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This newspaper is meant as an archive of important information new and returning players should know to be an effective and honorable citizen.

D19: Burnout

5 hari ke 4,463, 13:31 Diterbitkan di USA USA Interaksi sosial dan hiburan Interaksi sosial dan hiburan

I was warned this may happen, but I'm experiencing burnout. It is probably a part of my manic/depressive states leaning back into the depressive side of things (I had been spending a LOT of time on Erepublik and World of Warcraft, and now I can

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D18: Civil War?

5 hari ke 4,462, 15:27 Diterbitkan di USA USA Analisa perperangan Analisa perperangan

Is this even possible? Tef1, a returning player who seems a bit unstable said something along the lines of having recruited some of the biggest eNations to support his goal of taking over the eUSA with the goal of installing CG as a permanent

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D17: Energy Efficiency of Weapons

1 hari ke 4,461, 10:55 Diterbitkan di USA USA Langkah awal di eRepublik Langkah awal di eRepublik

As I expected, when analyzing the Energy Efficiency of each weapon, it's an obvious and unchanging curve as you increase in quality as to how much damage you can do given a set amount of energy. How much damage you do is based on how much you want

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D16: Election Day

2 hari ke 4,460, 05:00 Diterbitkan di USA USA Langkah awal di eRepublik Langkah awal di eRepublik

I don't have much else to say today beyond get over to the election module and vote. I have made my case for Cthulhu and myself, and I hope that you'll select us to help grow this country even stronger.

I have not prepared a topic today, but I

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D15: State of the Market

4 hari ke 4,459, 05:34 Diterbitkan di USA USA Langkah awal di eRepublik Langkah awal di eRepublik

In evaluating monetary efficiency in purchasing food and weapons, I find myself comparing how much energy and damage I can expect per dollar spent on each quality of item. Today's results at the time of publication are as follows:

Most Efficient

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