Steroid packs for sale!
avec
Today I noticed that nowadays I can buy strength for myself. I also noted about one million articles in the media about the update. Really cool, if only I had the money for that when I started playing. Nowadays I can afford the 1.8-5 G per day, but as a newbie it would have been impossible. The same is true for every newbie out there today: they can't possibly compete in income with those older players they are meant to catch in strength with this new update.
Despite there are a lot of articles out telling why the update is bad, I thought I'd write my own version too. I moved today to Romania to fight, maybe I'll bring my newspaper with me (a lot less dull articles are about to come
😛). I don't like raging, flaming or criticising others just for the sake of it, I always either stay silent or offer constructive criticism. This update inspired me to write such article. I'll simply begin by summarising what this awesome cool new update will achieve:
>> Older players will buy the extra training packs every day while the new ones can't afford to, thus further increasing the gap between new and old players
>> The same people who buy gold for this game continue to do so regardless of the update, those who didn't buy gold earlier, won't begin to buy it now either
>> People will boycott the new update, some will quit the game, resulting in less fun
>> Speculatively countries might even start a non-combat period until the new feature is taken off and war module is fixed.
If admins really wanted to prefer new players and help them take up old players, then the training pack should at least prefer newbies by calculating the training pack cost in regard to current strength. Just by pulling a rabbit out of my hat I'd have coded the training feature to follow something like this equation:
Training pack cost = (current strength / max. strength)^2 * fixed price,
where max. str and fixed price are defined by admins.
For example, if we set max. strength to be 26 and fixed price 5 G, then a newbie with strength 3,5 would have to pay 0.09 G for extra training, but me, a str 19.5 FM would have to pay 2.81 G. In this model the price would go up exponentially as a function of strength, but then again if this was implemented, the entire training and working modules should be made to follow logarithmic curves instead of linear growth. Then the game would allow new players to feel themselves able to catch up on old veterans, this sort of quick patches won't achieve what they aim to do. Fixed prices and linear growth are the issue in this case, nothing else.
Cheers,
Avec, eFinnish Minister of Defence and Public Relations (dual office sucks) + a member of EDEN Media Department
Comments
Awesome, voted
this joke will never get old ;d
Voted.
Temporary search engine here:
http://www.erepublik.com/en/article/-trick-temporary-search-engine-ro-en--1082345/1/20" target="_blank">http://www.erepublik.com/en/article/-tri[..]1/20
Yes, I think they'll probably implement a system like this, it would make perfect sense
vote
HAHAHAHAAHAHAH, cant breathe anymore hahahahahahaha
Haha, great. 😃
hahaha
nice comic. 😃
Dude, very good article. you have my Sub. This is exactly how extra training should be set up. You nailed it.
xD
well newbies get more strenght for same money
player can now get 3 strenght on first day (if he/she gets gold for rm)
3.3 on second day, 4.2 on fourth day and so on...
If they keep this new module than I see next new thing will be to buy rank for gold and than everything will be scr*wd
go.. go now to your keyboard, open your browser windows and spam,
"I'm as mad as hell, and I'm not going to take this anymore!"
It's called Lana de Aur, romanian for The Golden Flees, found by our own eGods 😁
Here is my suggestion for the equation:
Training pack cost = (current strength / global average strength) * base price
Base price would be 1 G for 100% and 5 G for 200% boost
This way the noobs could increase their strength faster than the veterans.