MPP update - What does it mean
TheJuliusCaesar
Priorities change.
So let's see what the actual update tells us:
What changes, transformed into simple bullet points:
i. Countries can only select 15% worth of world damage (the actual country in war included) to be used on your side in battles (Main beef).
ii. These selections must, of course, be from the respective country's MPP list.
iii. The selections can be done and edited at any point by presidents, dictators, prime ministers or defense ministers, but they become active starting from the beginning of the next battle round.
iv. To be able to fight from your home country in an allied battle, your MPP has to be active in the deployment list. Otherwise it works as your country and the fighting country didn't have a MPP.
v. The percentage of world damage will get updated based on the latest weekly challenge.
For instance, imagine Finland (2% of world damage) fighting against Estonia. Finland has nations like Serbia, (8% of world damage), Poland (6
😵and Romania (5
😵in their MPP deck. If a Finnish military leader deploys Serbia in their battle against Estonia, it means that they cannot deploy Poland in the same deployment, because the combined world damage would exceed the 15% limit (as Finland has 2%, Serbia 8%, Poland 6%, combined 16
😵. However, Finland could deploy Romania instead of Poland, as the combined world damage would not exceed the 15% limit.
How does it (probably) affect the gameplay
i. It removes the purely damage based incentive of creating huge alliance blocs. Though, it doesn't disincentivise it in anyway, and having a nation on your side rather than against you always makes thing easier, never mind if they participate in your battles. Further, it's not like MPP's cost a fortune. 10 000cc is relatively little and doesn't cause inconveniences for nations, bar for the very smallest ones.
ii. As ghishae well pointed out in the comments, the damage of mid-sized nations could be efficiently up for grabs if the majority of nations divide the damage of big players like Serbia and Romania into small fractions. Rational nation leaders could exploit such possibilities if they are active and notice a suitable country without many deployment priorities. However, I believe this to even out in midterm to longterm.
iii. It removes the military incentive of having small nations on MPP list. Though, they are more or less done in diplomatic means anyway.
iv. It creates a game mechanical purpose for prime ministers and defense ministers. Earlier they were there only for information purposes, but now they actually have a function.
v. It makes coordination on country administration more crucial, as someone needs to update the deployment priorities regularly for maximum efficiency, taking into account geographical time zones and other things.
vi. Possibly increased moving around, resulting in a little bump in Moving Ticket prices (provided that the increase in moving is enough to offset the ticket rewards in weekly challenge). Alternatively it reduces the total amount of damage done in (big) battles, as less people are hitting there. The actual result will probably be a combination of these.
It should be noted that such thoughts of how would it affect the game are purely tentative and are ultimately based on the actions of
Talking about the change itself, this is something that goes into the core of the game, something which hasn't changed for nearly a decade(?). Does such update, coupled with lately accelerated pace of game updates, tell something about a changed attitude in the game administration? I don't know. But I welcome that they seem to have the guts to alter the building blocks of the main module in the game.
- Caesar
Comments
s/world damage/global firepower/g
Having MPPs with active battles is also very important for the Event ? 😛
Yes, it definitely affects that too. I didn't thought out the repercussions in re: league event, but it definitely restricts the amount of point one can collect (or, rather, encourages moving. I suspect those really wanting to collect points rather move than miss points).
Meh...adds some tactics but removes strategy.
Why bother creating relations, spending months/ years in forging relations, crafting foreign relations,building a strong and united alliance when they put caps on available damage?
It doesn't mean there isn't value but it is very diminished.
Months long planning campaigns anyone?
It indeed diminishes the returns from building an extensive web of connections and large alliance blocs. But, still, I guess nations prefer having someone on your "side" even if they don't contribute to your battle, rather than against you in the battlefield.
Building relations still pays off, but apparently not so much anymore. Perhaps an objective of all this would be to "balance" they alliance playfield. It's like they affirm the superiority of one bloc in diplomacy 😉
Thanks from the input, as always.
Seems the new owner makes things move. o/
Funny example, considering we share 80% of MPPs 😛
Anyway. I don't think this event changes a lot. Let's not forget, that the other side (currently occupied countries) will also have only 15% damage to deploy.
Generally, I highly doubt that countries will limit their MPP expenses, because they won't. Simply because 20 MPPs of Serbia or whatever country X are still worth signing, because they can be switched every mini round.
What it will change for sure? The ticket prices. People will travel and travel. It will also affect the GOLD price, but I have no idea in which way. Considering the citizens winning GOLD, and spending s***load of money for travelling, it will affect the GOLD price.
Will it solve the game? No, it won't. It will be just another pain in the a... when it comes to fighting.
I knew you would react on the example xdxd no hard feelings, love
Something I forgot to include in the article is indeed the relatively small cost of MPP's. It's not like they are a burden to anyone, bar for the smallest nations. It incentivises to streamline the deck, but not that much.
Ticket prices will probably be affected. I am unsure whether it manages to translate into some reaction in MM, but definitely more than the RM update 😉
I love you too, and so do I The Alcoholic REPEblic of Finland XD
God bless REPE is the next CP :3
You guys are the best!
And OFC one of the rare reasons why I haven´t quit this TIHS yet....
And believe me, there ain´t too many ....
Voted
What
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It removes the military incentive of having small nations on MPP list. Though, they are more or less done in diplomatic means anyway.
maybe, or maybe not. from where i stand 15% is 15% no matter how you make that figure. and if most of the alliance will compete for serbia's damage, a smart cookie might get exclusive 'peanut' damage 🙂
but as you have put it, the players will decide what comes out of it, if anything
Exactly, if a medium-sized country is not being deployed anywhere and u deploy it, all their damage comes to you...
Good point. Definitely need to watch how the priorities are getting managed.
Edited the article to include the viewpoint.
voted+subed
interesting is this just temp update or they gonna leave it for ever?
I'm thinking the MPP change is permanent. In the update they only mention it goes live on day 3579. Regarding the event they mentioned the start and end of it. So I assume it's permanent.
Other update that come back (even partially) to V1, when MPP only had defensive purpose and you have to locate your soldiers in your country to begin a attack.
It's a good update, but Combat Orders will neutralize the main feats from it. The only hope I have is the fact now countries shall prove their military value, by competing against CO.
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I like this change.
It should make people organize more coordinated strikes and think about the tactics more often than now.
Btw great article, as always.
It means murica will get wiped. Permanently.
abou time they were 😛
This article is a lot clearer than the one the admin wrote
Yes, the admin is Zakke!
Jollet o edessä ni olet perässä
Great article.
And I think this change will even things in the battlefield...
ο7
BS
Change is BS with no impact on the game or the alliances or the strategy (pffff what?)
Convincing arguments. Remains to be seen, I guess.