The Military Module

Day 755, 16:17 Published in USA USA by NoneSuch

- With the admins hard at work on a new war module, don't you think it would be nice for every nation to have its very own dedicated military as well? While current military systems work just fine, they require much maintenance and attention to keep running: weapon distribution, orders, promotions, recruitment, are all great hassles when they aren't streamlined in-game functions. Sure the current eMilitary system works right now, but off-site forums and hosting fees aren't necessary (sorry to pop your bubbles). It can get pretty frustrating for the casual player wanting to get more involved in the military aspect of eRep. The appeal of eRep is that it's possible to log on for just a few minutes and be done with the game for the rest of the day. Sifting through multiple websites, chatrooms, and newspaper articles just to out how to apply to the military and keep updated isn't something that would allure most players. What I'm about to outline is a just a possibility at how this issue can be resolved through a new "Military" tab.

- Structure -

- What every single military in the world has is structure. Their foundations are based on chains of command and people performing their assigned tasks. What does eRep lack? An in-game function allowing for the expansive, structured creation of a military for each country. I haven't got a clue as to how to actually program such things, but here's what I'd like to see implemented.

- To start, every country starts with a single military unit consisting of a certain amount of members, 10-15ish. The elected President of the country, with congressional approval, can purchase more of the same sized units for a certain amount of Gold and assign CO's (commanding officers) to each unit. Eventually the President will be given the option to mesh these units into a larger unit, keeping the same CO's but assigning a new CO (or Executive Officers, thanks RomanEconomy) to oversee all the others. This is how a country's military will expand. Squads for into Platoons, Platoons into Companys, Companys into Regiments, and so on. Eventually it will get to the point that the President will only need to interact with the top few CO's in order to get things done and things such as promotions will all be done internally.

- Recruiting -

- Citizens wanting to join their Country's military will submit an application much like they would submit an application for citizenship. These applications will appear as a list in the new "Military" tab and can be sorted alphabetically, by strength, rank, and age. CO's will sift through the names until they find someone they know or trust and admit them into their unit. Higher ranking military leaders can also admit members into their subordinate CO's units, much like an officer in the actual military assigning a recruit to one of their many units.

- Is it possible that a citizen may not be able to join? Yes, it's inevitable that some people will not be able to join. eRep is a social game and everything is determined by how you interact with everyone else. If you mess up somewhere along the way it's no ones fault but your own. Not everyone gets to be President either, it's just tough luck. Keep in mind that these same flaws exist in the current eMilitary system as well. But if the President or military leaders want to incorporate lower level citizens into the in-game military they have all the power necessary to do so. This in-game military will also never fill up because, keep in mind, the President can purchase more space in the military indefinitely.

- Even if you're not accepted into the military you're still able to fight just as you are now. I'm not attempting to retract anything from the game, just add-on to it.

- Logistics -

- In the "Military" tab a CO will be able to view and manage his/her unit. Every unit will be given an "Inventory" that can be filled with weapons, food, tickets, and money. It will be up to the highest command whether they want to give their units their supplies directly or give them the cash to buy them from the market or a "supply depot". This "supply depot" idea is kind of rough, but it would let military leaders buy supplies from the cheapest producers around the world, deposit them in the depot, and let their subordinate CO's purchase supplies from there at discounted prices or at no cost. It would essentially be the same as just giving their units the supplies, but it would be a great time-saver if a General knew that weapons at the depot only cost $0.50, they wanted their squads to get 5 weapons for every member, so they just send all their squad $2.50 for every member instead of having to click and drag every single weapon.

- In the Military tab the CO would also be able to issue orders: when, where, and what to attack with. The CO can also rename his/her unit with his/her EO's approval.

- It could also be a possibility to keep tabs on members of the military: how many times they fought, where, at what wellness, with what weapons, and so on.

- Military Bonuses -

- I have no idea how the new war module is going to work, but if it allows, I'd like to see the President be able to grant his/her country's military bonuses. The President could purchase a day-long bonus that slightly increases weapon damage, decreases wellness lost, and other fancy things that the new war mod would allow. It's also possible that the President can buy "special units" that have permanent bonuses or are larger but at a much greater cost.

- So, yeah -

- That's my idea, it would definitely take some dedicated working on, but I think it could be do-able one day. I also think that it's a necessity long overlooked.

- And by request here's a link to a similar article, Article