New Weapons for Normal and Guerilla Fights (Suggestions)

Day 1,962, 07:13 Published in Greece Greece by tompola

Greetings e-citizens.

Here are some weapon ideas I‘ve been working on for the past few days. Note that I’m not very good with general calculations, so don’t take into consideration the cost and damage of each weapon that much. Focus mostly on the effect and utility aspects of the weapons. Also the categories are two, the normal war weapons, and the PvP weapons. Without further ado:

Normal War weapons:

Junk Cannon:
How to get it: Game offers
Damage: +40.000 (must be used with a bazooka just like the boosters)
Uses: 2
Effect: When you kill an opponent with the junk cannon, you gain Weapon Materials depending on the quality of his weapon. The higher the quality of the weapon, the more WRM you gain.
WRM gain: 3 times the WP cost of the opponent’s weapon. e.g. if you kill an opponent who had a q3 weapon, you gain (30x3🙂 90 WRM
Hint: Obviously it makes sense to use the Junk Cannon only on opponents who are using q7 weapons.
Discussion: Yes it doesn’t make sense to gain 3 times the WRM of a weapon by destroying it, but this is not the only non-logical thing in the game right?


Small Grenades:
How to get it: Game offers, or make it at the Rocket Factory
Cost (at Rocket Factory): (name one plz)
Damage: div 1: 5000, div 2: 10,000, div 3: 15,000, div 4: 20,000
Uses: 1
Effect: It works just like the rockets. Does not cost any health. Can make and use up to 20 for div 1, 40 for div 2, 60 for div 3, and 100 for div 4 per day.
Discussion: What makes this fun is it’s small cost and small damage. You might say that it’s the same thing as a rocket in the long run, but the truth is, in div 4 you can’t use such small damage weaponry for very long, even though it doesn’t cost any health. So this weapon is just to give a small boost to your damage when you don't have any more health to hit.



Guerilla Fight weapons

Proximity Mine:
How to get it: Buy it from the weapon menu
Cost: (name one plz)
Damage: 20-30
Ammo: 3
Effect: Places a mine right where you stand. If the opponent or you come close (lets say 5-10 meters) to the mine or pass over it, it detonates dealing damage to the closest one. Using the mine costs one turn. Mine needs one more turn to arm itself, you can do anything you want during that turn (I would suggest you run for your life). Must be equipped in the grenade pack, meaning you cant have grenades if you have mines.
Hint: Very useful if you are using long range weaponry, and you know your opponent is going to use sort-range weaponry.

Remote Mine:
Effect: Exactly the same as the other, only this time the mine will detonate when you order it to. A red button will be available for you to detonate it.

Flamethrower:
How to get it: Buy it from the weapon menu
Cost: (name one plz)
Damage: 16-18
Ideal Range: 0-50
Ammo: Infinite during fight. But must be reloaded if you want to use it during another fight. Reload cost is the same as buying a flamethrower. Effect: Has the shortest ideal range, and deals the largest damage. Due to its great weight, your speed goes down drastically.
Hint: If the distance gap between you and your opponent is very long, and you want to use the flamethrower, first close the gap with your current weapon and then change into the flamethrower since it’s the heaviest weapon.

Thank you for reading. This was written for fun. Don’t expect to see these weapons any time soon, unless the admins are amazed by them!😛
Please vote and shout for more players to see and discuss.



Shout
New Weapons for Normal and Guerilla Fights (Suggestions)
http://www.erepublik.com/en/article/2240110/1/20