Vom Krieg (not the one by Clausewitz)

Day 712, 12:25 Published in USA USA by Gnaeus Progenitor

I have in the recent articles argued for moderate expansion of eU.S. territory. In my previous article I wrote about conquering the Azores so as to have an Atlantic buffer and better access to the European theater. However, I learned that the eU.S. has recently signed some sort of accordance with ePortugual – a treaty which prevents us from legally attacking the Azores. Newb mistake on my part, of course. Though, one obvious way around this is to simply wait for the treaty to expire – but I suppose the Azores are not that important after all. An Atlantic buffer is not truly necessary, nevertheless I believe if the opportunity ever presented itself – the Azores could and would be a nice addition.

Upon considering territorial expansion and war, I have realized some things. The eU.S. population is quite pleased now, and rightly so; but the country runs the risk of becoming too war-hungry and trigger-happy. The cost of war is great on any country. eHungary, eIran, ePakistan – all examples of countries who have, at one point or another, overextended their forces leading them to lose huge sums of money and territory in this game. A time out of sorts might be in order for eU.S. Military endeavors. This country could stand to build up its treasury and infrastructure. By my own admittance, I am not an advocate of long term peace in this game. War is useful, it encourages the population to participate and it gives plays experience points and a chance for “glory.” As far as money goes, however, war is very costly – thus not easily sustainable.

It is my belief that governments themselves do not wish to engage in actual, direct war with another country – they would much prefer their allies to do so. This allows our soldiers to fight in an arena where the outcome is relatively less critical. It also means that the government and private citizens have to purchase weaponry, therefore saving money but still gaining experience.

To conclude, I hope that the eU.S. leaders are wise enough to know the limits of what the country can sustain and conquer. The cost of war in this game is not supposed to be that of lives but of territory and monetary resources. However, one could probably easily assert that once a country has been conquered, or happens to simply be VERY weak, the urge for its citizens to participate declines – people may move away, and new members may cease to come at all. Population can decline from failure in war – look to ePakistan. The lesson is that war can be good, and is essentially a necessity, but one should be careful with whom one chooses to fight.