Returning Player Chronicles V2

Day 823, 11:20 Published in USA USA by Benedict James

I have seen in fora, in newspapers, and in the general dialogue that frustration with eRep is reaching a breaking point. In just one instance, Indonesia lost almost half its population after the very strict and unforgiving rules-based system convinced players that they had no freedom to do what they thought they could do (Rea😛 the Matrix has you).

The administrators of eRep have realized, I hope, that the essential element of a true social simulator is choice. Whereas now players only have a choice of playing within a system of rules, the goal of eRep should be to expand the rules to encompass any and all possible choices so that players can do, quite simply, whatever they want, even if it should appear to harm the system itself. .

In the future, eRep should even allow for the ability of countries and states to pass their own laws which the administrators would write as code into the system. This would be without doubt the crowning achievement of a true social simulator.

This paper will be an investigation into the workings of v2 from a "choice vs. rules" perspective. Readers should expect both the "theory" of eRep v2 as well as practical tips and suggestions as optimizations are uncovered.

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