What do we want and what do we need are two different things
Highfather
Ok, so today is April Fool's day and Plato decided to make a special 1 day only event to bring a bit of fun to the game and guess what happened?
Torches everywhere, angry mobs with pitchforks rioting all over the eWorld and suddenly everyone wanted an opportunity to crucify the admins, while I (and a few other open-minded players) laughed at the spectacle...
and so on...
After the trololol moment I was left with a deja-vu reaction that pushed me into writing this article about the community massive protests and the damaging impact they always had on the game although many of you will probably hang me by in the "eTown Square" for this review...
I insist on the fact that this is MY perspective of how things happened and what, I BELIEVE, were the actions we did to cause everything to go wrong. I saw alot of articles pointing on Plato's mistakes and bad decisions(even I tossed many potatoes in my eLife at him), but no one wanted to look from his perspective, nobody wanted to analyze what he/her would have done if he/her wore his shoes. I am not defending him, I am just stating that WE, as a community SHARE a good part of the blame for misleading the admins away from our true desires (mostly because we did not focus our thoughts on what we really wanted, nor needed in that time but also because of the fact that we didn't truly understand our desires)...
How the community acte😛
In the last months of V1 everyone was over-complaining about how only the last hour of a battle was meaningful, how a BH was more of a waste then an actual gain, how the actual user experience in the game was limited to a few strategic clicks at a certain time, how it became boring and how they would like a more interactive way of playing and all sorts of "We want a change in the game!" "The game interface is getting old, we want new features and way to close the strength and rank gap between us and older players" (yes, that existed too then, but in a different way from today). So Plato tried to satisfy the unsettled demands of the community by implementing a way more complex version of the game, where the individual citizen choices would have a much powerful impact on the outcome of the game experience, where one citizen's action could dictated the fate of a battle, or the current fate of a community so V2 was born...
Plato's reaction
After many critics and a hard-to-adapt reaction of the majority of eRepublik citizens and reactions such as: "This is not what we asked for, we don't want this", "Everything is too darn` complicated", "Plato, you've broken this! "Plato fix that!" "Plato bring back V1" Plato decided to give the players what they asked for (a bit premature and early and without a solid exact cause, I admit it) and brought eRepublik Rising, a huge change that permitted players to recover energy frequently during a day, under a specified limit instead of recovering it only once/day with food and houses which changed the whole military module boosting an overconsumption of resources and an exaggerated individual impact over a battle(slowly degradating the military module); the introduction of Work as Manager which lead to overproduction and prices downfall(which eventually killed the economic module) and many disastrous changes (fully described in this very good article by Gnilraps ) that lead to an eTime where everything started decaying in a continuously hard-to-undo way... Although full scale changes were scarce since Rising we saw many in-reply-to-player-protests changes over the years, but the game never recovered, instead it kept on decaying...
As I stated before, ALL of these changes were reactions to community's mass discontent with the way the game was, I will argument only some of the controversial changes implemented, because if each of you will analyze all of them, you will draw the same conclusion (community protests about a feature => admins tried to find a suitable change/fix in response):
- the community wanted some compensations from the game for all the food, weapons and energy bars consumed while fighting so the admins made the weekly challenges
- the community wanted a way to help both the new players and the low strength players to count on the battlefield so the admins introduced the bazookas
- the community to continuously influence the outcome of a campaign, instead of only in the final moments of it (as it was in V1) so the battlefield first switched to a tactical war zone map (V2), then to multiple 1800 points battles until one side accumulated the 8 wins necessary to win the campaign.
- the community wanted to loosen up the over populated battles which lead to frequent server crashes so the admins introduced Divisions based on experience level
- the community wanted a way to coordinate in which battle the fighters hit their given supplies so the admins created the Combat Orders
etc.
So eRepublik community, stop saying that admins don't care about this game, because you can't be more wrong... Each and every time you complained about something, Plato tried to come with his best possible solution from all the data you gave him about the problem, they weren't always what you actually needed, but they were always what you asked for... Instead of raging and engaging in destructive criticism and insulting protests, why not try to focus on constructive ones? Try to guide them into providing you with the preferred changes, after analyzing the problems, not just abuse the power of pointing a finger... Help them with advices and your view of possible solutions, but FIRST of all THINK if what you want coincides with what you actually need because if it doesn't then you shouldn't even bother to want a change that leads to an even worse scenario...
With outmost respect,
your devoted citizen,
TimeForRevenge
Comments
A reset may save the game or may kill it completely, but having a day when I don´t have to hold xp is great.
Let´s have a different but funnier day!
Indeed, it's a great event for non-IK players, like me and like a lot of 2-clickers.
I am an IK player, but I still like it, because i have epics all day long, and this means pp which eventually mean EB's.
Even if I lose this BH day and I won't focus on getting one, I will still get a massive PP advantage, which is great for me!
So good job Plato, thumbs up! 🙂
o7
Pues te digo, que mi punto de vista es que han puesto todos los huevos en la misma cesta, en la cesta de los juegos móviles y cuando se han querido acordar de Erepublik, ya era demasiado tarde.
Pero oye, para gusto, los colores. Yo, en lo personal, llevo aquí un montón de años, y si me van a poner en el mismo sitiio que el primer día que he entrado, ¿para que le he dedicado a este juego tiempo si ahora voy a estar igual que uno que acaba de llegar? Paso.
Los cambios son sólo temporales, solicitó hoy solamente, para la diversión. Mañana se le de vuelta a su antiguo ser completa, lo que hay de malo en eso? Al menos están tratando, muestran una verdadera intención de trabajar por la experiencia de este juego para conseguir una mejor ... Por favor, disculpe mi pobre traductor Google española, espero que sea comprensible ...
Your you have explained it very well.
My English is worse than your Spanish, now I hope you understand me.
Administrators have made changes in the game, and lately, before they intall the changes in the game, have a one-day mission. why?
Administrators wanted to see what was the response of the players.
If players do not give our opinion, they can do a reset of the game.
I can assure you that if they do a reset of the game, many players go us the game.
That's why we should have more serious augmented brainstorming discussions about future changes with them, since they shown interest in our opinion, especially after Alexis Bonte wrote that article. They need our feedback in order to make good viable constructive changes, so the more information we give them, the better, but it has to be constructive information, not things like : "Don't treat us as fools" and other "Plato the evil mastermind gold-digging card-eater villain" propaganda...
Nu reusesc sa vad legatura dintre articolul tau (pe care nu-l discut ca nu am prins versiunile alea de joc) si "glumele proastre, dar facute bine" ca asta cu "azi nu iei experienta".
Ok, orice jucator din orice divizie in afara de div4 e incintat ca nu ia experienta (desi nici damage nu prea da) dar sintem multi care vrem sa ajungem lvl201 - noua ne-a tras teapa, asa ca nu te mai grabi tu sa spui ca sintem femei si ca nu stim ce vrem dar ne trebuie acum 🙂
Daca se apuca sa faca glume proaste macar le facea pentru toti - cind dai train sa-ti scada STR in loc sa-l creasca, cind dai fight sa se puna dmg-ul tau pe partea opusa etc. - cind e vorba de cretinitati nu cred ca-i intrece prea multa lume.
Cit despre schimbarile din joc - de cind sint eu in jocul asta - toate au fost facute din lacomia de bani a mesterului (am inteleg recent ca ii trebuiau bani pentru alte proiecte care au fost fail in mare parte).
Nu-mi aduc aminte sa se fi plins careva ca fiecare tara sa aiba moneda proprie de exemplu. Sau sa fi cerut cineva arme mai sus de Q5 si asa mai departe.
Nu e o "gluma proasta" din partea adminilor, e doar un event de fun cu EPICE MOCA TOATA ZIUA.... Si te rog, domnule gigi contra care nu e de acord cu nimic facut de oamenii astia care macar isi dau oarecare silinta sa faca ceva dragut, sa-mi spui tu cum ai vede tu aplicat un astfel de event, daca se dadea experienta; cine ar fi luptat azi la str.-ul ala, D4 + o mana de insi care si-au luat IK? Ce-i drept ca PP dublu, moca, pentru o zi e o oroare pentru voi, "mai marii" din D4, in detrimentul a max 1 level... Oamenii ca tine vor fi mereu nemultumiti si asta a fost si legatura acestui articol, pe care nu ai reusit sa-o vezi si anume ca din cauza tuturor acestor "ragnete" slab justificate, de nemultumire, de-a lungul anilor din partea nesatisfacutilor virtual ca dumneata au aparut si schimbarile dezastruoase de-a lungul eTimpului... Si da, pana acum va plangeati cu lacrimi de crocodil ca va plictisiti de moarte, iar cand oamenii vin cu ceva distractiv urlati ca din gura de sarpe ca ati pierdut un level si tot tu esti indignat ca te mi-am, permis sa spun ca nu stiti ce vreti...
no plato just isnt an idiot. wam clicks came about because one cannot build an empire with 20 stubborn donkeys working for you and people would only work for certain people and only certain people could afford to pay workers.
its the a single player can only have a constant amount of dependable workers being 1 himself - concept.
wam click is easy given enough time and enough funds one can build a industry that brings one riches and power in the game.
the economy is fine but the mouthpieces (usually they assign themselves the position) just declared the economy death without ever giving it a shot.
its hard to say this but get rid of all the negative players. who poop on everything plato did.
what is dead is politics yet each month the politicians carry out the rotten corpse and have us vote for what old fartbag is the less smelliest. but plato realized this before most players did and brought out dictators.
I first joined when there was V1, got bored, came back recently and realised that in the middle I missed all this awesome V2 complexity.
I need this over-simplified "world sim" like I need a hole in the head. Why do I play it? Because there's nothing better? Or because I'm hoping it will wake up to itself before it dies? The challenge of playing against the odds as a weak player in an under-resourced country? Some sort of BDSM fetish?
I honestly have no idea.
Hopely we'll wake up and we'll start working with Plato instead of fighting against him, then the promised good will show up! Until then, as Releasethe Krakken said, we need to get rid of all there negativeness and "nothing good will happen concept" by starting to give less credit and attention to players and politicians that thrive on "the game is dead, because we say it is and you need to see that or else you're medically supporting an in-coma Plato feeding on the blood and hard work of your Visa" propaganda...
You talk too much about the past.
While some players are hooked in the past and don't want to let this game go, the new ones don't care what happened in V2 or 3 years ago, which in "human years" it means sometime....Before Christ.
The single most important reason and measure that was not handled well for this game to be successful was the inappropriate handling of the MULTIES / CLONES (while some were accepted for various reasons, others were banned). That is what killed the economic module, the political module, and almost the Military as well. It was all done for money (Example: if you buy gold you get a temporary suspension).
Then the dictatorship module and the reshuffling of the resources came, an event which pretty much turned every country into farms and treasury (taxes) exploitation of the already powerful. That killed the balance totally and made the political module worthless.
Only by knowing the past can you correct it's mistakes and build a better future...
About the clone thingy you should really look in the mirror, after all you're eRO's biggest clone master and an leading expert in the art of hypocrisy ...
It is all well said, but lately the real problems are the packs.
I understand that admins need to have a profit, but the introduction of the packs created such unbalance in the divisions that now it is not worth to register to the game anymore, better going to that place and start the game in the clothes of some superplayer...
we have to think hard about this