Instructions for EDEN & Terra

Day 1,224, 05:54 Published in Croatia Croatia by Laki8472

I'm seeing some flaws in tactics of theese alliances, and offering some advices.

PRIORITIES
It is obvious that ONE is single alliance against EDEN and Terra and that here is one gap in the sence of tougher coordination of two alliances.
This MUST be fixed fast, like yesterday if possible.I see battles, of high importance, where EDEN & Terra need to get one or two minibattles and only defending/attacking country (few execeptions ofc) is failing(obviously) against entire ONE alliance.

Mini battles are ending in diferent time and we will fail if not sincronised and bouth alliances must cooperate together in ALL of these battles!
It is reasonable to lose few minibattles in battle wich just started and finished battles that are ending in close results!



PRIME TIME
Me being Croat, and entire world for that matter, knows that ONE alliance is on Europe time zone, I mean only Serbia fully organized for some battle could win it and with others they heave big numbers of tanks.
It is truble if you looked in 4 or 5 oclock in the morning Serbia is heaving more ppls online than USA!
Croatia ofc knows that very well and I'm apealing to those incharge to take this thing into considuration when planing next steps.



END OF MINI-BATTLE
Everybody knows how ONE in last minute can lower perentage by 10% and in everx battle I constantly see that EDEN & Terra is negolecting this by entering in last 5 min by few percent less than 50%.
Again BIG MISTAKE!We must enter in finish by 5% more to nullify these finishing rush of ONE!



HIGHER POPULATION
I'm not talking about population on the paper but efective fighting force.ONE alliance have few but large populated members wich heave expirinece in coordination, and they heave high nuber of skilled units.
You probably noticed that in EDEN/Terra side higher tank heave 400k while on ONE side theit contrapart heave 100k!

This can prove my point, and by that bigger number of individuals on ther side is advancing fast, while we stagnate in every battle becomming weaker!
This is for sure manifested by inteligent distribution of resurces betwen large number of players, while on oure side we know that thanks are doung most of the influence(at least this ratio is greater that those in ONE alliance)!



MAKE EVERYBODY SELF SUSTAINED
It is big and tough job to give fight pack to everybody every single day.I propose that apropriate ministers wrote articles that encourage players to heave at least 2 grain and one beakery(q2 at least) and to exspand later with some iron and weapon companies as well.

So by every cittizen beccoming strong(er), entire country/alliance is also strong!
Ic could become in military/paramilitary where players(richer) who allready know their friends could help weaker ones with some starting capital(or advice not to spend first gold or those from medals in battles)and thus begin bilding stronger members.



PRESURE UP CERTAN ONE MEMBERS
Obvious candidate is Spain, and this is already in motion, but it is going wery poorly and slow.
It is nice idea to attack from multiple sides and since ONE heave few membesr each one that is erased is big lose to alliance and this front must be priority, as the Poland wich is atttacked by two side but also with no sucess!