Not about elections.. suggestions
benskius
But I'm as being bad politician don't pay attention... and thinking of other things.... Read the following and you'll know what I'm about...
Some thoughts on economics model.
With current model everyone who works only cares of salary. Workers feels bad only when they are getting paid low for job. They don't care if they are nearly dead, because of low level wellness, and their low wellness is only head-ache for GM's and government, cause it has bad impact on productivity. They don't even have to care how to get to the job, though it is placed on other end of the country. I have some thoughts on improvements to be made.
1. Skills
Now we have only one skill per domain. I'd suggest to rename current skills to quality skills and implement new one (same at all domains), and call it productivity skill. Quality skill would be taken on account when products quality is calculated.
Productivity skill can work same way as now, but quality skills should be able go up and down. Currently I can miss job for 10 days in a row, then go to work with the same quality level, it's unbelievable. The quality can only be reached with practice. So missing the job for more than one day in a row, should lower the it.
If the skills could go down (even at same model as is), then good workers will be more valued, than those who misses their job. On holiday mode the drops shouldn't occur (same as wellness).
2. Wellness.
As I mentioned before, workers have no worries about their wellness, this is also bit incorrect. Now the only thing they can't do with low wellness is fight in battles, but not everyone is soldier here. I'm sure, that having "half health" in RL, no one of them will attend the job, school or university.
I've seen guys in game working and training with 15 wellness... They'd have to be in hospital and stare at the ceiling with no moves or feelings... but here they are working and running on training grounds with a machine gun...
If citizen could not attend job with level of wellness lower than something like 30-40, they'd start to care then. Even more they'd care if they'd had to pay doctors for healing.
3. Domains.
The variety of possible domains is low, but worst that some of them will "die" (not too far future).
Hospitals and houses... Every region will have Q5 hospital... Every citizen will have Q5 house... so what's next? Q6?
Houses and hospitals are in need of repair time after time, that's what could do Housing companies. Hospital companies should be working on curing citizens and get paid for that. If sold the hospital any region, they'd have to maintain them and heal citizens (what should take productivity points out of them).
Here are wellness packs (2 Gold) and gifts, but 2 Gold is something that worker really can hardly afford (average salary is 0.1 Gold/day) and you can't gift up yourself. So what hospitals could deal with.
One more thing wonders me since I discovered that (thanks to Smartbomb, how are you mate?)... when citizen is changing location he brings his house with him... I'd never want to be in airport when plane with eRepublik citizens arrives... 200 guys bringing their houses with them... what a look..
The houses, if not repaired, should decrease in quality, and repair should be done by any selected housing company (just not the lower level than house). Also if leaving to other place (region, country), could be the ability sell or give house for rent, or just leave it there as realty.
When citizen comes to other country for a short period, he don't need to buy house (or simply can't afford it), it would be good to find one for a rent...
What I'm missing here is transport domain or it could be covered by Moving companies. Workers living in Antwerp works in Oxford on a daily basis, are they coming by bikes? After such a travel, I don't think that guy will have productivity "sky-high", even more he must come home later... So the local public transport is needed.
4. Quality levels
The quality levels with system 1, 2, 3, 4 and 5 stars is not flexible. The old well established company of Q3 is the same quality level as new multi company of Q3, which was founded by a guy started the game a week ago.. It's not fair at all.. I'd suggest the quality skill of workers, company level and company sales (maybe advertising through Media also) would be calculated for product level of the company.
The product quality could be 1.15 or 4.73, then it would be more realistic and the market would be more flexible.
I really believe that it is hard to implement, but step by step could be done.. Red Bull will come to help...
😉
That was "Just Thoughts" so feel free to comment... Just don't comment the grammar... Thanks..
Comments
I like your thinking Benskius, but I\'m not sure about your idea about wellness. If a worker can\'t work when they have low wellness they won\'t be able to buy food etc. to keep it up, so if that region has an inactive mayor, they won\'t be able to get their wellness up enough to work.
My suggestion is that the skill level increase is affected by wellness, so workers cannot improve their salary without maintaining a good wellness
@BB you right at that point...
but why we pay taxes? in such case when worker can\'t pay himself, the government would..
wellness lowest limit could be selected by GM\'s
Reposted from eUK forums:
I see a problem with your logic. It\'s small, but I think it\'s just a little too drastic.
\"If the skills could go down (even at same model as is), then good
workers will be more valued, than those who misses their job. On
holiday mode the drops shouldn\'t occur (same as wellness).\"
I agree with this idea, but I think the drop should occur after 2 or 3 days of missed work, not after one. Face it, we do have real lives. Some are preparing for marriage, others in school, others getting ready for school, or working. I myself have missed a day, not because I was lazy, but I worked a 10 hour day.
So instead of \"if you miss one day your skill drops!\", \"Miss a few days and it starts to drop\".
Perhaps GM\'s could control this, they can set how many days you can miss before your skill starts dropping. That would be an interesting catalyst to the game.
That\'s all dear. Not a big deal.
@Benskius That\'s very admirable, having the gov\'t do it, but I feel that it would be like welfare and with that, an abuse of the system itself, people would purposely get it low. Unfortunately knowing many players in this game, they would surely take advantage of it.
We would have to have a set a rules in order to receive it.
What is the point to get your wellness low if you can\'t work and earn then? just for government put you on your feet, just above minimal wellness required?
and i\'ve never wrote 1 day...
it\'s really good to see soemone thinking thrugh the detail of the game like this and suggesting improvments..I don\'t understand all of the sugestions, and am not experenced enough to comemt on ,say the quality levels of compnaies but I do agree that it would e an iprvement of citizens were encouraged to take more responsibility for their own wellness.
@ katie ~ we already have a wellness scheme (welfare state) funded by the governement. It\'s the NHS and it gives money to mayors to fund gifting...
@ Benskius.I like Bob Boblo\'s suggestion of wellness affecting salary levels as that would encourage more individual responsibility for maintaining wellness..
I also think you have avery good point about housing and agree that citizens should not be able to take houses with them when they move. But if that were to be omplenented, I think perhaps there ought to be a way of selling them to other players, or , in the case of paras, retainimg them by temprarily sellin gthem to the governement..., otherwise we would find it difficult to get anyone to go abroad to fight and those who did wouldfind it really hard to return to health quickly when they returned from war.
That\'s what you call \"not experenced enough to comemt on\" 🙂
yes some points must be worked out in more details... but hope it could be done.. i have more details on my mind, but am too lazy to write all of them.. you know me.. I\'m laziest citizen on erepublik.... 😉
Bob Boblo is right - wellness does affect salary levels, and consequently, wellness would lower even further when there is a minimal amount of money.
This leads me to agree with frufru.
PS I can\'t resist the opportunity to tell you that your grammar is quite bad.
PPS Nothing personal?
I know.. it\'s just not my native language.. 😛 and even more, I\'ve never studied it...
Very interesting, I agree with your thoughts. 😉
thanks 🙂