[Petition] Admins, Stop Playing with our Economies!

Day 1,069, 06:58 Published in USA United Kingdom by HobbitTon


Would you like to hear some Scandinavian muzak?
~Plea for the Admins to stop playing in our economic module for the win? I sure do hope so >.>.~

All important petition link is here!
~Please take the time to fill out this petition and vote this article in hopes our Admin overlords will take a glance at either of them and take some action. It only takes seconds to make a difference in the future.~



Oh, our great Admin overlords, how innocent and subtle they have been to us. We, their humble subjects, always follow their every word without any rebellious discussion. They make us happy. They are so beneficial to us worthless citizens because without them, the countries in the New World would collapse due to a terrible lack of direction and coordination. Did I mention that they make us happy? They should keep doing what they are doing because they are that awesome. That is it; This hobbit has officially gone insane.

To be totally honest, the Admin and citizens of the New World have had a rough, hostile history filled with boycotts in large petitions. As a fact, this game is the Admin's property, and they have the right to change in in anyways regardless of how we feel about it. But if you think about it, at the end of the day, the Admin needs to make a profit as this is a business. And we are directly responsible for the checks going toward the eRepublik authority. Hmm?

With that being said, our Admin overlords have taken large strides in Admin-player relations. This was probably when they saw such a large dip in revenue and active players, which makes sense. In a real life world filled with legality and business, it can only be expected. After hearing the onslaught of pleas from their customers, the Admin started reversing of their flaws ranging from the military module to the media module. But with their increased love, they have been rupturing on of the most overlooked things in this entire game.

The economic module is one of the most, if not the most, influential modules in this whole dog' gone game. All the other modules are just orbs in this one's orbit. When prices go up, Congress might propose new taxes. Furthermore, high economic regions might influence full scale military attacks. If prices for grain spike unexpectedly, you can be sure many people will write about it. Just by affecting this sole module indirectly affects all the other module, too, for better of worse.



Referring back to the end of paragraph three, our Admin overlords have been killing the economies of the New World by all of sudden caring about our opinions, which is not necessarily bad. To be quite frank, with all the nice recent additions they have been adding to the game, if have affected the economy in every country in one way or another. Economies throughout the New World have become unbalanced and unevenly distributed to no fault of their own. I believe it is the right of the country for its own success or failure, not the Admin.

The changes you make in this game are so immense that it can easily affect the economy in good ways and bad without the doing of the country itself. For example, when they increased the amount of wellness that could be digested to 300 wellness, the grain and food industry boomed substantially. The global grain price spiked which increased the revenue for the general managers with grain, thus in return going back in taxes to the native country of that company.

On the other hand, when they directly made the grain prices go up, the house market crashed and burned and then crashed again. The reason for this is that it is cheaper to buy food in smaller increments than it is to buy a house. As a result, more people would buy food because they had the time to do so. Now, these business owners are hectic on what to do now. It's already hard enough to run a company, and they make it hard by adding unpredictable changes.

Looking into the future, in their sort of recent eRepublik Insider, our Admin overlords are going to have a second military migrations where everyone would revert back to one military skill: strength. With the weapon companies doing alright now, what will happen after the migration? Is it going to be the general managers faults for ruining their weapon companies? Absolutely not.

If it makes it any easier for you, Admin, I even have some extra thoughts that might be worthy of looking at.

First, it is evident that the changes you make to this game are so large. You put in so much into one update that it will definitely push buttons. Not only that, but it takes more getting used to. Why don't you ease up a bit and release bigger updates in smaller increments. This way, the changes in the economy wouldn't happen as rapidly. In other words, we would have time to react to the changes you make.

Secondly, understand what it means for us to make a difference in our economy. If something good happens, we know that we did something about it. If something bad happens, we screwed up big time. If you, our Admin overlords, intervene like that, how will we be able to gauge our performance? Let us be sweet Admin. Let us be.

So, Admin, if you are truly reading what I have to say today, I hope you make some changes to the way you implement things in this game. Stop playing around with changes in this game where it affects our economy in any way. We want to be able to affect economy by our doing, not by the changes you make.

If you didn't read any of that: Admins, stop playing with our economies! Because right now, we are





Best Regards,

Party President, Amer. Defense and Trade Party
Congressman, New Hampshire
~Your neighborhood friendly hobbit.~