Should you make that? Tycoon pack edition
Wilhem Klink
Part three
In this article, we're looking at one of the few ways to generate work tickets. We know an employer can:
- hire at market wage from the Job Market. We've also seen that hiring at market wages is not profitable
- have some sort of work-swap where you & another producer work for each other at reduced wages. The question is does the profits cover what you could get by working for market wages? Example: I work for 1,500cc and I employ a co-conspirator at 1,500. I can produce a Q1 house worth 17,100 on the market for 15,000 CAD and it costs me 5,000 CAD in lost (forgone) wages. Is that really a bargain?
- a co-op where the workers get low cash wages but get a slice of the items produced. Example: Co-op worker gets 5CAD + 4 Q5 Air weapons. Assuming the market price of a Q5 Air is 1,125, am I not just paying them the equivalent of 4,505 CAD? I am.
- Lastly, the focus of this article, buying the Tycoon Pack from Plato. I'm going to focus of buying with tokens (99 of them) since introducing real currency doesn't have any real payback. If I shell out €9.90 I'm not ever expecting to get that money back.
In this article, the price of a game token is set as 10,200 based on the prices noted on eRepublik Tools. So the question we will try to answer is:
can a producer make at least 1,090,000 in profits from the Tycoon Pack in order to cover the game token cost of that?
What one gets for 99 game tokens.
- 20 gold
- 150 work tickets
- 20% production bonus for 7 days
Lets look at Work as Manager production first
Food
A table with a high bonus region (200% bonus)
We're looking at cramming all 150 works in while the +20% Tycoon bonus is active, attempting to maximize production. So instead of 200 food per work, we're making 240 food per work or 36,000 over the 150 Tycoon works. As one can see from the table, the low Food Raw Material cost helps keep the profit high, but food just doesn't sell at a high enough prices to make the needed 1,090,000 to enable us to buy another 99 game tokens.
A chart showing what a token would need to cost to be able to afford a Tycoon Pack
Everything craters pretty fast. Getting tokens for less than $1,000 seems unlikely.
Skipping the low-bonus food since if high bonus can't do it, low certainly can't.
Weapons then, maybe?
Ouch. Even with free labor, Q1 & Q2 can't escape the cost of the raw materials. Even with free raw materials there's just not enough sales to make it (3,600 Q7s at 91cc each only gets 327,600).
Lets try Air weapons
Bear in mind, we're still working with the odd Q4 pricing, but even that can't salvage a breakeven on the Tycoon Pack. As quality goes up so does the cost and even though the Q5s sell for over 2 million, it can't net enough after the raw cost to cover the Pack.
But wait! You may say to yourself, I can also produce the necessary Air raw materials with my 150 work tickets. And you'd be right.
This table shows how many works you'll need in the Neodymium mine you'll need to cover the ARM. Q1 for example, needs 37 works to cover the ARM. Some production hits the ARM on the nose (Q2 & Q3), but the others have to buy a small amount.
But in the end it doesn't matter. The reduction in the amount of air weapons you're able to produce can't make up for the need to not buy ARM.
Housing maybe?
Since Housing works a bit differently than the three industries we've already seen (each house takes the same HRM, just the labor changes) we're moving from a base of 40% of a Q1 per day to 48% of a Q1 in a high bonus region.
Still not there. By game mechanics, the amount of housing raw stays steady across the quality levels, as the houses produced drops in half and the raw materials for each level doubles (except for Q5, where's its a third).
How about just making raw materials? We can obviously ignore Food since the .01 market price won't get us anything. And lets also ignore weapons as the 17.40cc market price isn't helping. So the two most expensive raws, housing & air
Both housing & Air raws produce the same, it's only the market price that varies. Neither return enough to buy a Tycoon Pack, however.
RECAP
It's clear that our initial goal - to earn enough cc from a Tycoon Pack to buy another Tycoon Pack - isn't realistic. Sure, if you want to pump up your fake in-game currency with real life currency, the Tycoon Pack is a much better way to do that than straight buying & selling gold. And if that's the goal, then it would appear that either Q5 weapons, Q1 Houses or house raw material would be the industry to be in.
Sic transit gloria mundi
Comments
There is a scenario where the tycoon pack could pay for itself, and that is that WaM industries. In your article, you've made the assumption that we are trying to pay it back utilizing just the work tickets from the tycoon pack. Your 3 factories have recouped just shy of 20% of the cost of the tycoon pack back. Now what happens when all the rest of your factories are just WaM'd. You could go back to your first article to take a look at how much more profit will be earned, and then the difference in profit per WaM would add into paying off. You have 1 week to earn it back, and it would be pretty miniscule per factory, but if I have hundreds of factories to WaM, in theory the tycoon pack can pay itself off in that scenario.
You're assuming the 20% bonus would be enough to push money-losing industries into money-makers.(at market wage). I'm not sure that bears out since raw materials track and wage makes up a significant portion of any item produced.
I'm a little tired of this topic at the moment, but I can take another look at WaM. I can't see any of them moving into the black just based on 20% more production given how many couldn't come close to supporting at 4,000cc wage.
I'm not talking bringing them to black, but if you took one that already was, like Q7. Using only the 150 work tickets and then justing WaM the crap out of the rest, if you have enough companies, you'd be able to turn that profit
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@Mann551. The you need around 510 Q7 factories to recoup 1,090,000 over 8 days ( if you buy pack middday before WaM that day)
Recoup 202'320 from tickets
Recoup remaining 887'680 with 510 Q7 factories extra 20% profit of 217.49 each.
217.49 x 8 x 510 = 887'359.20
That *is* doable. 510 works over 7 days is 73 factories WaMs a day.
Of course, you're producing 2,068 Q7 weapons per day for those 7 days.Thats 14,476 Q7s over the week. That may be a bit much to sell in a month, at least in eCanada.
It's actually 4080 works over 8 days. Therefore 510 WaMs a day.
Tycoon is good for 168 hours therefore you can work 8 days if you time your WaMs and purchase time smartly.
But agreed you will reach other limitations. Can you buy all the WRM required from the market at a decent price? Do you have enough storage for that WRM? Can you sell all those Q7s at a decent price?
(〃゚3゚〃)
Wait... Tycoon Pack is only 7 days of productivity!?
I always thought it was 30 days, like the other packs. I never actually checked (or bought) it.
I remember last year I told people who have 100+ companies to buy it, since it was 30% off and gave 14% extra. I was under the assumption that it was going to be 30 days of bonus productivity.
https://wiki.erepublik.com/index.php/Tycoon_pack
"+20% productivity bonus; active for 7 days;"
Be something else entirely if it were 30 days.