The Econ Mod, What I'm Seein'

Day 1,213, 22:01 Published in USA Canada by Thedillpickl

Papers I Like:
The Written Word
The Halfing Times
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A Resolute Mind
The Stench Of The Pigpen

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Disclaimer: This is not an attempt to attack eRep, the Admins or harm anyone. Hopefully, my article will be seen as constructive criticism and may possibly change the direction this is heading. I do not intend my words to start a public debate, merely to explore the facts [begin edit] as I see them. [end edit]


Hi Kids!

All I can say is 'this cannot be a plan'. If it is, the idea must be to make the Econ Mod work for everybody. If not an evil plot to uproot established players, Admins are being irrational regarding the Econ Mod. They appear to be acting as poor coders, who patch a program with a buggy patch. Then they write another buggy patch in an attempt to fix the first patch, instead of correcting the original problem.





The Start Of It All



> The first mistake was making it easy for anyone to start up a company.
Cutting the price of owning a company to 10 gold and giving free 'land' allowed almost anyone to start a company. Too many new companies raised overall production. As the markets were saturated, prices plummeted. Also, too many companies and suddenly there weren't enough good workers, wages soared. GM's couldn't sell for a profit

> To give more profit, GM's were allowed to work their companies for the cost of 10% health.
This provided them more profit as they, for all intents, worked for free. Please note that I have leveraged this 'feature' to my advantage and have progressed in several aspects of this game very quickly since this change went into effect. However, I believe it is an error to increase production even more and this is being compounded into the present day.





Patch, Patch, Patch



> Gold prices are manipulated.
> Overproduction is siphoned off.
I have absolutely no way to prove this, but there was funky shiz going on a few weeks ago. Finished products as well as RM's disappeared like crazy, prices went up dramatically and the gold market was jumpin'. Meanwhile no changes were made to the Econ Mod that would account for this.




Only The Strong Survive



> This is too hard for me!
The dumbing down of Econ, taking strategy out of the game is Admins main goal here. We now have several noobs running companies and they are floundering. Cries of, "Help me, I don't know how to do this hard thing!" are heard on the forums. Instead of letting nature take it's course (as it was starting to do), the maternal Admins stepped up and rescued the baby GM's. Here, Mama will make this so ever simple that even baby can run a company.

> Let's make it fair!
After all it's not fair that Bobby and Billy get q5 companies and I don't. Well lets just make 'em all the same then.

> Waaaah, Waaaah! I don't have enough RM's!!!
OK, Mama will give you extra RM's.





The Door Slammed In Your Face



> On day 1250, the Admins are to put business managers out into the cold.
Baby will be kept inside and warm. Little, one RM owners are pretty safe with the 1,000 unit limit on storage. Any one who owns a large corporation with employees is likely to be screwed.





Well, I said my piece. What do you think?