League Of Allies

Day 3,579, 17:56 Published in United Kingdom USA by GrEnDeLi

The event will start on day 3,583 at 00:00 and will end on 3,587 at 23:59:59
To see in which group you belong click on the banner. This shows you under which leadership you are:


Every player earns points only fighting for their allies(RW's included). While spending energy you earn points which you can exchange into a gold later. Each group has to spend different amount of health to earn points. At the end of the event players that will have the most prestige points earned while fighting for their allies in their group will earn gold prizes. Have in mind that for the points that you will earn in each day you will need to fight all event days over again!

For this event players are divided into a five groups based on a mysteriously how calculated formula (last months activity/packs, energy pool, level etc). There are 5 groups that are given name by some past warlords.

First group is lead by Julius Caesar. Players in this group earn 1 point after spending 50 energy.
You'll need 8 points to earn 1 gold (400 energy)
You'll need 16 points to earn 2 gold (800 energy)
You'll need 32 points to earn 3 gold (1600 energy)
You'll need 48 points to earn 4 gold (2400 energy)
10 Gold is the maximum you can earn in this group per day. You'll need 2400 energy for that. The prizes for the top 100 players in this group are:


Second group is lead by Charlemagne. Players in this group earn 1 point per 100 energy spent.
You'll need 6 points to earn 1 gold (600 energy)
You'll need 12 points to earn 2 gold (1200 energy)
You'll need 24 points to earn 4 gold (2400 energy)
You'll need 36 points to earn 8 gold (3600 energy)
15 Gold is the maximum you can earn in this group per day. You'll need 3600 energy for that. The prizes for the top 100 players in this group are:


Third group is lead by Simon Bolivar. In this group players earn 1 point per spending 200 energy.
You'll need 4 points to earn 2 gold (800 energy)
You'll need 8 points to earn 4 gold (1600 energy)
You'll need 16 points to earn 6 gold (3200 energy)
You'll need 24 points to earn 12 gold (4800 energy)
24 gold is the maximum that can be earned in this group per day. You'll need 4800 energy for that. The prizes for the top 100 players in this group are:


Fourth group is lead by Saladin. In this group players earn 1 point per spending 400 energy.
You'll need 4 points to earn 4 gold (1600 energy)
You'll need 8 points to earn 8 gold (2400 energy)
You'll need 15 points to earn 12 gold (6000 energy)
You'll need 24 points to earn 16 gold (9600 energy)
40 gold is the maximum that can be earned in this group per day. You'll need 9600 energy for that. The prizes for the top 100 players in this group are:


Fifth group is lead by Montgomery. In this group players earn 1 point per 800 energy spent.
You'll need 4 points to earn 5 gold (3200 energy)
You'll need 7 points to earn 10 gold (5600 energy)
You'll need 12 points to earn 15 gold (9600 energy)
You'll need 20 points to earn 20 gold (16000 energy)
50 gold is the maximum that can be earned in this group per day, You'll need 16000 energy for that. The prizes for the top 100 players in this group are:


If you manage to reach final gold level every day during the event, you will be awarded a special decoration with the leader from your group!

MPP Deployment Feature - what will be changed and transformed?
Countries can only select 15% worth of world damage (the actual country in war included) to be used on your side in battles. These selections must, of course, be from the respective country's MPP list.
The selections can be done and edited at any point by presidents, dictators, prime ministers or defense ministers, but they become active starting from the beginning of the next battle round.
To be able to fight from your home country in an allied battle, your MPP has to be active in the deployment list. Otherwise it works as your country and the fighting country didn't have a MPP. The percentage of world damage shall be updated based on the latest weekly challenge.


How this will affect game-play?
A. It removes the purely damage based incentive of creating huge alliance blocs. Having a nation on your side rather than against you always makes thing easier, never mind if they participate in your battles.
B. Damage of average nations could be efficiently up for grabs if the majority of nations divide the damage of big players like Serbia into small fractions. Rational nation leaders could exploit such possibilities if they are active and notice a suitable country without many deployment priorities.
C. It creates a game mechanical purpose for prime ministers and defense ministers. Earlier they were there only for information purposes, but now they actually have a function.
D. It makes coordination on country administration more crucial, as someone needs to update the deployment priorities regularly for maximum efficiency, taking into account geographical time zones and other things.
E. Possibly increased moving around, resulting in a little bump in Moving Ticket prices (provided that the increase in moving is enough to offset the ticket rewards in weekly challenge). Alternatively it reduces the total amount of damage done in epic battles. The actual result will probably be a combination of these.
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