Srg91- General Market Analysis

Day 1,087, 20:22 Published in Australia China by srg91

You know what? F*ck this, this is purely inspired by Hinokai and his stupid rants, and sometimes I dont even understand why I bother. Before troller troll, this isnt an attack on anyone, rather an analysis upon the current Product Market, Monetary Market and Job Market when compared to the world.

Warning: ITS A BLOODY WALL OF TEXT
(and no pics)
Let’s start with the Monetary Market.

With the sudden treasure maps hitting around the due to the strength medals, the global general MM trading is now roughly around 47-48 currency per gold then the previous 50-51 currency per gold. This is somewhat expected, given the influx of gold that has came with the treasure maps. However, I believe that this 4% decrease will be back to the original mark given 2 to 3 week’s time.

The concept of MM is simply, a trade between two currencies in circulation. Theoretically, if there are 20,000 gold (obviously the real number is higher) in the Australian currency Market (including companies, MM, foreign assets and so on) and there are 300,000 Aud in the Currency Market (including companies, MM, foreign assets and so on). Then in theory, the trading would be 300,000/20,000 = 15 Aud for one gold. Or, 1/15 = 0.067 gold per Aud. However, in there are 20,000 Aud in circulation, then the trade will be 1 Aud for 1 gold (now wouldn’t that be nice). So basically, the general idea is that, if you wish strength your currency. There are two ways of doing this. First, increase the total gold currency within our economy and two; decrease the amount of currency in circulation, hence gold will be less valuable to the currency.

As to this date, the only way of producing more currency is via printing. Hence this is something we can control. With players leaving and quitting, their currency (and gold too) will lie in their companies, orgs and their citizen account. Hence, given the fact we do not printing, then naturally there will be less Aud in circulation day after day. This will strengthen our currency naturally.
The other way is, as mentioned gaining gold. This is usually done by foreign players wishing to buy cheaper products (either by an export license from eAustralian company or via foreign player gold) and adding gold into our economy. With eAustralian MM sitting at 80+ aud per gold, which is 60% more then the international standard, I am sure we can try and aim for that goal in the long run. With smaller steps, e.g. 75 aud by the end of this month may just be the starting step.

Now, allow me to continue with the Product market. As mentioned above, one of the ways to improve our MM is to have foreign players to buy our product. To do that, our products must be relatively cheap or close to cheapest when compared around the world.
Obviously Im not going to do every single of them with detail, but I will do the more important ones.
Let us start with Foo😛
Right now, the cheapest q1 food is sold at 0.00962gold. In eAustralia, the cheapest q1 food is sold at 0.01612g. This is 68% more expensive then the cheapest q1 food around the world. No where close to even being competitive.
As for the other Qs, q1 is the cheapest in terms of healing wellness per gold cost.

Moving Tickets: Q2 and Q3 are the most used tickets.
Q2: In eAustralia, the cost is 0.429 for a q2. Worldwide, it is sold at 0.1944gold per q2. I can buy 2 q2 tickets for just one in eAustralia. Over 100% expensive.
Q3: In eAustralia, q3 is sold at 0.3549 (funny how its cheaper then Q2 😛), worldwide, Q3 is sold at 0.2002. 78% more expensive.

Housing: Just going to do Q1 and Q5
Q1, Cheapest around the world is 0.90675g and in eAus, 1.8382. Like q2 ticket, I can buy 2 for the price of one. Over 100% expensive.
Q5, cheapest is 8.585g around the world and in eAus 16.25g. Almost 100% more expensive.

Weapons: Q1, Q3, Q5
Tanks: q1: world wide: 0.052g, in eAus: 0.1299g. Over 100% expensive
Q3: world wide: 0.2998g, eAus: 0.40937g. 37% more expensive.
Q5: worldwide: 0.7865g, eAus: 1.29675g. 65% more expensive.

Air units: q1: world wide: 0.04848g, in eAus: 0.0819g. 69% more expensive
Q3: world wide: 0.3162g, eAus: 0.4095g. 30% more expensive
Q5: worldwide: 0.802g, eAus: 1.09174g. 36% more expensive

Rifle: q1: world wide: 0.04704g, in eAus: 0.091g. 93% more expensive
Q3: world wide: 0.2835g, eAus: 0.4368g. 54% more expensive
Q5: worldwide: 0.828g, eAus: 1.43g. 73% more expensive.

Artillery: q1: world wide: 0.06868g, in eAus: 0.20475. 198% more expensive.
Q3: world wide: 0.3728g, eAus: N/A.
Q5: worldwide: 0.76g, eAus: N/A

Raw Material: High regions: Titanium and grain:
Grain: worldwide: 0.00105g eAustralia: 0.00117g 11% more expensive
Titanium: worldwide: 0.0011g eAustralia: 0.00117g 6% more expensive.

As seen from the above data, clearly (aside from high region RM), there is a clear gap between eAustralian products then the world’s cheapest. However, given the high prices, it would be logical to assume that eAustralian workers are been paid highly for the expensive products.

Job Market: I will do skill 5 to 12.
Skill 5: Highest worldwide wage: 0.437g Highest in eAustralia wage: 0.3601g. Difference: 0.07g
Skill 6: Highest worldwide wage: 0.465g Highest in eAustralia wage: 0.3712g. Difference: 0.09g
Skill 7: Highest worldwide wage: 0.495g Highest in eAustralia wage: 0.3932g. Difference: 0.1g
Skill 8: Highest worldwide wage: 0.5445g Highest in eAustralia wage: 0.455g. Difference: 0.09g
Skill 9: Highest worldwide wage: 0.502g Highest in eAustralia wage: 0.507g. Difference: 0.04g
Skill 10: Highest worldwide wage: 0.6435g Highest in eAustralia wage: 0.5265g. Difference: 0.11g
Skill 11: Highest worldwide wage: 0.6778g Highest in eAustralia wage: 0.5539g. Difference: 0.12g
Skill 12: Highest worldwide wage: 0.912g Highest in eAustralia wage: 0.5574g. Difference: 0.35g

As seen from the job market, eAustralia does indeed rank highly in terms of wage paid. However, the gap does gap farther once skill level reaches 10+. This means like higher level players would less likely to stay in eAus to work for eAustralian companies, hence reducing our production capability. However, I believe that eAustralia GMs are selling their products at a higher cost then needed and they are making a decent profit out of it atm. In order to attract foreign players to buy our products, we need to lower certain aspects of our market to the world market level.

That is really it.

All stats taken from http://erepublik-market.cz.cc