The Military Module
NoneSuch
- With the admins hard at work on a new war module, don't you think it would be nice for every nation to have its very own dedicated military as well? While current military systems work just fine, they require much maintenance and attention to keep running: weapon distribution, orders, promotions, recruitment, are all great hassles when they aren't streamlined in-game functions. Sure the current eMilitary system works right now, but off-site forums and hosting fees aren't necessary (sorry to pop your bubbles). It can get pretty frustrating for the casual player wanting to get more involved in the military aspect of eRep. The appeal of eRep is that it's possible to log on for just a few minutes and be done with the game for the rest of the day. Sifting through multiple websites, chatrooms, and newspaper articles just to out how to apply to the military and keep updated isn't something that would allure most players. What I'm about to outline is a just a possibility at how this issue can be resolved through a new "Military" tab.
- Structure -
- What every single military in the world has is structure. Their foundations are based on chains of command and people performing their assigned tasks. What does eRep lack? An in-game function allowing for the expansive, structured creation of a military for each country. I haven't got a clue as to how to actually program such things, but here's what I'd like to see implemented.
- To start, every country starts with a single military unit consisting of a certain amount of members, 10-15ish. The elected President of the country, with congressional approval, can purchase more of the same sized units for a certain amount of Gold and assign CO's (commanding officers) to each unit. Eventually the President will be given the option to mesh these units into a larger unit, keeping the same CO's but assigning a new CO (or Executive Officers, thanks RomanEconomy) to oversee all the others. This is how a country's military will expand. Squads for into Platoons, Platoons into Companys, Companys into Regiments, and so on. Eventually it will get to the point that the President will only need to interact with the top few CO's in order to get things done and things such as promotions will all be done internally.
- Recruiting -
- Citizens wanting to join their Country's military will submit an application much like they would submit an application for citizenship. These applications will appear as a list in the new "Military" tab and can be sorted alphabetically, by strength, rank, and age. CO's will sift through the names until they find someone they know or trust and admit them into their unit. Higher ranking military leaders can also admit members into their subordinate CO's units, much like an officer in the actual military assigning a recruit to one of their many units.
- Is it possible that a citizen may not be able to join? Yes, it's inevitable that some people will not be able to join. eRep is a social game and everything is determined by how you interact with everyone else. If you mess up somewhere along the way it's no ones fault but your own. Not everyone gets to be President either, it's just tough luck. Keep in mind that these same flaws exist in the current eMilitary system as well. But if the President or military leaders want to incorporate lower level citizens into the in-game military they have all the power necessary to do so. This in-game military will also never fill up because, keep in mind, the President can purchase more space in the military indefinitely.
- Even if you're not accepted into the military you're still able to fight just as you are now. I'm not attempting to retract anything from the game, just add-on to it.
- Logistics -
- In the "Military" tab a CO will be able to view and manage his/her unit. Every unit will be given an "Inventory" that can be filled with weapons, food, tickets, and money. It will be up to the highest command whether they want to give their units their supplies directly or give them the cash to buy them from the market or a "supply depot". This "supply depot" idea is kind of rough, but it would let military leaders buy supplies from the cheapest producers around the world, deposit them in the depot, and let their subordinate CO's purchase supplies from there at discounted prices or at no cost. It would essentially be the same as just giving their units the supplies, but it would be a great time-saver if a General knew that weapons at the depot only cost $0.50, they wanted their squads to get 5 weapons for every member, so they just send all their squad $2.50 for every member instead of having to click and drag every single weapon.
- In the Military tab the CO would also be able to issue orders: when, where, and what to attack with. The CO can also rename his/her unit with his/her EO's approval.
- It could also be a possibility to keep tabs on members of the military: how many times they fought, where, at what wellness, with what weapons, and so on.
- Military Bonuses -
- I have no idea how the new war module is going to work, but if it allows, I'd like to see the President be able to grant his/her country's military bonuses. The President could purchase a day-long bonus that slightly increases weapon damage, decreases wellness lost, and other fancy things that the new war mod would allow. It's also possible that the President can buy "special units" that have permanent bonuses or are larger but at a much greater cost.
- So, yeah -
- That's my idea, it would definitely take some dedicated working on, but I think it could be do-able one day. I also think that it's a necessity long overlooked.
- And by request here's a link to a similar article, Article
Comments
Pertafirst!
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Pertathird?
Permafourth
Check out my job as a ePublic-Relations Manager for a political hopeful by reading "KevLar's Journey."
http://www.erepublik.com/en/newspaper/kevlar-s-journey-211614/1" target="_blank">http://www.erepublik.com/en/newspaper/ke[..]614/1
One of things I want most from the admins is an ingame military structure. You've basically explained what it should be.
Yet the admins will probably never come close to such awesomeness
one thing is certain, it will cost us gold...
Semper Fi! Do or Die! Marines ftw.
v + s!
War Magazine:
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@Johnny, for sure u'll have a big nice surprise 😉
doubt it. admins aren't logical.
also, way to copy my idea. ha
A little tip: Commanding Officers of Commanding Officers are called Executive Officers. Also, nice ideas. voted 🙂
I like the current military system, though these suggestions are pretty interesting. What I would really like to see is the option for a nation to build military bases in other allied nations to launch attacks without having to cut through the middle of neutral countries (kyushu?).
Dunno why you would have to link it to a nation but the ideas are good. I'd actually like to see this be implemented, but unconnected to a nation, essentially a merc group. Some military groups will never actually become part of their country because what they do isn't always approved by their country, or it'd take too long.
Like the way you explained it. Hope some admin reads this and starts building an update that uses this format for the military in Erepublic 😁
V+S
great text 😉
i like the way you think, these improvments would be great, but i doubt admins are so inovative as you
maybe in next war module, two to three years from now 😃
Pertainfinity! 😃
This would be a great addition, essentially replacing all the messy 3rd party military systems, and make "being part of the army" something that people can actually brag about.
Agreed.
sounds cool and FREE INDIA!
Omg, this is as pointless. It wouldnt help in any way, all it would do is restrict our freedom in reforming the armies and whatnot. The good thing about this game is that it isnt all ingame based giving us freedom to run things how we like, rather than how the game tells you to.
A nation's military can be as large as its leaders want, large enough to have everyone that wants to join in. And if the military path isn't for you, you can still fight on your own; it's not restricting anything.
"A nation's military can be as large as its leaders want, large enough to have everyone that wants to join in."
As large as how many ppl apply, atm there arent any size restrictions anyway, the restrictions are str and rank which would still apply.
My point is that it wouldnt benefit the Armies and could lead to complications if it was made ingame. If it aint broke, dont fix it.
Sounds good!
Voted!
Sounds like too good to be implemented, sorry
I believe you just described the exact way the eMilitary works right now, i don't see anything new or how it would make it better if it were in game...
the eIDF already does all of that (Israeli Defense Force)
http://milforum.us/forum/index.php" target="_blank">http://milforum.us/forum/index.php
check out the eUSA military forums
Agreed. 100% best idea i have seen in months
Baru ngeh virus pertamax dah sampe us.. Hehe
Wow! This would be so great if implemented. I also like the idea of building military bases in allied countries, so that you don't have to cut through neutral territories!
Nice ideas.
the idea of military bases would reduce the costs of military operations however it would also kill the industry of MT's, and like i said before, its a great idea that already exists outside the game for free, why complicate it by putting it into the game, it would do nothing but restrict things and make things more complicated.
as George Norfolk said, if it aint broke don't fix it.
Perta36th
I love your article, being a CAF member myself i would like to see a separate weapons inventory for military work.
The only thing i find sketchy is how military bonuses work. Yes, they would be a fine addition for the president, but they could backfire and cause as much controversy as the training module is now.
But they might never make it into the new war module because we aren't admin, so im just pointing it out.
That was requested before,
put this link in your article please:
http://www.erepublik.com/en/article/oficializarea-unitatilor-militare-in-mecanica-jocului-sau-clanuri-grupari--1002035/1/20" target="_blank">http://www.erepublik.com/en/article/ofic[..]/1/20
I find this idea a noble attempt to improve the game but the one main flaw I find is the structure of power. Unlike in real life people are not dying here. Therefore job rotation will not happen and people will not want to join if they are bound to be privates forever. I think it is a great idea but you need to work out the kinks before pushing this much further.
MAXIMIN! Pertablax diapam duramax!
you suggest that one wouldn't be able to fight for his country as a civilian?
Why charge money for the formation of military units when you can already do it off-site for free? The only benefit is ease of weapons distribution, not that it's difficult to begin with . . .
I keep trying to reload the page so that the vote button appears but for some reason, it's not there.
I would rather have a very lean in-game military structure, as it gives the advantage to those countries that can maintain strong structure, like the United States.
If every country can perfectly organize their military with little effort, the US loses its organizational edge.
I agree with James Mackennon. I think that an in-game structure of som sort would be nice, but if it makes organization too easy it takes the advantage away from those who work hard at it.
voted.. clear and concise!
great ideal(s)
no. it's way to easy to hack by multis. (we all know they exist, even though they're not supposed to and occasionally banned) It's most certainly not worth it.
Yes this is good, but if it was put into use, the game would be way to much fun, therefor no vote from me \o/
yep 🙂