International Meeting - An answer from Plato

Day 1,289, 06:22 Published in Bulgaria Bulgaria by Squall Leonheart


There we go - we've got an answer from our dear admins. But what does it say? Pretty much nothing.
First of all, when I initiated this meeting, I didn't really believe that we are going to go this far. But now, I think that I have to take this to the end.

Since I don't believe that Plato is really planing to review our suggestions, I'll try to make them even more clear and allow everybody to get a vote on this. So, here is the reduced list of suggestions (based on comments in my previous article), with explanations and clarifications:

1. Military Module
* MUs: Members from different Countries, Storage, Companies, Logs of fights and distributions
+ I think this doesn't really need an explanation - make MUs functional.
* Unlimited/Higher Food-Fights (related to the WP and unlimited fighting issues)
+ More food-fights mean bigger influence from ordinary players.
* Wellness Pack limit or with rising price (related to the WP and unlimited fighting issues)
+ Placing limits on WP (per battle/campaign/day) will increase influence on battles from ordinary players. Rising price, for example - first 20 WPs - 0.5 gold; 20-50 WPs - 1 gold and so on...

* Damage Formula: Diminish the gap between tanks and new players
* No Trade Routes
* Old MPP rule
* Limit Gold buying
* Make new players progress faster in damage than older players
* Damage cap per battles/campaigns/days (problems on who would get the BH and CH medals) (related to the WP and unlimited fighting issues)
+ Again, with the purpose of increasing ordinary players' influence on battles
* Food/Companies/Wellness limit per day: 500-700/30/100-200 (related to the WP and unlimited fighting issues)
+ Same idea, again
* Make the Battle Bar show not only percentage, but also amount of damage.
+ In relation to strategic calculations.
* Strength bonus for being in a MU
+ Again, for the functuality of MUs

Strategy:
* Retreat button back
* Ceasefire (10 days) when a country reappears on the map
+ As if it is recently added to the game

2. Economy Module
* Limit WaM (Work as Manager)
* Rise the gold buying limit (20 or 30 a day, or by level)
+ Let's be serious - whether 10 or 20 or 30 gold per day, it still limits both possibilities to cheat and sponsoring tanks
* Bring back the employees limit
* Add Medals (Rank, Worker Skill achievements) or Gold for Rank or Worker Skill advances.
* Random gifts (gold, energy bar)
* Be able to store Energy Bars
* Sell CC to the game in exchange for gold. Or swap between CC and gold when paying for companies, boosters, storage, wellness packs, etc.
* Donate Raws
* Sell Raw Companies
* Donation list

3. Press and Political Module
* Make the filters optional. See all the articles visibly in the main page (like before), and offer the filters only after, additionally.
* Shared newspaper
+ The idea is that 2 or more players can write from the same newspaper
* Replace National ORG with government space
* Make ingame ministries.
+ All countries make such organizations outside the game functions, why not implement it ingame as well?

* Contracts
+ Just like old times, trading with strangers.
* Party President Medal
* CP Moving Capital
* Only CP can propose Natural Enemy
* Ingame Referendum possibility (limited, as law proposals)
+ Can be important sometimes - moving alliances, declaring wars and such. Could be very useful, if done right.

The list will be posted in the forum (in a minute), in 3 different topics. Here are the links:

Military
Economy
Press & Political


Go ahead and take a vote on whatever you like as a future improvement on the game.

Post comments, vote, shout - let's make this game better!

Russian version: http://www.erepublik.com/en/article/-1-1788245/1/20

No riot, just serious and good suggestions.
Squall