K Files|[Special] Land and ruling class in eRep

Day 1,284, 01:49 Published in North Korea China by KK Lau

English

Originally I typed a long article about the economy module but it suddenly logged out. Maybe you know I am complaining, that's why you killed it. 😃

Now, you occupied my land for such kind of uses and brought me 5 KPW or useless exp points. I dun know why. Maybe you wanna learn from Mr. Lee, telling us you are the ONE and ONLY ONE ruling class in this game and earn huge amount of Euro. 😃

Okay. Let's get to the point:
If someone could feed themselves using cheap factories, what's the point of having a market place to buy and sell raw materials? If Q1 bread could meet my daily requirements, what's the point of upgrading my factories to Q5?

In V1, you needed to plan and save as much as you can in order to open a factory. You needed to consider which factories and countries were most profitable. You needed to consider currency issues as well. It was an easy but a challenging task for newbies. Once admin lowered the criteria for owing a factory, production and product rises (If I am correct.). And we underestimated those effects brought to us.


However, those were the days.

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