Srs Bzns Pt II - Spreadsheets, money and YOU!!!!

Day 1,786, 04:49 Published in United Kingdom United Kingdom by Meklon Dramicus

Oh, hai there eUK... how you doing?

Good?

I hope so.

Today, we are going to carry on from where we left off in The First Srs Bzns article in regards to productivity and what's best for your cash.


A rare picture of slaxxor's management team

I've had to give some thought on how to present this information, mainly because I could either destroy your mind with spreadsheets or scare what remains of your sanity through a series of graphs and charts... so, let's do both \o/ ... oh, aswell as writing - cos, well, that's how I have to communicate here.

So, let's just re-iterate the last lesson - invest in Alum. Mines for a better long term rate if your going to be running facilities with no workers (at least until gold peaks over £530 per unit again).



But, enough about that, you'll be wanting a bit more info overall.

So, first thing's first....

http://eleventh-hour.net/tinterwebs2.ods


Here's a mastercopy of the spreadsheet I've developed.
The first sheet is locked (Where you can see the overall results) and the second page allows you to play with the base settings - ie Gold price, bonus rates etc.

Hope you find it useful...

For those of you who can't / don't want to understand spreadsheets... a tl:dr follows...



Don't bother giving out jobs in FRM Facilities or any Food factory until at least Q6, just not profitable otherwise.

All Q weapon factories have the potential to make some profit even with an average wage. (Though your still better off working for yourself in a Q1)

The 3 WRM Facilities can give profit with a full workforce, however only the Saltpeter and the Rubber plant make a greater profit over an unworked plant.


Well, that's all I can really be bothered to type at the moment - I might add some more up later on, but *shrugs* who knows.

Feel free to leave your comments below and get this bad boy shared and spread around.

Take care you brilliant people....