Idea for new training system...

Day 752, 20:30 Published in USA USA by Sadew Shragnor

It hurts thee middle-age group of players. We might not have gained much money and so have little to use. Players from before all the wars are really gonna benefit from this, becoming supertanks, leaving a lot of players far behind and it might actually cause a lot to quit out of disgust.

Idea rant:

I say that if they do this, you can't fight for x days after increased training. Say you buy the base pack (50😵, you can't fight for 1 day after getting it. I.e. you buy it on day 800, you cannot fight on day 801. For 100%, 2 days, and 200%, 4 days. The time should stack too, so getting the 200% increased training for one week means you can't fight for 22 days after the end of the week (28 days accumulated, minus the 6 from the week (only 6 days because the start date does not count)).
And if you follow this system, there would be trouble with using the 50% increase method because then you would only have to wait a day after using increased training. So perhaps every 2 times in a row you use it, you gain 2 days on your countdown timer.