Military : Tanking Not Cost Efficient

Day 522, 03:17 Published in United Kingdom Ukraine by Australian Warlord

The focus of the many militaries is on the top players. These top players are deemed to be worthy for support in training exercise support whilst other players are often left for themselves. Lets do a few simple maths equation to show that (once it's relatively certain that a player is staying in the game) this is bad policy.


1 * New Player : Strength 5 Private Q1 Weapon = 26 damage per battle
2 * New Player : Strength 5 Corporal Q1 Weapon = 30 damage per battle

3 * Near New Player : Strength 6.5 Sergeant Q1 Weapon = 44 damage per battle
4 * Near new Player : Strength 6.5 Lieutenant Q1 Weapon = 50 damage per battle

5 * Older Player : Strength 10 Colonel Q5 Weapon = 155 damage per battle
6 * Normal Tank : Strength 13 General Q5 Weapon = 219 damage per battle

1 * 10 fights to level up - 2 Gold = 0.5 Gold per combat damage increase
2 * 17 fights to level up - 3.4 Gold = 0.85 Gold per combat damage increase

3 * 17 fights to level up - 3.4 Gold = 0.57 Gold per combat damage increase
4 * 70 fights to level up - 14 Gold = 2.33 Gold per combat damage increase

5 * 103 fights to level up - 206 Gold = 15.85 Gold per combat damage increase
6 * 229 fights to level up - 458 Gold = 25.44 Gold per combat damage increase

- - - - -

As you can see, it's far more cost effective to train up newer players than the dropbears. Now we'll see whether it's more effective to tank a Dropbear or provide weapons to a near new player.

4 * 0.2 Gold - 50 combat damage = 250 combat damage per gold
5 * 2 Gold - 155 combat damage = 77.5 combat damage per gold
6 * 2 Gold - 219 combat damage = 109.5 combat damage per gold


As you can see, it's more cost effective to fund a wide range of players with Q1 weapons then to tank the top few. A eNation (or organisation) that can use it's funds cost effectively will be capable of achieving more with it's limited funds.


(ps : I should note/renote that there's the qualifiers that anybody getting weapons should know where they're fighting & they ain't players that's likely to quit.)