Oh erep bugs! Oh erep bugs, how we want you gone!
sirgermono
Well, it appears that the war is winding down… Why?!?
Well, because our allies, the Swedish and British, cannot attack France because of a bug. This throws the entire ATLANTIS strategy under the bus… the admins claim that this is not a bug, but rather the way the coding is supposed to work!
An explanation was found in the comments of this article by the Swedish Military newspaper: http://www.erepublik.com/en/article/erepublik-epic-fail--711186/1
admin22 hours ago
This is NO BUG. Others complained about this issue in the past and we explained the rules for Attackable regions in wiki: (the rule is from beginning of v1) http://wiki.erepublik.com/inde[..]p/War
The two battles have been secured by France, so France has 24 hours to react, because it was the winner country of those 2 battles. The battles have been secured 2008-12-19 00:45:23 (server time), so at 2008-12-20 00:45:23 the 24 hours have passed and then both countries can attack.
How it works checking what regions are available to open in a war:
Suppose that country A is the attacker and country B is the defender:
* Case 1: we are in the first 24 hours from the moment A declared war to B
o Country A can attack
* Case 2: the first 24 hours have passed.
o Case 2.1: there are active battles in the war
+ the attacker in active battles can attack other regions also
o Case 2.2: there are no active battles in the war
+ Case 2.2.1: there are closed battles in that war
# Case 2.2.1.1: there are more than 24 hours since last battle was closed
* anyone can attack
# Case 2.2.1.2: there are less than 24 hours since last battle was closed
* the winner of the last closed battle can attack
+ Case 2.2.2: there are no battles at all in that war
# anyone can attack
First off, what? This doesn’t make any sense to me, it’s like some alien language…
Second of all, this is not the way wars are fought in the real world! We don’t have a time limit between battles! Look at the Blitzkrieg! Look at the wars in Iraq, both of them! We swept right through. The speed of battle should not be controlled by some eGod, it should be controlled by the ability for a nation to defend itself!
We want war! We need it. Our economy was growing at a pace we have never seen in eHistory during this war, now with this bug, our economies are falling like rocks.
The Admins can say that this isn’t a bug, but if it blocks the games ability to do as advertised, be a simulation of the world, it IS A BUG! Listen to your customers ADMINS! WE WANT THESE THINGS CHANGED, FIXED, AND REDONE! If the admins want this game to grow and become profitable, make it do as advertised, that’s all we want…
Let us know what you are doing! When will these bugs be fixed? Personally, I don’t care that you are at convention in France, it doesn’t matter to me whatsoever, what does, is that we can fight a war when we want and how we want...
Comments
It's not a bug, it's a feature.
Even if that delay wasn't a bug, we should've been able to attack at the designated time if the war didn't EXTEND when it should've been secured (timer was at 0), thus pushing the 24h delay forward several hours. So either way the war was bugged.
"Second of all, this is not the way wars are fought in the real world! We don’t have a time limit between battles!"
Since when is to look like the Real World?
In the Real World you can attack a Territory of France, from your Home in Florida?
LoL
Actually, this IS the way wars are fought in the real world. The only thing that the set of measures presented will prevent is for a losing nation to immediately re-engage their enemy, which is something a losing nation is unlikely to do IRL.
As far as the blitzkrieg goes, we have no way of launching any type of attack other than a ground invasion, so your comparison is void.
The system exists to allow a victorious nation to continue launching new attacks for as long as they remain victorious. As soon as they lose a battle, however, they lose their momentum and the opposition has a chance to counter-attack.
While this may not be working out in our favor, it is a good system that forces nations be be more careful in their offensives.
@ Olorum:
Actually, yes - you could theoretically attack anyone in the world from your own backyard...theoretically...And even then, we're talking missiles and such, not infantry.. LOL