How To Win? Hold Fire!
Hazelrah
First of all I would like to thank Alvaro SPAIN for allowing me to translate his original article for publication in the U.S. Gracias amigo!
Second, I would like to thank Tirant II for tipping me off to this strategy on the eusaforums and for showing how far behind the USA really is when it comes to D1 powerhouses (Only 30 D1 citizens have strength >2k compared to 150 citizens in Chile and Argentina.)
You are about to read a large amount of information, the TL
😉R is:
Low Level & High Strength = Good. So good it's worth dying for.
Each battle victory provides varying amounts of points, and 83 points are needed overall to win the campaign.
So while old, experienced, and strong tanks like Romper used to be able to single-handedly carry a campaign, their influence is now diminished (only slightly) while making room for more inexperienced players in the lower divisions. Now, a strong (greater than 10,000 strength) player with less than level 24 experience can have more influence on the outcome of a campaign than a level 37 player with only 15,000 strength.
With that in mind, here's a guide to a new battle strategy:
GUIDE TO DIVISION HOLDING
First, lets define holding.
Holding is gaining as much strength as possible while acquiring as few experience points as possible.
A HOLDER MAXIMIZES STRENGTH WHILE MINIMIZING EXPERIENCE!
Strength is achieved mainly through training, which I'll elaborate on, but can also be achieved through certain missions and working daily. The latter are not ideal for holders because both provide minimal strength and extraneous experience points.
Being a holder is a slow and boring process at first (you mean I can only click one button!?) but can be extremely rewarding to both player and country for those who commit to the role. Since being a successful holder can be expensive, lets outline 3 possible ways to quickly gain strength:
1. Sponsored Rebirth: This is ideal. Find someone who is willing to sponsor you. This may be the government, a Military Unit, someone who trusts you, or even an old account that you're willing to retire, and invest those resources in a second version of yourself. You can use a sponsor's loans to upgrade your training camps and buy contracts after you commit to rebirth (leave your account and create a new one).
2. Spend real money: Most people, except maybe Oblige, prefer not to spend RL money, but it's always an option. If you choose to spend money, it is all the more important that you follow this strategy for holding and use your money wisely.
3. Self-Fund: In this case holding is tough but not impossible. It would take about 4 months to save enough to upgrade all training camps an
😛begin to get contracts. The money needed can be earned through working (keep an eye on experience though), earning gold through medals and missions, or inviting friends and earning gold from their experience.
Whichever way you decide to fund it, here's the breakdown of the strategy:
TANK RATING
What makes holders different?
Their tank rating, or TR. TR is equal to experience divided by strength.
The LOWER your TR the better, because it means you will have a greater damage influence within your division when it comes time to tank. Tanking is the moment when a holder finally decides to take action on the battlefield and begin acquiring experience. The recommended time to begin tanking is when a holder reaches at least 15,000 points of strength, although you can hold as long as you like.
There is a tool called "Coeficiente Tanque eRepublik" that calculates your "Tank Rating" and shows it on your profile. I can't link to it here, but you should go look for it.
You can see that my TR is quite poor
🙁
STEPS TO BECOMING A HOLDER
Before we talk about the training camps, lets talk about rocket factories.
Rockets will be an important source of income during the holding stage. By creating two rockets a day you can achieve 100,000 damage points and be able to get a "Battle Hero" medal, and 2 Gold, without acquiring experience points.
You can only build 2 rockets per day, but you can save one and spend 3 in a day if you choose. I recommend buying a rocket factory from the first day of rebirth. It will be yours forever will be instrumental in becoming a low division tank.
You will find the rocket factory upgrade under the "Advanced Buildings" tab in the "My Places" menu.
As you can see in the image, there are 5 levels of rocket factories, which are gradually unlocked with the achievement of higher experience levels. Level 0 to 24 will only have access to one star rockets. Building a Q1 rocket costs 10 weapons of each quality, Q1 through Q6. If you want to build two rockets you need 20 weapons Q1 through Q6.
As the Q of the rocket goes up, so does the number of weapons required to build it, as well as the amount of damage the rocket provides.
Once you have built the rocket, it will be ready for use in any battle and will appear to the left side of the fight button. Click the rocket and you will instantly get 50,000 damage points (for Q1) without a lick of experience.
A good website where you can hunt easy BH's with just rocket damage is eAnalyzer.
TRAINING CAMPS
We've arrived at the most important topic of division holding, training camps.
Training camps are the most important method of increasing strength quickly.
Training consumes 10 energy and provides 2 experience points each day per camp.
The amount of energy consumed and experience gained is proportional to the number of training camps used.
For example, if you train with all 4 camps, you will lose 40 energy and gain 8 experience points.
The four training camps are:
1. Weight Room: The weight room is Free and you have access to it from Day 1.
2. Climbing Center: Using the Climbing Center to train costs 0.19 gold without a contract. It is available after Level 3.
3. Shooting Range: It costs 0.89 gold to use the Shooting Range without a contract. It is also available after Level 3.
4. Special Forces Center: It costs 1.79 gold to use the Special Forces Center without a contract. It is also available after Level 3.
Quality of training camps
Each training camp can range from 1-star to 4-star quality. The more stars the bigger training bonus and the more strength gained. Below are tables that outline the upgrade cost, the training cost, and the strength bonus for each quality of the 4 training camps.
You can see that as the quality increases, the upgrade cost and the strength gained increase but the overall cost to train remains the same. This means that once you cover the upgrade costs, the cost per strength gained daily is much lower.
TRAINING GROUND S UPGRADES
As you have seen, it's expensive to upgrade the training camps, but that's where the deals come into play. Admin offers a sale on training camp upgrades about once a month. These offers reduce the price of upgrading training camps by 45%!
Here are the upgrade costs during a 45% off sale.
The cost of using all 4 training camps each day is 2.87 gold.
This daily cost is too high for many citizens, but our dear admins give us the opportunity to train with contracts.
What's a contract?
Contracts allow us to use training camps at reduced cost.
Contracts usually go on sale once a month and give us the opportunity to train with a discount from 50% up to 90% off.
Contracts last 30 days and cost 25 gold for a 50% discount or 53 gold for a 90% discount.
30 days would normally cost 86.1 gold.
With a 50% contract it would cost 43.5 + 25 = 68.5 for a total savings of 17.6 gold.
Buying the 90% contract would cost 8.6 + 53 = 61.6 for a savings of 24.5 gold each month.
EGOV4YOU
Among many other things, Egov allows you to quickly compare your strength stats to those of other holders.
I identified a couple "holders" in Division 1 (Level 0-24) to give you some examples:
In Portugal, tygas god is one year old, yet is only Level 24 and has a strength of 26,708. His Tank Rating is a mere 0.15 !! How appropriate that his "About me" says "not today" to XP.
Another good example of a holder is ericic . Like tygas god, ericic is only Level 24, which puts him in Division 1, yet he boasts an even lower TR at 0.12 and a strength of 36,562!
CLOSING COMMENTS:
Why be a holder?
Not only does a low TR allows you to deal more damage, experience determines your level, and your level determines the division you fight in. If you gain experience quickly without maximizing strength, you will run into stronger foes in the higher divisions. The goal is to have the highest strength in your division, and bring those lower division domination points home to your country.
Why focus on strength training?
While weapon quality plays a role, strength is the most important variable in the damage equation. By gradually building up strength, you are ensuring your ability to tank for your country in the lower divisions and beyond.
How do I become a holder?
You could try to earn trust and petition aid from your government, political party, or military unit. These organizations are greatly helped by increasing the number of strong D1 and D2 fighters.
Other countries have begun campaigns to increase the number of "holders" and I urge the USA to follow suit. If you are interested in sponsoring a holder or want to leave your weak D4 account and become a holder please leave a comment below or contact me privately.
OPPORTUNITIES
-EZC has a Military Fitness Academy geared toward weak D3 and D4 players like myself who might consider rebirth. Contact Gnilraps for more info.
-The Department of Interior has a BU2SU program that helps active players in low divisions gain strength by upgrading their training centers. You must be level 21-28, a member of a USA friendly MU, and active daily. Fill out this form to apply.
-My personal aim is to take a leading role in this movement, and I will work with any currently established groups and any future groups to coordinate an active "holding" program within all of our current MUs. If you are interested in either of these programs, you are currently attempting to become a "holder", would be interested in joining an elite D1/D2 MU, or you would like more information of any kind PLEASE message me.
Let's go get 'em USA!
Patriotically and Diplomatically yours,
David O. Wilson
Comments
Jeez, you should be President.
Very good article, congrats!
Irrelevant. admin will probably change all the division soon to screw everyone up ... dont waste your time reading this
Voted,good article!!
In Argentina we take the hold very seriously
woooowwww
great job, o7
o7
I have no tank rating on my profile..
If you message me I can help you find the tool.
Good job! o/
Another excellent article, shouted
You made this look and sound awesome. Better than I could do.
Kudos.
V.
Great article!
Great one, David! : ))
07
Other than the Rocket part, it's good. All new players should be upgrading their TG and spending gold/cash on training, not building rocket factories AND buying the weapons to make a Rocket. That will set you back.
Most of this I've seen 50 times before, the "Tank Rating" part is new though, it's nice to see something new after all this time, I shall look into that.
division 4 the tank rating does not matter, there are no divisions above 4, so saving xp is sorta pointless, it becomes saving energy, if you can use ten more energy to fight it is better than using that ten energy to work because ten energy to work costs a new player food value, but a div 4 player might buy energy bars, so energy on average is more expensive for a older div 4 player.
So, the bar graph and rating still show on everyone's profile page that I look at, This will be very handy for monitoring our people in training.
Also thanks for telling me there are no div over 4, whew, and how energy is used when I work, I had no idea i thought when I worked it did damage, i guess not......
it is good you help others.
i will try to be more clear.
cost of energy is important to div 4 players.
the strength😶p ratio is what is important before a person reaches division 3.
the idea behind rockets. a rocket divs one costs less per percentage moved than a rocket div 4. so div 4 player funds rockets for division one players.
you know some one should sit down and do the math, what would be the most efficient way to do the most damage in division one.
if you only trained, 4 xp a day for 90 str. no fighting no damage, but 562500 strength. 25000 xp/ 4 xp per train* 90 str per train. 6250 days to get to div 2. 20 years 🙂 but no damage for div 1!
if you only fight had no strength, no damage due to no strength.
so some where between the two is the sweet spot, anyone with basic algebra should be able to find it if they are willing to do the work. lets find that mathematical sweet spot please before we say anything good or bad about the hold strategy! i want some logical proofs of concept!
Yeah there has to be a point where you need rank for damage, if you are a 40k strength, but just a Lt. in rank, is that better than a 25 strength GoW?
So 40k strength + Lt = 11514 influence, 25k strength + GoW = 25527 influence, however you can move up the ranks quicker than you can gain strength....
Ranks only provide a 5% increase. In other words, GOW allows you to hit 3x as hard (300😵, but takes you years of fighting to achieve and you gain tons of experience in the process. You won't find a GOW in D1/D2 because of too much experience.
When you're weak, we're talking D1/D2 experience here, training with all training grounds upgraded can easily give you more than a 5% hit boost. Once you decide to fight, yea that rank will increase quickly, but you'll also end up leaving D1/D2 pretty quickly if you fight regularly.
Well organized. Thank you and the original author for pulling it together in one place.