eRepublik suggestions
ABeR1
For a few years now eRepublik struggles with one important problem:
The gap between the old players and the new players.
Here's my 2 cents.
No matter what trick or what packs you will use, no matter how many times you re-boot the system using different fighting levels (land, air, sea) at some point there will be a gap between an old player and a new player.
My solution is easy but I haven't seen it around.
You should TEAM UP 2 players - an old one and a new one.
Each round of a battle should have a "players pool" similar to the "pool" in the Resource War. Weak and strong players (determined by a combination of strength and rank) could be found in the "waiting pool".
Everyone could have an option (a checkbox) in the personal profile in order to use the "team / pairs" system.
Once you start to fight the damage generated would increase for each member of the pair.
So yeah, you still can fight as one but it would be more "profitable" to fight as a pair.
Let's take this example:
- weak player - hits 20 times
- strong player - hits 200 times
The strong player could receive:
- a 10% bonus for each personal hit with a Q7 weapon (because he fights in a team)
- 20*(personal hit with a Q7 weapon) - as an extra bonus of how much the weak player fights
The weak player could receive:
- a 10% bonus for each personal hit with a Q7 weapon (because he fights in a team)
- 200*(personal hit without any weapon) - as an extra of how much the strong player fights
Also there could be Team epic threshold.
If the strong player hits more than X times and the weak player hits more than Y times any hit done after will count as an epic hit - x2 prestige points.
Only one member of the team cannot reach the epic threshold.
The experience inhibitors would be removed and the players must be rewarded for fighting more.
Actually the rewards for the team and the team bonuses can be chosen on different criteria but the main idea would be that a strong player can team up with a weak player resulting in an increase of both players' damage.
Also, the Military Regiments should play a far more important role.
At this point is doesn't matter if you are in a military unit of 1 or of 300 soldiers.
It doesn't matter if in a battle from a regiment fights 1 or 300.
It should.
It should matter.
At least the Battlefield Objectives could be used again for Regiments.
Each day the Regiment commanders could deploy the objectives and the soldiers fighting there could receive a few energy bars bonus. Or maybe +10 extra energy for the rest of the day... Something to motivate the players to fight together... once more.
Comments
Ideile sunt foarte bune, dar mai greu cu implementarea - uite cat dureaza sa introduca niste modificari chiar de ei gandite...
E clar ca diferentele intre jucatori se vor reface, chiar daca in aer vom incepe toti egali, rankul castigat in urma luptelor multiple bazate pe sute si sute de batoane va diferentia treptat jucatorii.
Varianta inovatoare de lupta in ehipa cred ca va fi greu s-o transpuna tehnic, dar regimentele se pot foarte usor pune in valoare prin lucruri deja incercate care au functionat.
Sa vedem cat sunt de receptivi la propuneri 🙂
Nice idea ^.^ Me liked your enthusiasm!
vote back please
САД СЕ ЗНА: Од сутра креће АВИЈАЦИЈА!
http://www.erepublik.com/en/article/-1344-2606257/1/20
There was a small discussion in the eR forums about that, you don't always need such a complex solution: http://bit.ly/29X17Nr
Hey! 😉
Even if the divisions would be based on strength there would still be a gap.
The teams/pairs system would decrease this gap as much as possible because for instance a player with 10 strength that can hit 100 damage / hit (let's say) will receive bonus damage from the stronger player and his military rank would increase faster even without buying infantry packs. And will also have a chance of getting BH medals. A middle player (somewhere between strong and weak) would be encouraged to hit more in order to get the same BH since the weak player will receive additional damage.
Ternyata Bahasa inggrisnya Om ABeR1 halus juga ya... hehe, meskipun di terjemahkan dlm bhsa indonesiapun semua unsur rumus bhs indonesia nya hasilnya okee juga.
Pertanyaan saya klo masih berlaku: Pernah belom atau Kapan Om ABeR1 bikin satu Event yg gak kalah menarik dari MU lain yang ada di Tanah Air .
This is a collab non-solution. The only way is to declare total war on Plato and his thugs, force him to step down and make him give all power to the players.
That vampire Plato's thirst for more money for the price of gameplay is ruining the game, but it's not Plato's problem specifically, he has to do it in order to survive. Only by replacing his regime by players, we can win this battle and make erepublik a game again.
how about strength based divisions,
in which D1 gives 5 points, D2 3, D3 3, D4 3 points (but x3 points for epic in d4)
all 1-3 div 3g for BH, and an extra gold for every 1M, 10M, 100M depends on D
-so, players could choose
-infantry, foot soldiers D1
-fast mech units D2
-artillery D3
-heavy armored support D4
...............
\\\\ /
Reset data base ? 😃
hadirr pokoknya vote and subscribe klo endorser dah di tutup karena ane lum lahir , masih dlm program hehe