Let's Say You Come to a Fork in the Road...
Cody Franklin
I don't know how many of you know about the law of identity. For those of you who are so blissfully unaware, the law of identity states, quite simply, that A is A. Furthermore, according to the law of non-contradiction, A cannot be non-A; that is to say, contradictions cannot exist in reality; and, when one attempts to advocate a contradiction, even going to far as to base his actions upon it, only destruction can ensue.
Destruction is precisely what I've been seeing for the past few weeks. A lot of people have been having a lot of problems. Our President, HR, pointed out a few of these issues in a recent article. It's this kind of chaos which drove me to lay down the game for a few weeks. I abandoned everything: my paper, my job in the State Department, my two-clicking, and so forth. I had to take a step back to see this game for what it really was: a game. And I can't say I was having a great deal of fun. It had become more of a job than a stress reliever.
That's the horror of it. It's been said several times before, but I believe that it again bears repeating: this is, without a doubt, a game. eRepublik is, in a sense, its own kind of reality. Being a game, it is intended to be a relief from the stress of everyday life. It is supposed to take the struggles of existence and simplify them into a convenient, user-friendly interface. Knowing this, it's senseless to bring real-world cares and concerns into this digital, virtual, fictional world. People base their way of eLife on "how it works out there", and they complain in confused frustration when things down turn out as expected. It's a dreadful, almost pitiful condition.
This is the contradiction which people are advocating: that the New World is the Real World; that what works in the outside world must work in the inside world (which is based loosely upon the outside); that the virtual is the actual; that A is non-A; and, so long as we continue to treat A as non-A, we'll continue to see the same results: destruction, discord, and disharmony on both an international, and, not-so-surprisingly, an intranational scale. I'm not suggesting that we hold hands and sing Kumbaya, but we do need to pull ourselves together and let loose from the serious business which our political, economic, and military leaders have so painstakingly drummed up.
I could, I'm sure, write a long, scathing article which criticized the way we do things here, and how we ought to change; but, I won't, partially because it wouldn't change anything, and partially because this is the second time I've written this article. I accidentally pressed F5 when trying to type in a web address, and I probably spent a good 30 seconds swearing at my laptop. Sure, it doesn't actually matter; but, having put a fair amount of time into it, I was pretty pissed to see the whole thing disappear. You can imagine my colorfully-worded annoyance. This article is probably far lower in quality than its predecessor, but oh well: you can deal with it.
Regardless, the best advice is often the most concise. So, I'll just give it to you straight.
Option A
Option B
So, let's say you come to a fork in the road. One path leads to paradise, the other to perdition. It should be a no-brainer, right?
Comments
Voted, you smart little bastar*. Lol.
need moar pics
😛
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I agree with the content of this article whether the author wants me to or not.
I disagree with the content of this article, whether the author wants me to or not. There are two alternatives in this game, and they are not 1) acting as if it doesn't matter or 2) quitting.
People who think like that have clearly been spending too much time with Japanese anime and manga.
No, the "real" alternatives in the "virtual world" are:
1) accept things as they are or 2) work to change them
http://www.erepublik.com/en/article/how-you-play-the-game-1368794/1/20" target="_blank">http://www.erepublik.com/en/article/how-[..]/1/20
Oops, I forgot to mention the most obvious philosophical point. A=A is of course the core teaching of Ayn Rand's objectivism, which she (or at least her acolytes) claim to be derived from Aristotle. But this repeats that mistake of Catholic theology that something has be be what it represents (e.g. as in transubstantiation). The obvious point in eRepublik is that the "things in the game" REPRESENT "things in the real world" howbeit imperfectly. Most of my articles in the Church Times play on the theme that you have imperfect game things representing imperfect real world things. And you just have to deal with that.
Interestingly enough, Samuel, I AM an Objectivist; but, keep in mind that Objectivism isn't necessarily "derived" from Aristotelian principles. It uses them as a foundation, yes, but it adds more to those principles than it takes from them; so, to say that O'ism is derived from the Aristotelian is simply inaccurate.
Also, as an Objectivist, you should know that I don't care whether you agree with me or not. It's a warning, not a commandment. You take my choice of alternatives a bit too seriously (which is something I actually warned against in the article). Here's what those two choices essentially come down to:
Option A - learn to treat A as A; treat the game AS a game, rather than acting like it's a mirror image of the real world. Esthetically, eRepublik is intended to be a representation of reality. Sure, I buy that; however, to say that the representation should be treated the same as the represented is where the contradiction comes into play, given that the game 😕= reality; non-A, by definition, is non-A. You can't honestly ascribe the properties of the real world to the digital one. The rules just aren't the same. It's not that we're blinding ourselves to what's actually going on; rather, it's that we're seeing the game for what it really is, and toning down our current "srs bsns" playing style for something a little more easygoing.
Option B, as such, isn't so much about "GTFO" as it is a warning that, if one can't learn to treat A as A, one should reexamine his tenure in the New World. If he derives little to no enjoyment from treating the game so much like the real world, it doesn't benefit him to be a part of the game.
Laughably enough, you're treating this article (and your response thereto) like pretty serious business. Despite my writing style, it isn't intended to be.
That is to say: take a chill pill, and kick back with the bros. Seriously. 🙂
"People who think like that have clearly been spending too much time with Japanese anime and manga."
I resent that comment. 😉
HEY, I ALSO RESENT THAT COMMENT.
But I like the Objectivism view, great article!
Voted.
I might choose option C, actually...
Use the fork to eat some eCake. 😉
Lil' bit of om nom nom, then?