The State of eRep
Sean MacDiarmata
Hello,
I wanted to gauge the response to the new battle mod. With V2 they brought a lot of potential to the game but so many time's the admin's chose the easy route and caved into demand and back tracked. They brought in Skills...now gone, they brought in a new battle mod...now gone...they brought in new productivity points...now gone or changed beyond recognition.
The one part of V2 that I like was the new battle mod, it wasn't perfect but it added a little strategy to the game and they could have (as CelticTiger211 put it) tweaked it a bit to make it more enjoyable for all concerned but they as usual chose the easy route and went back to the wall, just with a tiny...minute change. The main problem's people had haven't been fixed...i.e the very flawed political system and the shocking level of PTO's currently affecting a decent number of countries to name just two.
They say "we are bringing in new countries" why when they can easily be pto'ed and destroyed before they even get up and running. I simply cant understand what the admin's are doing and I guarantee i'm not the only one, they say they are making changes to a number of things and put us through an eRecession world wide and for what....what has V2 given us bar bankrupting a high number of GM's and making a very high number of old school players and new one's alike leave.
I can imagine a shareholders meeting at the AGM for eRep "you've done what now...reverted back to the previous game and it cost us how much and lost how many people?" there will be a lot of annoyed people at that meeting and I hope there is because there is thousands of annoyed eRep players who have been to hell and back with this game and no end in sight.
Thanks for reading my piece about the changes...hopefully the admin's actually do what's right for the game not the one's who complain the most.
Regards,
Marcus Suridius
Worried eRep player
Comments
This module > Rising module
In this module "normal" people actually get chance to fight.
It is great for economy because it will be by far bigger consumption of weapons.
Is it great when you fight more than 25 times and never lose even when you fight twice barehanded?
There is an instant kill option...thats a disgrace cause even new players can kill field marshal's if they have gold. What do you mean "normal" what if people fought in the battlefield they aren't considered normal in your eye's...are you serious or did you mistype or something.
When I say "normal" I think on non military players....
And you actually don't fight against player, you fight against virtual player who lives in that country/region. You can see that the one you attacked don't lose any wellness.
And if you fight barehanded you win but you don't get much of that influence points so weapons are very very needed.
And be aware that this is still beta version and that instant kill will probably be changed in future somehow...
Doubtful...if they chance the instant they will just back track and reverse it.
Reversing sometimes isn't bad thing...
And as I see many people complain about that instant kill thingy. Some solution will come in the end. And it is not a shame to lose from some player(you actually can't see that).
In the end this module is and will be better for every country economy and for me that is all that matters.
More buying = more money for country = more wars = .....
what has V2 given us bar bankrupting a high number of GM's
-- All that bankrupted gold went to someone's pocket din't it?? Oh, wait, It went to admin's pocket...
To be honest I preferred V1 but I liked the idea of the library and leisure. However, I couldn't see the point of happiness and would have preferred the leisure facility to boost your health instead!
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