What eRepublik has become

Day 976, 12:37 Published in USA USA by Gaius Julius

Jon stewart tries to explain eRepublik programming

So a long time ago I found a link to this game on Nation States. I clicked it and showed up at a website that promised me all kinds of things.

"Become President and lead your country to victory!"
"Own a business and grow your wealth"
"Become a media mogul"

I was excited about a lot of things, though the fact that I joined during Operation French Toast was a definite plus. At the time eRepublik was a welcome distraction from real life. The people seemed welcoming, the battles interesting and the game had so much to offer. eRepublik was about how an individual could make a difference in a party, a community or the world. At the time eRepublik still had bugs, exploits and glitches (lol@ trivia exploits), just like it does now. However, at its core eRepublik still rewarded those who were innovative and energetic. On top of this, eRepublik did not limit ones ability to succeed depending on how much they are willing to spend.


Trivia great idea or greatest idea?

Moving on eRepublik evolved and grew almost alongside of my citizen. The apex and high point of eRepublik coincided with my own citizens success and prominence. World War Three was the greatest success of eRepublik. Most countries (with the exception of Poland, Serbia and a few outliers) had more players during and immediately after the war than they do now. WW III was also important because despite all of the random border changes, retreat bugs and suspicious gold, eRepublik stood true to the idea that those who innovate will still succeed.


Confederate States of America

Now we have reached the third act of eRepublik. The so called "eRepublik Rising", this is where we have to ask ourselves a few questions. Have the admins stayed true to anything that made eRepublik great? No
Instead they have shoved a half finished Beta down our throats which has numerous bugs. A whole country will have troubles for months because the admins could not correct a simple RW bug. The war module shows little to no creativity in terms of design or actual tactics, and can be summarized by the basic mantra of "ATTACK EVERYTHING, SPEND ALL TEH GOLDZ". Yet even this idea breaks under basic strain. Multiple times countries have lacked an attack button. Rising or v2, was supposed to be a great rebirth of eRepublik . It was supposed to show that somehow the people who design this game somehow still know how to said task.


Countries which cannot into RL, generally tend to into eRep

There is no greatness, no adventure left to eRepublik. It used to house an intellectual community that actually played the game for more than "LOL HAIL X alliance/country" or "look mom I destroyed this country I hate in real life". These days it is populated by trolls and idiots who plod along to the beat of a few arrogant trolls drums. A new player today enters a world which seems to be more like a clone of the worst of real life than a "new world". However, who is to blame for what eRepublik has become. Well us, You and I keep playing something that resembles a stitched together piece of shoddy programming rather than a "game". We keep believing that the admins will get better but they don't. In my honest opinion eRepublik is a shadow of its former self, and it would be getting better anytime soon.

-Gaius Julius
Don't know why I keep coming back