm; hundreds of employers do the same thing.

And the net result is: worker salaries are pretty much equilibrated across the eWorld regardless of the bonus levels of the countries.

Because of this situation, hiring an employee becomes infeasible for any employer, if his/her factories are not located in few high-bonus powerful countries.

As a result, players are forced to move their advanced companies to one of the powerful high-bonus countries (e.g. eUSA, eSerbia, ePoland, etc) and make them more powerful by generating enormous sums of tax revenues, while the rest of the countries are squeezed out of life, their existence becoming more irrelevant and pointless day by day.

One simple amendment to the economic module will fix this problem, and bring some balance back to the game. It is as follows:

“Employees hired from Country-A by Holding-A can only be assigned to work in companies of Holding-A”

In other words, instead of having a singular pool of “employees available” for a player, there will be as many pools of “employees available” as the number of countries the player own a holding within.

With this amendment, the salaries of different countries will diverge to new equilibrium levels at which the entrepreneurs of low-bonus countries will be able to find employees to run profitable business. Thus, dense-accumulation of companies to few countries will come to an end, so will the unfair and artificial accumulation of economic power.

In addition to that, the new competitive environment will be a powerful incentive for each eCountry to look for baby-booms more aggressively to strengthen its labor base.

I think we all agree that we need more players in this game.

Please consider this amendment proposal of mine, and let me know your thoughts about it.

Best,
Walpole.