Work Tax Calculator and eUSA Tax Report
Jack Lantos
1. Work Tax Calculator
In an effort to assist decision-makers in every eCountry, I have created a calculator to visually demonstrate the burden of the Work Tax upon citizens with different amounts of companies and in different "average wage" conditions.
I will show two examples. The first is similar to eUSA at the moment with 30 cc average wage.
The average wage is a very important factor and often overlooked in the discussions I have seen. Notice the difference when the average wage is only 15 cc (like how it was in eUSA a few weeks ago).
Other features:
The calculator also has the feature to choose a specific amount of companies, and see all combinations of Work Tax vs Average Wages.
Similarly, a specific Work Tax can be selected, to view all combinations of Average Wage vs Number of companies.
The calculator is an Excel file available to download from SourceForge.
The whole thing might be integrated with, or used to update my Company calculator, which will probably be updated in my next article.
2. Tax Income of eUSA
The tax collection rate reached a maximum at the end of the missions, and started to decline again as expected. To add some context, eUSA had 25% work tax, then 5%, and now 10%. The first two rates occurred during low average wages (according to the in-game economy page) due to commune workers. This wage has steadily increased to ~30 cc these days, and with the multiplication effect of the Work tax, the 10% tax rate has had a dramatic result.
It's no secret that tax burden is high at the moment. The reasoning seems to be that when the treasury reaches 10 million dollars,
Until this can be resolved the issue generates significant friction, as to the long term consequences, and the manner in which discussions and responses play out.
One response has been to leave the country,and that has certainly been the trend. See hard data and statistic tests below, to back up my claim - it is not a myth that eUSA is losing players, whether by the taxes or general situation. How we deal with this should be a priority discussion.
Data sampled form egov4you.com - applied linear regression analysis and limited runs post-test to confirm significant downward tren
😛~23 citizens per day.
For shouts:
Work Tax Calculator for download, and eUSA tax report
http://www.erepublik.com/en/article/2326464/1/20
Comments
Amazing.
Voted!
Thank you for calculator source
Nice work....why don't you have Kemal's jobs/'ex-jobs'?
Voted
Decent work 😃 it would be good if you could add it as a sheet of a company calc so you could see profit cut off points for various companies!
Plugging glorious UK tax haven again :3
Excellent article, and the table in the article is the first step that has to happen. The second step, in Iain's comment, is to figure out the max rate at which all companies will be worked. No WAM tax is generated from a dormant factory. Sadly, this is as much off a moving target as the average wage. Is anyone doing the equivalent of Aerogent's Preflight Briefing http://www.erepublik.com/en/article/-1891-q3-weapons-and-food-to-carry-on-2199271/1/20 anymore?
Good job. Voted.
oh hm, the taxes due seem to go down a bit with people leaving the usa, i guess we need to boost production!
why arent you in congress/treasurer?
stunning, excellent work!
dSoKre is not even to the knees
Good thing he's not the only one who's good at these things.
"One response has been to leave the country...."
__________________
Looking at actual citizenship requests to other countries (i.e. Canada) supports the idea that some players wish to leave America because of taxation. It is not at all obvious this is a large number and, interestingly, many don't have their requests granted by the foreign jurisdiction.
A line graph demonstrating that population is decreasing is a LONG way away from demonstrating the reason(s) for population reduction and there are a lot of possible suspects. Teasing out causal relationships is always difficult. You recognize this when saying ".....whether by the taxes or general situation". The article risked leaving a simpler but mistaken impression.
A very nice rea😛 thank you and kind regards.
Had a moment to check on the average wages reported on country pages. For some reason, eUS average wage seems out of whack at 29 dollars whereas other teams who are currently (and I think historically) offering lower wages are pegged at about 19 dollars. Maybe I'm misreading.
To give an idea of the difference between jurisdictions I did a quick calculation of the amount of production taxed away from someone WAMing weapons raw in the eUS and eTurkey (raw @.05cents).
q1: eUS - loss; eTurkey - 18.5 % taxed away
q2: eUS- 70% taxed away; eTurkey - 9%
q3: eUS- 39% taxed away; eTurkey - 5%
q4: eUS- 28% taxed away; eTurkey- 3.7%
q5: eUS- 20% taxed away; eTurkey- 2.6%
Hoping this will remind new players that the tax rate of 10% is applied against the variable "average wage", not production or sale price, with some pretty significant consequences. eUSA is going through a difficult time: best of luck to the new administration and "bon courage".
The eUSA's higher than average wage is the experiments that were done, resulting in the update that fixed the taxes on ridiculously high wages.
Those experiments will soon be expiring, so average wage (and work tax) will be dropping within a week (not 100% sure on the timeframe).
Sometime between October 12-19, then, government revenues from work tax will shrink drastically because the average wage will plummet. Hence another reason to maintain the higher rate i.e. 10% instead of lucky 7 or 5?
It's an interesting effect that high wages up to 1000 will skew the average wage for the next 30 days, and I hope admin fix that to just use the "median average"
This highlights an interesting means by which the executive (or other cooperative group) could affect (control?) taxes without Congress. Person A sets up a company with wage of 10,000cc and employs Person B. Person B sets up a company with wage of 10,000cc and employs Person A.
I'd like to hear more about the "experiment."
Aquila, the experiment was the result of it looking like income taxes weren't reaching the Country Treasury.
Yeah, it could be manipulated by people with enough cash, but it'd be very expensive to manipulate.
This is phenomenal. Thanks for sharing your work.
o7
Thanks a lot, Jack!
Voted as always.
Nice article, it lays out the effects of the worker tax pretty well. My taxes went from over $150 to under $12 when I left the eUS.
True story, big vote.
Have you seen Kemal's analysis of the departure trend? When you compare the tax data to the reduction of citizens, it's not statistically significant enough to state causality. Yes, we are losing citizens, but this game sucks, let's not forget that part.
I saw recent data that most countries are losing players, which probably says more about the state of the game than us specifically:
http://www.erepublik.com/en/article/-gom-6-the-plague--2326840/1/20
This article proves that bigger numbers show up higher in charts and smaller numbers show up lower in charts. It also proves that when you multiply larger numbers, you end up with larger results.
Why don't you have Kemal's old job?
" it is not a myth that eUSA is losing players, whether by the taxes or general situation. How we deal with this should be a priority discussion."
It is a myth that eUSA is losing players by the taxes. You seem to be able to do regression analysis, why don't you add in the work tax rate or effective work tax as a variable, and control for the time trend by including day variable?
I did it. The results are on eusforums. The coefficient of the work tax on population and fighter numbers are positive and statistically insignificant, busting the myth.
Thanks I might have a look for that - I was mainly trying to make people aware of the general problem that eUSA could be losing it's position in the long term, whether or not by the taxes as the reason or not (Tracking the % of global influence also shows we've been in decline for some time). Linking it specifically to the taxes was not my aim, although it seems like a problematic test as it might need a fair amount of time for a significant association to emerge, and that kind of test might need to be validated with a positive control case.
Voted and shouted it's amazing!