V2-preparations #4 - General Manager
Calew
This article will be dedicated to citizens aiming to become General Managers in V2. I will give you my thoughts on which industries will be profitable; however, I noticed that most industries will be profitable in V2 so I'll also give some insight on how to spend your customization-points (CP) to make your product successful. To not make this article way too long, I decided not to include all speculations. If you have any question or want to know what reasons I’ve considered, feel free to ask.
Food
We have all noticed how food-prices have gone up lately, this started when the new hospital-rule made it pretty much mandatory for everyone to buy high-q food. When V2 comes the price will rise even further, this is due to the removal of gifts (resulting in food and houses being the only way to “buy” cheap wellness) and the implementation of happiness (resulting in food having bigger importance than before).
The safest way to spend your CP is to split it in half between health and happiness. I can only assume that health and happiness will be equally needed, so products with a 50/50 split will sell a lot. If you wish to gamble you can choose to put everything on either health or happiness. Citizens will some days have to recover much more of one of them, and with very few companies selling those products you can put a high price. Though, there is a risk you won't get your products sold.
Houses
For the same reasons I've presented above, houses will also gain in price. The implementation of duration will also push the price up, as people will have to buy a new house more frequently.
In housing I strongly suggest to spend your CP equally on all attributes; health, happiness and duration. You should make small changes to make your product special, but splitting 50/50 between health and duration for example will make your product very hard to sell. A gamble would be to put almost no duration at all, citizens who don't have to worry about spending money will want these houses to gain as much health and happiness as possible. I don't recommend this, though, so consider carefully before doing so. I would first talk to some really rich players and see if they would be interested before getting in to it.
Moving Tickets
This is an industry which I have high hopes for. I've said it before and I'll say it again, this is an industry which practically has no high-q companies, but will be in need of a huge amount of high-q products when V2 is launched. A Q1-ticket will no longer take you anywhere in the world, you'll have to use at least Q3/4 to reach anywhere you want.
I recommend putting all CP on travel distance. Right now people don't care about the wellness-loss/gain from MTs; I doubt they will care about the health/happiness-loss/gain in V2. The price they have to pay for a higher-q MT will not make up for the health/happiness-gain. A gamble would be to put all CP on health. Depending on how much health-gain that would result in and what the cost of production will be there is a chance that they can work as the new wellness-packs. However, I would not recommend doing so until we know the market.
Hospitals/Defense Systems
These are industries which certainly will become interesting for investors. Right now new hospitals/DSs are only purchased when they are destroyed (happens when a region with these structures gets conquered). In V2 they will have to be purchased regularly as the old ones will only last for a certain time. They will also be purchased in a larger quantity as they will be needed in every region under threat of invasion.
I would recommend putting 20-30% of the CP on duration, no country wants/can afford to buy structures with low duration. When it comes to AoE and effect pretty much all sorts of products will be purchased. However, the effect should be at least 40% of the CP and the most popular structures will probably have a distribution of 30/50/20 (duration/effect/AoE).
Weapons
I would not recommend starting a weapon-company. It's the only industry where current supply is higher than the future demand. This will result in prices dropping, which will make this industry unprofitable, or at least only give low profit. If you already own a weapon-company you should read the next column for information on how to spend your CP.
Tanks/Helicopters/Artillery
These industries will have a lot of companies competing to sell their products. In the start the profit will be big, due to high demand but no supply. But with time too many investors will start companies in these sectors. This will result in high competition and lower prices. It will still be a rather profitable industry, but nowhere near the profit it made in the beginning.
For low-q products I recommend to put almost no CP in duration, it will take too much from the other attributes and make the products useless. With high-q products, however, putting 10-20% of the CP on duration will have big effect on the number of times the product can be used but only small effect on the other attributes. Whichever quality you sell I recommend the distribution of CP to be something like this: 20/40/40 (damage/accuracy/defense, duration is not included).
Any question for the Q&A-article is welcome in the comment-section. The next issue will be published within three days. If you want to make sure you don't miss it you should subscribe and if you want to make sure others also find out about this, please vote so it reaches top5.
Thank you for your time.
Comments
Very nice article as usual. 😛
Great!
What will happen to current gift companies, and is it a bad idea to start a gift company now while V1 is still happening?
@Jonathan nobody knows exactly what will happen with gift company's but if i understood correctly the admins will allow you to chose to change them or something.
Probably it's not good to start gift company anymore. Maybe you'll be able to transfrom them into other specialization, because gift companies won't exist anymore?
very nice...vote
"We assure you that you don't need to worry for your business in gift/diamonds/wood industry. You will not lose your investment, it will be converted."
http://www.erepublik.com/en/article/-new-economic-module-products-1208058/1/20" target="_blank">http://www.erepublik.com/en/article/-new[..]1/20
The most likely outcome is that a gift-company will be converted to another industry.
I see nothing wrong with starting a gift-company right now, admins promise that your investment will be converted in some way. So, in case you see a profitable market right now I'd say go for it and in V2 you'll be able to choose another industry.
Brilliant article yet again, but maybe you should tell them about the 20 extra gold rule? thats why I'm buying all my companies now...
Great article, voted!
Ah, thanks Tpex. Will write it here and include it in the Q&A-article.
Basically you will need an extra 20 gold when starting a new company, so instead of 20 gold you will now have to invest 40 gold. 20 of which will be the cost of starting the company, and other 20 will automatically be transfered to the company's account to be used for wages and to purchase raw material.
Great article! Voted!
awesome
Calew: Good article. This whole series has been interesting its time for me to comment! 🙂 I realize that most of your remarks have been speculative as will mine be.
With regards to your generalizations about the housing and food industrys I believe you are nearly dead on. However, based on what I have read, I believe you are advocating for a much greater importance of happiness then will be needed.
Based on what I have read in the admins articles, I believe that happiness will take several days to reach a point to have an impact on your citizen. Ill-effects are cumulative and to a lesser degree than wellness. For this reason, I believe wellness should player a slightly greater role in food, and a much greater role in housing.
My two bits!
Thank you once more, you brutal analytical mind! 😃
Now I don't quite understand how will your current company quality be allocated to different factors that make up a product in V2. Is that indicated somewhere on screenshot? Is quality of the product dependent on employee skill or is just the quantity (like now) dependent on that?
You might very well be right atliia, and in case you are, food and houses which more CP on health will sell better.
There will still be different qualities of the products (q1-5), upgrading a company will still have the same effect (reduced productivity and higher health-loss), only difference is that with each upgrade you decide for yourself how to improve your products by spending your CP.
DO you have any indication to wen the shift to V2 will occur?
Because reading these articles is making egar to play it...
Off topic... wat is going to happen to the in game forum?
Admins have said nothing else than that it will be here soon, so I'm just speculating, but I'd say it comes in June.
I think the forum will remain as it is. It has recently been updated and they have said nothing about any new changes.
Do you have a source for all weapons companies becoming rifle companies, or is it just speculation? I didn't find an answer in the EI articles.
couple more question...
1. What is going to happen to all the newspapers that are currently active?
2. What is going to happen to all the current items in our inventory?
3. What is going to happen to all the political parties and the way congress is run?
4. Is the last article you are going to write concerning V2, because it was sort of implied in the introductory article?
last question....
Based on the skill migration article... (i didn't post there because this is the latest one)
What is going to happen to our current skill levels? Are they going to be migrated automatically to the most relevant profession or are we going to have to choose again? And does the same apply to our military strength
@Scadens
It's speculations. Admins haven't said that anything about it, but it would actually make sense that the weapon-industry would be able to migrate to any of the four industries. We'll have to wait for the last EI-article.
@Griff3n
1&3. They will remain as they are.
2. I've heard rumors that inventory and stock will disappear, but I believe that it will remain as it is.
4. Yes, I will answer all questions, regarding V2, from the comment sections.
You will be able to decide which skills your current skills are migrated to. Both career and military skills.