The exponential-logarithmic nature of eRepublik:sharing and/or growing.

Day 1,696, 15:41 Published in United Kingdom USA by Alphabethis

Remember that I'm a newbie, and most of times I talk nonsense.
But, ...
You may have not noticed it yet, but eRepublik has an exponential-logarithm nature.
What is it?
Well, experience levels or military levels imply a non-linear, even a non-polynomial nature, but a nearly exponential weight.
For example, a level 26 may yield double damage than a level 24 or it has a two-fold bigger economy. A level 28 doubles in damage and economics to a level 26, a level 30 doubles 28. Yes, a level 48 is quite a lot.

On the other side, the growth time is logarithmic, levelling up takes more and more time as long as you grow, and it becomes almost boring, while initial levels (first 5) are lighting fast.

All these boils down to this: the required effort for a 48-level guy to raise to 49-level equals to the effort of (2 ^((48 - 26) /2 )= 204😎 2048 level 26 guys to raise to level 27. Well, it's just an example, and numbers will not be exactly those, but the behaviour is nonetheless exponential.

In other words, should big guys suddenly stop their growth in favour of a massive transfer to lower level guys, then lower level guys would double their growth, increasing the country strength lighting fast. And it'd mean a huge leap forward in terms of recovering resources. Think it as "NHS on steroids" or "NHS the big leap forward".

Of course, I know big guys are already giving away resources for the war, but I'm sure it's not a 100% of their income.