Latest Updates - Ghost Boosters
Shawtyl0w
Dear Citizens,
In a persistent game universe, the sooner a player joins the better their chances to perform are. The junior Citizens have to work hard to make up for the time passed. Unfortunately, after 8 years the gaps are becoming quite impossible to close.
With that in mind, we are announcing today the Ghost Booster!
Starting Day 3,046 Citizens will receive one Ghost Booster per day after completing the Daily Tasks. When activated, the Ghost Booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.
Examples:
a) If in Round 1 of a Battle there fight 10 Citizens and the Citizen with the biggest damage/hit is Citizen A who makes 1,000 damage/hit, when you activate the Ghost Booster you will make 300 damage/hit + the regular damage/hit you have.
b) Citizen A hits 18,000 damage/hit with Q6 Weapons and 100% booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 + 2,700 = 20,700, and Citizen B will hit for 2,000 + 2,700 = 4,700.
Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and have no expiry date.
Please note that:
- You will not be able to activate the Ghost Booster in a battle on your Citizenship Country’s side.
- You may activate the Ghost Booster only if you are located in one of the countries involved (you cannot activate via Mutual Protection Pact)
- Damage Boosters and Bazooka Boosters do not influence the max hit in a round, nor do they increase the Ghost Booster’s damage bonus
- Big/Small Bombs will not count for the bonus
As you can see this brings new tactical fighting oppotunities to the battlefield a strong player hitting once means that weaker players can enjoy the use of their ghost boosters and do considerably more damage for one minute.
Yes this is just a copy paste article but it should become known to all citizens as it could mean winning or losing a war. Please note, you will hit higher which allows you to win Battle Hero medals but the players in lower divisions should still consider not to fight to much as it will rapidly increase their experience as well.
Shawtyl0w
Comments
1
So the weak players has to steal the BH and not hit at the start of the battles right?
Yes!
Do you need to do your daily DO as well to get the booster?
No.
Looks like a nice addition to the battle system.
No.
It's a shame we can't use them for TP battles though..
"You will not be able to activate the Ghost Booster in a battle on your Citizenship Country’s side."
1 minute per booster, not for your citizenship country, 30% of the top player's damage: nothing really special...
Also, the introduction of this booster does not do what the aim was according to the first paragraph:
- New small players still cannot beat the big players, as they should do 3 times as many hits with less resources...
- Big players get MORE important because they can cause massive extra damage by doing one hit at the start of a round.
The intro was written by Shawtyl0w
Where do you see this booster? I did my daily work and training but no idea where the booster is?
On the Battle page with other Boosters.
On the battlefield in the rocket/ booster button.
Gives me following: Conditions for activating this booster not met ????? I am confused now.
Are you in a MPP country, or in the country you want to fight for itself?
You should be in the country itself for this booster to work.
You may activate the Ghost Booster only if you are located in one of the countries involved (you cannot activate via Mutual Protection Pact)
More trash for my storage \o/
Lucky for you they're not stashed in your storage, just like damage boosters they can only be seen at the battlefield.
Woop Woop!!!! 😛
Update:
I just used my first Ghost Booster testing it out. Well it works I suppose but the ghost boosters also functions as a bazooka in some way. You will hit with 10 energy per kill. This means bazooka's just turned completely worthless when you are a player with a higher hit than 10,000.