Market Report - hitting new lows (yeah, that's a repeated title)

Day 1,651, 03:50 Published in USA Canada by Wilhem Klink


The market slides to new lows and new highs. Not all of them are good.

Raw material prices hold again. Whereas yesterday the world-wide pressure on weapon raws would predict a .01cc decrease, that did not happen. The eUSA market was able to absorb every cheap offer and bounce back to .07. One might find .06 offers on weapon raw materials, but they won't last. Likewise with food raw material. World-wide the pressure to go to .05 seems to have abated (few offers of .05 last and they are not significant in size). Its always possible to drop .01 on either, but the market is too big for one-offs offers to do so. The Raw Material Index holds at 28.89.

Food prices slump at all levels except Q1 which rises. The Food Index drops to a record low of 69.78.

The Weapon Index likewise hits a record low, slipping to 70.55 as prices slipped across the board with only Q1 holding steady.

Wages hit a post-Day 1600 high pushing the Wage Index up to 104.07.

Gold rises again marking the 8th consecutive day of rising or steady gold prices. The Gold Index moves to 125.18.

The Index:


The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index drops for the 7th straight day. The index falls to 253.66 as market prices soften and gold increases in value.

Its been a rough week. Over the last 7 days gold's increased in value 3.5%,
raw materials dropped almost 28%, food prices dropped 11%, weapon prices declines 8% and wages bumped up 0.66%. The amount of gold a player could have bought in a year by selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) fell by 9.9%.

Looking at prices relative to Day 1600 by quality we see Q6 weapons still holding away from the pack.


For food, its the other end as Q1 moves back out in front.



Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.

Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).

Sic transit gloria mundi