Lovely New MPP Rules - What's Not To Like?
avec
Let's have a look at the latest eRepublik Insiders. On the 707th Day of the New World, in ”Some eRepublik updates”, it was told that the cost of signing a MPP rises from 30 G to 100 G. Then, a few days later, another update to MPP rules was announced, telling us that activated MPPs stay triggered only as long as the MPP is renewed. All in all, these updates were introduced to fix the current faulty MPP rules, but these changes are not the solution to MPP rule issues. Let's have a more detailed look at the updates.
”Cost of signing a MPP rises from 30 G to 100 G”
There are three options a small country, bordered by a big hostile country can do to remain independent:
1. It has to rely on the goodwill of the bigger country
2. Ally itself with the bigger country and still rely on its goodwill
3. Sign MPPs with other big countries so the hostile neighbour cannot successfully invade it.
For instance, the battles between Finland and Russia have been in the spotlight recently. In order to keep Russia in check, Finland has to sign 3-4 MPPs each month to keep itself safe. When MPP cost 30 G, the total cost was about 90-120 G per month, which is not cheap, but is still somewhat sustainable for small countries. When the cost of MPP was lifted to 100 G, the total cost of three defensive MPPs rose to 300 G, which is not a sustainable cost to most small countries. Yet, there was hope for them.
”Active MPPs stay active only as long as the MPPs are renewed”
Activated MPPs that stay active even after the MPP has expired, created a chance for small countries to remain safe. In this instance, Russia activated Finland's MPPs when it attacked Finnish soil, easing Finland's economic burden so it wouldn't have had to renew MPPs anymore once they expired. This, of course was too much to hope for, as we read from a new eRepublik Insider. Another update kicked in, telling us that MPPs stay active only as long as they keep being renewed, which cancels any hope of small countries staying safe under new MPP rules.
Note: Am I crying? Well, no, as even the admin agrees with me. Look here: http://www.erepublik.com/en/forum/topic/87351/changing-the-mpp-system/1
🙂
This change is bad. Several countries varying in size, ethnicity, culture and ideals create diversity to the game, making it more enjoyable and fun. Biasing the game towards big countries alienates people from the game, kills several tactical, economical, sociological and political options this game might otherwise have.
Also, let's have a look at world events just before the updates were announced.
712th Day of the New Worl
😛Hungary attacks Croatia, Russia attacks USA and Finland
When the first update was released, telling there's going to be changes in the MPP system, Hungary attacked Croatia, activating all Croatian MPPs, and as a diversion, Russia attacked USA and Finland. All these attacks failed, but one can not help to look at the timing of these attacks. PEACE attacks three countries in a hopeless attempt to win them, activating several MPPs against them, and two days later, an update comes out telling the MPPs now active will expire as soon as they're not renewed. If the MPPs cost the usual 30 G they used to, this wouldn't be so bad, but together with the cost rising to 100 G, this update biased game events straight for the benefit of PEACE. This isn't the first time this has happened, and it won't likely be the last. It kills fun if the game is biased towards one side, towards big countries versus small ones, and rules keep changing in the midst of conflicts to benefit one side of the two major alliances in the game.
This is of course just sour grapes, but yet so true. These updates at this point bias the game towards big countries and big alliances, and further complicates the life of small countries, and in effect kills fun which is why we play this game.
I don't like to criticise or rant without alternative solution or something constructive to say, so I'll just present another view on what would be a much more sensible option for MPPs.
First, instead of fixing the MPP cost being the same for all countries, change it like you changed the attack cost on different regions. Initially, if I remember correctly, attacking regions cost the same no matter how much people lived there, but now, the cost is dependent on region population. You could easily change the MPP cost to be the same, for example instead of changing the MPP to cost 30 G or 100 G, the cost could be calculated with following formula:
MPP cost = 30 G + 0.01 * citizens living in the country you want to sign MPP with,
but not more than 100 G. For example, signing MPP with a country with 1,000 living there costs 30 G + 10 G = 40 G, while signing a MPP with country of 6,000 inhabitants costs 90 G. The factor 0.01 can be changed if needed, but as an example I'm sure most players would agree more to this sort of change rather than just lifting the cost from 30 G to 100 G.
(The same actually applies to strength increase and productivity, which should be logarithmic instead of gradual.)
Admins have also announced there's going to be changes in the economic module. In the least I hope admins think how the changes coincide with this MPP ruleset update. In order to stay competitive, small countries need an economical edge that gives them enough income to keep signing those MPPs.
Maybe my next article is less of a rant.
Yours,
Avec, former President of eFinland
Comments
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Voted - as ever 🙂
what is wrong with hungary,serbia,france,turkey,russia winning the war without any of effort ? why would they have to take care of their actions, shutdown activated mpp.s with wiping out usa/croatia/greece/finland , signing peace with them or signing nap? isnt it fair and easier if hungary,serbia,france,turkey,russia can use mpp.s in offensive as their advantage as long as they dont have any problems, but if problems do occur and another side can now prosper why wouldnt the game rules be completely changed in their favor ?
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Shit happens.
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I think another option to solve the problem of countries having too many MPPs is to increase the cost of each MPP that you make. The first one costs a certain amount the next costs more and so on. This way it wouldn't be too hard to have one or two MPPs for protection of a small country but it would be very expensive to set up a massive number of them which was said to be the problem that they re trying to solve
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Great article! Voted and subscribed!! 🙂
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Finally something sensible about new rules. Vote
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Signed and voted.
...Ceterum censeo PEACE esse delendam!
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strongly supporting article
Erwin and you want to play game, where big country can conquer 10 smaller countries, because they are just "too small" to defend themselves and they cant afford to defend themselves together.
I agree that something had to happen to it, but this time it was clearly mad only to get more money for our beloved game developers.
Also it should have be done at same time the whole war module is upgraded.
And by the way Finland can still exist without Russian invasion 😃
signed and voted
How exactly is this different from the real world, which eRepublik tries to mirror?
Finland can exist without Russian invasion, but it's an existence of a weak country without future. What else is Finland than a place that old Finns avoid in order to make money, and what is used as a base of operations for the mobile army? The average Finn stays in Finland only for nationalistic reasons, and dies of boredom due to the lack of entertainment that feeds that nationalism.
If you can choose to have a higher existence than that, would you not take it?
@The Allied Forces
Don't post personal opinions using official orgs.
And sign yourself.
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"What else is Finland than a place that old Finns avoid in order to make money, and what is used as a base of operations for the mobile army?"
A home.
Signed and voted
Signed and voted.
The new MPP rule will cause training wars to end -> many, many many many citizens will lose chance to fight and improve their ranks (and do something besides two clicking) -> they will quit. Number of citizens in the world will start to decrease in a month or two.
Don`t cry!
Hiding behind US skirt will cost more expensive?
What a pitty 🙁
Am I the only one who likes the new MPP rules?
@Tatti: Training wars were nothing but an exploit to begin with. And unfortunately this change won't cause them to end. Some 100 gold per month is still a small price to pay for the advantage of having a daily battle. I am also slightly skeptical that clicking 8 times a day instead of 2 times has a large impact on the user's will to keep on playing. Other things have to change for the game to become more appealing for the masses.
@Avec: A home? What worth is a rotting house inherited from your grandparents that none of the relatives are interested in renovating? It only has past memories but no future. Either it has to have a complete overhaul or it has to be demolished and a new house build on the foundation. The current amount of users is not enough to sustain Finland. We need more users. Thousands of them. Shielding Finland from invasions is not the way to do it. Nationalism is the key to victory, and Finns have only ever been proficient in uniting when faced by hardship.