ROCKET FACTORY Q5 ANALYSIS

Day 2,570, 01:25 Published in Croatia Lithuania by Titless fairy

CROATIAN VERSION IS BELOW ENGLISH - HRVATSKA VERZIJA JE ISPOD ENGLESKE



I decide to play with rocket factory, so I did upgrade on Q5. On that way I make deposit of gold and not be in temptation spend them on EB's 🙂 If I will have emergency for using gold I can downgrade factory with loss only 4 %.



So, let see how that works. You have to buy 90 tanks of each quality except Q7. In Croatian market that was 480 CC.

When You buy tanks You can then make rocket



or booster



You can build one rocked per day and one booster per day. If You do not fire rocket You can't build another one tomorrow. Same goes with booster. Rocket produce 2,5 million damage. As soon as You assemble booster it become active ! Booster last only 5 minutes, it allow You making 50 % more damage and 50 % more rank points, that counts only for bazookas and tanks. For damage committed by bombs or rocket does not counts more rank points neither damage.

In my case with full wellness 1430 x 2, I can make 36,3 million damage. That is 4,49 CC per million. With booster on I can make 54,4 million damage and that is 3 CC per million damage committed and without booster production cost. Booster production cost is 480/54,4 = 8,82 CC per million. Overall cost per million damage with booster will be then 11,82 CC.

I produce for my own needs tanks, in case that we count then production of tanks is for free then cost of booster per million damage will be 8,82 CC.


1. CASE WHEN WE CALCULATE THAT WE BUYING TANKS ON MARKET

CO = 0 CC, WITHOUT BOOSTER, -108 CC
CO = 0 CC, WITH BOOSTER, -643 CC

CO = 10 CC, WITHOUT BOOSTER, 254 CC
CO = 10 CC, WITH BOOSTER, -99 CC

CO = 20 CC, WITHOUT BOOSTER, 617 CC
CO = 20 CC, WITH BOOSTER, 444 CC

CO = 30 CC, WITHOUT BOOSTER, 981 CC
CO = 30 CC, WITH BOOSTER, 989 CC

CO = 40 CC, WITHOUT BOOSTER, 1344 CC
CO = 40 CC, WITH BOOSTER, 1533 CC

If CO is bigger than 30 CC then using booster is more profitable.




2. CASE WHEN WE ASSUME THAT TANKS COST US NOTHING, BECAUSE WE PRODUCE THEM BY SELF

CO = 0 CC, WITHOUT BOOSTER, 0 CC
CO = 0 CC, WITH BOOSTER, -480 CC

CO = 10 CC, WITHOUT BOOSTER, 363 CC
CO = 10 CC, WITH BOOSTER, 64 CC

CO = 20 CC, WITHOUT BOOSTER, 726 CC
CO = 20 CC, WITH BOOSTER, 608 CC

CO = 30 CC, WITHOUT BOOSTER, 1089 CC
CO = 30 CC, WITH BOOSTER, 1152 CC

CO = 40 CC, WITHOUT BOOSTER, 1452 CC
CO = 40 CC, WITH BOOSTER, 1696 CC

If CO is bigger than 27 CC then using booster is more profitable.


CONCLUSION:

#1 CASE
To cover production costs of booster You have to fight in battle where CO is at least 12 CC.
To make more profit with using booster in comparison not using it CO have to be more then 30 CC per million.


#2 CASE
To cover production costs of booster You have to fight in battle where CO is at least 9 CC or in battle for TP medal.
To make more profit with using booster in comparison not using it CO have to be more then 27 CC per million.

Doing analysis of rockets is pointless because rocket make cost of 192 CC per million ! xD

I getting boosters in POWER PACKS and in weekly missions. But I spend them fast. 🙂 Never enough of them ! I have couple of 100 % which I spare for my country epic battles and sometimes I am in temptation to use the when I haven't any of those 50 % ! Because of it, I believe that is good to have booster factory. If I need a booster, I can make it whenever I want once per day. Hopefully ER will will rise duration of booster more then 5 minutes which is very short time. And maybe, just maybe they would change them to be 100 % ! In such a case economy will become better because 100 % boosters would be very interesting for players !
Prices of lower quality tanks will then rise.




CROATIAN VERSION - HRVATSKA VERZIJA




Odlučio sam se malo igrati sa tvornicom raketa te sam napravio nadogradnju do kvaliteta 5. Na taj način sam zarobio dukate da ih ne bi potrošio na čokoladice, a ako bude iznenadne potrebe za dukatima onda lako ih vratim sa gubitkom od samo 4 %.



Pa da vidimo kako to radi. Potrebno je kupiti po 90 tenkova svih kvaliteta osim kvaliteta 7. To me je na našem marketu koštalo 490 kuna.

Kad kupite tenkove onda vam je omogućeno napraviti raketu



ili booster



Možete napraviti jednu raketu dnevno i jedan booster dnevno. Ako ne ispalite raketu sutradan niste u mogućnosti izraditi novu ukoliko prethodnu ne potrošite. Ista stvar je sa boosterom. Raketa daje 2,5 milijuna štete. Čim proizvedete booster on postaje aktivan, traje samo 5 minuta. Booster vam omogućuje 50 % više počinjene štete u bitci i 50 % veće rank bodove, to vrijedi za štetu počinjenu tenkovima i bazukama. Za štetu počinjenu bombama i raketama to ne vrijedi.

Sa full wellnessom i Q7 tenkovima, u mome slučaju je 1430 x 2 = 2860 postignem štetu 36,3 milijuna. To je 4,49 HRK na milijun počinjene štete. Sa uključenim boosterom napravim 54,4 milijuna štete, to je 3 HRK na milijun počinjene štete bez troška proizvodnje boostera. Trošak boostera na milijun štete iznosi 480/54,4 = 8,82 HRK. Kada to zbrojimo, dobijemo da sa proizvedenim boosterom trošak po milijunu štete iznosi 11,82 HRK.

Sam proizvodim oružje, dakle ajmo računati da tučem besplatno. Znači trošak boostera bi ako tako gledamo bio 8,82 HRK po milijunu štete.


1. SLUČAJ - RAČUNAMO DA KUPUJEMO ORUŽJE

CO = 0 HRK, BEZ BOOSTERA, -108 HRK
CO = 0 HRK, SA BOOSTEROM, -643 HRK

CO = 10 HRK, BEZ BOOSTERA, 254 HRK
CO = 10 HRK, SA BOOSTEROM, -99 HRK

CO = 20 HRK, BEZ BOOSTERA, 617 HRK
CO = 20 HRK, SA BOOSTEROM, 444 HRK

CO = 30 HRK, BEZ BOOSTERA, 981 HRK
CO = 30 HRK, SA BOOSTEROM, 989 HRK

CO = 40 HRK, BEZ BOOSTERA, 1344 HRK
CO = 40 HRK, SA BOOSTEROM, 1533 HRK

Ako je CO veći od 30 HRK onda je imanje boostera više isplativo.



2. SLUČAJ - RAČUNAMO DA JE ORUŽJE BESPLATNO

CO = 0 HRK, BEZ BOOSTERA, 0 HRK
CO = 0 HRK, SA BOOSTEROM, -480 HRK

CO = 10 HRK, BEZ BOOSTERA, 363 HRK
CO = 10 HRK, SA BOOSTEROM, 64 HRK

CO = 20 HRK, BEZ BOOSTERA, 726 HRK
CO = 20 HRK, SA BOOSTEROM, 608 HRK

CO = 30 HRK, BEZ BOOSTERA, 1089 HRK
CO = 30 HRK, SA BOOSTEROM, 1152 HRK

CO = 40 HRK, BEZ BOOSTERA, 1452 HRK
CO = 40 HRK, SA BOOSTEROM, 1696 HRK

Ako je CO veći od 27 HRK onda je imanje boostera više isplativo.


ZAKLJUČAK:

1. SLUČAJ - RAČUNAMO DA KUPUJEMO ORUŽJE
Da bi se isplatio trošak proizvodnje boostera, morate tući u bitci koja ima najmanje 12 HRK CO i na taj način ne proizvoditi gubitak.
Da bi napravili veći profit sa boosterom nego bez njega CO treba biti veći od 30 HRK.


2. SLUČAJ - RAČUNAMO DA JE ORUŽJE BESPLATNO
Da bi se isplatio trošak proizvodnje boostera, morate tući u bitci koja ima najmanje 9 HRK CO ili u našoj bitci, računa se šteta za TP medalju i na taj način ne proizvoditi gubitak.

Da bi napravili veći profit sa boosterom nego bez njega CO treba biti veći od 27 HRK.

Isplativost raketa je besmileno uopće uzimat u obzir. 192 HRK po milijunu počinjene štete.

Ja boostere dobijam u POWER PACK-u i u tjednim misijama. Ali ih ne žalim. Tako da znam ostati bez njih. Imam nekoliko 100% boostera i dođem u napast potrošiti ih xD Zato smatram da je dobro imati ovu tvornicu. Ako zatreba, tu je booster. Također se nadam da će ER možda promijeniti vrijeme trajanja boostera, 5 minuta je jako kratko vrijeme. I možda im padne na pamet da umjesto 50 % postave 100 % booster. U tome slučaju ejonomija bi živnula jer bi tvornica raketa bila onda vrlo zanimljiva svima, time bi potrošnja tenkova koji su manje kvalitete od Q7 drastično porasla.